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Marble Simulation

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Marble Simulation

Blargl Productions · Published by Blargl Productions

Last updated 30 Sept 2026

Can you complete Eden's Simulations?

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£5.89

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £5.89 · Highest: £5.8911 Oct 2026

Indie, Strategy, Casual · 2024 · More £5 - £15 games

Navigate through increasingly complex marble paths in Marble Simulation, a strategy game from Blargl Productions where each level requires careful planning and precision.

About this game

Marble Simulator is a 3d Platformer puzzle game. Eden, A Mysterious Ai Created by humans, decided to run a Simulation for its Creators. Help Eden using various powerups, skills, and smarts to get through his stages. Can you achieve the right simulation for the long term future of the Creators?




Features:

Campaign: 100 Stages varying in difficulty with encounters

Level Select: As you progress the Campaign, you can replay levels

Game Modes: Various Challenging modes

Cosmetics: Various Skins, Trails, and Eye Cosmetics for your Marble

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or Newer
  • Processor: AMD Ryzen 5 1600AF / Intel i5-7400
  • Memory: 4 GB RAM
  • Graphics: AMD RX 480 8GB / Nvidia GTX 1060 6GB
  • DirectX: Version 10
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10 or Newer
  • Processor: AMD Ryzen 5 1600AF / Intel i5-7400
  • Memory: 8 GB RAM
  • Graphics: AMD RX 480 8GB / Nvidia GTX 1060 6GB
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Marble Simulation 2.0

    Hello Marble Players, Its been a while. There are some major changes to the game. A complete overhaul if you will. Without all the fluff lets jump right into the changes: Skins and Trails: Unfortunately, I have to remove the skins and trails until I have a better understanding in creating them. There is a lot of bugs and visual glitches that causes issues, so until further notices they won't be available UI Overhaul: Pretty self explanatory all Ui have been either update or enhanced to fit the current vision I have for the game. New Feature: Codex Marble simulation now has some lore which will be expanded in the next game. Clear the campaign and defeat bosses to unlocked entries regarding the nature of the programs. Level Overhaul: I've added 100 more levels and overhaul the original 100 level. This also mean the level are far more difficult and consistent with the current theme with each set of levels. Furthermore there are new hazards, new Powerups, and a new status effect which will be listed below: Corruption: Corrupted is a very unique status effect and should be taking very seriously. Getting corrupted put you on a time limit and failing to complete the current stage or boss will result in death. The Corrupted Progress goes as follows: 20% Increased pixelation 40% infinite Glitched Status Effect 60% Lost of visual color 80% Visual failure effect 100% Movement disabled then Death Field Trickster can now apply Corruption New Powerups Shield: Protect yourself for a limited time Frenzy: Increased Speed for a limited time Boss Overhaul: With the exception of Paradox, Trickster, and the First Eden boss(Stage 50) all bosses have been changed to reflect the style that stage represents. There are new bosses, but I'll save their introduction for you to encounter them yourself. However there are some downsides to these changes which are listed below: Simulation, Shutdown, Maze Simulation, and Pac-Marble bosses have been removed. Now on to the other bosses: Eden(stage100)...
    Read full article on Community Announcements (Blargl Productions.)
  • Patch NotesOfficial

    Patch 04

    Hello Marble Players, these next set of changes are design to adjust boss fights and encounters to not drag on so much. These goes as follows:InfiltratorDecreased encounter change from 25% to 16%.ShutdownHealth decreased from 800 to 600.ParadoxSecond phase threshold health decreased from 600 to 400.Health decreased from 1000 to 800.SimulationHealth decreased from 100 to 50Shield 5 decreased from 100 to 50 Shield 4 decreased from 150 to 100 Shield 3 decreased from 300 to 200 shield 2 decreased from 400 to 300 Shield 1 decreased from 500 to 400 TricksterUnlucky Roll now add 10 to the players failure level. Bug FixesFix a issue of Core encounters segments spawning on stages that it shouldn't.
    Read full article on Community Announcements (Blargl Productions.)
  • Patch NotesOfficial

