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Watch trailer on Steam ↗Tesera
White Frame Technologies LLC · Published by White Frame Technologies LLC · Official site ↗
Last updated 30 Sept 2026
Tesera is a sci-fi sandbox game in a mysterious alien world. Explore an endless voxel world, defend yourself against aggressive creatures and drones, building your dream settlement alone or with friends.
Action, Adventure, Indie, RPG, Free To Play · More free games
Embark on an adventure in Tesera, an action-packed sandbox game where you explore endless alien landscapes, fend off enemies, and craft your own settlement. With both solo play and multiplayer options, this indie RPG invites you to shape your destiny in a mysterious voxel universe.
About this game
Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.
The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.
Tesera World
You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.
Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.
The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.
Main Features
Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.
Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.
Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.
At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.
Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.
Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.
Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.
System Requirements
Will my PC run this? →Minimum
- Processor: AMD 5500U or Intel Core i5-1135G
- Memory: 8 GB RAM
- Graphics: Integrated Video
- Network: Broadband Internet connection
Recommended
- Processor: AMD 5500U or Intel Core i5-1135G
- Memory: 8 GB RAM
- Graphics: Nvidia RTX 3050
- Network: Broadband Internet connection
Supported Languages
Latest news
Patch NotesOfficial
Update - September 25
🛞 Meet the Buggy, Tesera’s new ground vehicle! You can now travel across the world faster and have more fun doing it: bring a friend along and hit the road together!Alongside the new vehicle, this update brings major improvements across many other parts of the game:🆕 New Features: Added a new wheeled vehicle: the Buggy.Added a temporary recipe for the Buggy. It will be made more complex in the future.Added experimental modding support. Mods can now be managed through the main menu, but the tools and methods for creating new mods are not yet publicly accessible. The modding system is still under development and remains experimental. More information about its capabilities and modding tools will be provided in future updates.Added separately configurable engine sound loops for idle and driving, with smooth crossfading between them, and fixed looping issues in the Howler wrapper.A new flight mechanism for flying mobs has been implemented. It is currently applied to STALKER_DRONE_RANGED.Added a new sword trail type, with configurable trail types and shaders for each sword.Added the Unique Recipes system. Unique Recipes are account-bound crafting recipes stored in a separate inventory accessible from the main menu. Once unlocked, a recipe becomes available for crafting in all game worlds. These items are primarily cosmetic and are not intended to affect gameplay progression or provide gameplay advantages. The system is still under development and currently operates in a testing phase. Various types of rewards will be added later.Added gamepad controls to the main menu.Added a new sign editor window.Added a rare iron ore drop to the Endoskeleton.Added directional sunlight shading for the player's arms and held items.Added support for `_metallic` textures, enabling metallic reflections on bbmodel models and blocks.Added new shader notifications.Added the ability to disable interaction with certain blocks, such as trapdoors. These blocks cannot be opened or closed, and thei...Read full article on Community Announcements (HaxxorCat)Patch NotesOfficial
Update - August 28
This patch is one of the biggest steps forward for Tesera yet.We’ve done a massive amount of optimization work across the entire game - from chunk loading and RAM usage to rendering, shaders, lighting, geometry and UI. The result is a faster, smoother and more responsive Tesera. 🆕 New Features: Implemented a new Greedy Meshing optimization method for most blocks.Implemented a pre-warming mechanism for all shader effects, eliminating FPS drops when they are first invoked.Added a distant geometry simplification system that significantly reduces the number of polygons in the game world.Added a new UI system featuring shader-based windows, blur effects, and animated elements.Added the ability to change the UI color scheme. 7 color themes are available.Added new creatures: an aggressive frog with a painful licking attack and a turtle that can grow ore on its shell when properly fed.Added around 30 new natural structures for the new biomes.Added Soft Particles with smooth intersections between particles and scene geometry.Added a burning indicator for characters. Burning is now a full-fledged status effect.Added new explosion effects for the Landmine and Energy Crystal, as well as an alternative smoke effect for the Magma Block.Added a crafting recipe for the XMP 25 submachine gun.Added a crafting recipe for the Machinegun Turret.Added a crafting recipe for the Waypoint Beacon.Added more detailed weapon tooltips with ranged damage information.Added configurable F3 panel settings for debug and performance information.Added a new loading bar with an updated loading progress visualization.Added a new base effect for the Force Field Dome, with animation.Added a new Ash Block (currently decorative) that stacks in layers like snow.Added a new Magma Rift biome - a gloomy biome with abundant lava, Teseranids crawling out of Ereb, and large amounts of ore.Added a new Dark Forest biome - a biome of eternal night with massive trees. It is home to Soulhounds, which set traps for thei...Read full article on Community Announcements (HaxxorCat)Patch NotesOfficial
Update - July 26
🚀 Over the past three months, we've been fully focused on development, and today we're excited to share one of the biggest updates in Tesera so far.🆕 New Features: Added a new base tool — the Multitool. It features five upgrade tiers and combines the functionality of most basic tools without fully replacing specialized ones.Added a nearby structure radar system with persistent discovered markers for each player.Introduced the item rarity system along with unique glow effects for rare items, including glowing dropped items and inventory highlighting.Added a new block — Waypoint Beacon (WAYPOINT_BEACON). It is bound to the player and creates a personal waypoint with a customizable name and icon when placed. The waypoint is displayed on the compass.Added two new shotgun ammunition types: BUCKSHOT_SHELL and SLUG_SHELL.Added the XMP-25 submachine gun (currently available in Creative Mode only).Added a handheld flashlight. It runs on batteries, can be toggled with the Y key, and recharged through the crafting interface.Added two new workbenches: FIELD_WORKBENCH and ADVANCED_WORKBENCH.Added the Automation module (still in development). It is now enabled by default and currently available only in Creative Mode.Added wild crop plants with multiple growth stages that generate naturally across different biomes.Added fuel consumption mechanics for the hoverbike.Added and fully implemented two hoverbike fuel types: LUMIFUEL and FLUXITE.Added a new sky and star shader featuring nebulae, passing spacecraft, and their trails.Added a water shader with view ray thickness calculation (Fresnel effect and Beer-Lambert law).Added volumetric clouds.Added Screen Space Reflections (SSR) for water.Added God Rays from the sun and moon.Added a waterline effect when the camera is submerged.Added underwater particle effects.Added flowing water streams on vertical water columns.Added a new enemy — the Ranged Stalker Drone. Currently available only through admin commands.Added a new creature — Pup...Read full article on Community Announcements (HaxxorCat)Patch NotesOfficial
Hotfix - April 27
🔥 Hotfix! 🆕 New features:Added game rule /gamerule doMobBreakBlocks to allow/prevent mobs from breaking blocks while pathfinding toward the player;♻️ Changes:Added some changes from the previous patch that were not included due to technical reasons;🐞Bug fixes:Fixed a critical bug where placing any doors in the world would cause the server to crash;Fixed an issue in the technical part of the structure spawner system and mob behavior;Read full article on Community Announcements (HaxxorCat)Patch NotesOfficial
Update - April 26
⚠️ The Big Update is Here! 🚀🆕 New Features: Added block breaking mechanics for endoskeletons, hollows, and teseranids - mobs will now break obstacles in their path to the player;Added a new mushroom, Leathercap, and its drop, Thick Mushroom Skin (equivalent to Animal Hide);Leathercap has been added to the Azure Forest, Swamp, and Jungle biomes;The Azure Forest biome and its variations have been updated - small (young) and giant versions of trees have been added, as well as Pebbles for early-game collection and Leathercap;Stonewood can now be processed into planks and used as fuel;Small and medium logs have been added for Stonewood;Added a collision effect when projectiles hit the protective dome of a protected area;New healing bandages added to droplists and structures;New shearing logic for sheep - now they must be well fed to regrow wool (regrowing takes time);New milking logic for cows - now they must be well fed to produce milk (production takes time);New mob: Rooster - hates when someone steals eggs;Added 4 new costumes to the skin editor menu;Added new animations for sprinting, running, and running backwards;Added lava to the lower levels of caves;Added the ability to take everything from a container by pressing R, including the death backpack;Added a new dance and several sport-themed emotes;Added 50 _WALL blocks for METAL_PANELING and other laboratory-like blocks;Added SLAB/SLOPE/STAIRS/WALL variations for OLD_BRICK;Added BURDOCK_HERB - a basic healing method obtained from BURDOCK;Added FIBER/CLOTH bandages - help heal minor wounds and are now used in crafting medkits;Added WOOL_ROLL item - the method for obtaining wool has been changed: shearing sheep now produces WOOL_ROLL instead of WHITE_WOOL;Added IRON_ORE_BEARING block, which can now be found in cave biomes;Added Leathercap mushroom to all cave biomes;Added crafting recipes for String, Wool, Bandages, and Medkits;Added clear button for search fields;Added a cooldown for picking up a dropped item to the...Read full article on Community Announcements (HaxxorCat)