    Updates and Plans

    Hello Marble players, been awhile since the last update. While we are progressing smoothly with our second game and skills in development. We want to make sure that Marble Simulation is also progressing in quality. While updates for marble simulation will continue to be slow, there will be a massive update of new content coming soon. These next few updates and adjustments are design to improve quality of the game while also setting the ground work for the upcoming future content. New Status Effect: Frozen The New Status Effect Frozen is pretty self explanatory, it freezes you for a set time. Ice platforms will freeze you before killing the player in the campaign Powerup Duration TimerAll Powerups now show a duration timer shown at the bottom right of your screen.Game Changes and AdjustmentsNew desktop icon image.All power-ups now have an respawn effect.All Element boss have new look along with and Element skins to match.Adjusted Font sizes for status notifications on player widget.Improved the look of hologram skins.Boss shields have a improved look.Fixed all Marble Skin's inconsistency between colors Adjusted boss widgets and namesHealth Bar Style ChangedDecreased the strength of the glitch effect on the Simulation Boss stage for better visibility.Boss ChangesPac-Marble Boss health Increased from 1500 to 1600 Pac-Marble Boss now has 1 extra shot that does damagePac-Marble Red Pac Shot attack time decreased from 1 second to .8 secondsPurger's Trap attack activation increased from 6 seconds to 18 seconds Element ice boss can now freeze you and can kill you if you're frozen. Bug FixesFixed a issue where power ups don't change back to the player's chosen marble skin.Optimized status effect notifications to improve performance.Fixed a issue of some bosses attacking in weird directions.
    Read full article on Community Announcements (Blargl Productions.)
  • Patch NotesOfficial

    Patch 04

    Hello Marble Players, we have reached that slow point of updates for the game, as I feel that there is not much else needed for the time being. I will be working on new projects full-time. That said, I do have some last bits of fixes and optimizations.These go as follows:Regarding Marble Movement:Originally, the movement of the marble was based on the direction from which you faced the camera. I didn't think much of it, but in hindsight it was a dumb Idea. Thanks to a person on the discussion page speaking on it, it is now overhauled. The marble movement is no longer based on the direction of the camera. Shutdown:The Shutdown boss will now only be accessed through the Trickster. The trickster can send you to the boss directly, or you can access the boss through the jackpot stage. You will still need to collect the orb in stage 5 to have access to this boss.Other fixes:Fixed an issue with a repeated loop of the Core boss encounter.Fixed an issue with the player's HUD affecting the game's performance.Optimised a function that tracks the stats of the Player between levels.
    Read full article on Community Announcements (Blargl Productions.)
  • Patch NotesOfficial

    Patch 03

    Hello Marble Players, We are reach a end to Ironing out the small kinks in the game. Right now there are some adjustments being made to the bosses in your playthroughs.PurgerDecreased Purger Boss health from 2000 to 1800.CoreCore Boss Non infiltrated health increased from 500 to 600Core Boss infiltrated health increased from 700 to 800Core Boss second phase health threshold increased from 250 to 400 TricksterTrickster health decreased from 2000 to 1500ElementsAll Element Bosses (Excluding The lost element boss) Health increased from 400 to 600Second phase health threshold increased from 200 to 300ShutdownIncrease shutdown boss chance from 5% to 10%Maze SimulationMaze Simulation Health Increased from 500 to 600Super DecodersSuper decoder 1 and 2 health increased form 500 to 600MatrixMatrix Minions movement speed is increased from 300 to 400Pac MarblePac Marble Minions movement speed is increased from 300 to 400Other ChangesAdjusted hazards placed in various levels.Fix matrix materials causing visual bugs (Includes Matrix skins)Regarding AchievementsAchievements will most likely won't be added due to issues trying to get it to be implemented. However, in the future if we do manage to implemented it, Most of the achievement will track your accomplishments and you will receive them when you start the game.
    Read full article on Community Announcements (Abyssal Codex Studios)

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