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Frenzy Force

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Frenzy Force screenshot 1
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Frenzy Force

Clutch Design · Published by Clutch Design

2 user reviews — 100% positive (2 reviews) · 9 achievements

Last updated 30 Sept 2026

Choose your champion and fight until your last breath! Frenzy Force is a casual wave-survival game with a diverse set of weapons and unlockable characters, where you must fight through a variety of biomes against hordes of shadowy minions.

DJCTQ 10Co-op

£3.39

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £3.39 · Highest: £3.396 Oct 2026

Action, Indie, Casual · 2026 · More under £5 games

Command your champion through various biomes in this 2026 action game by Clutch Design. Face off against hordes of shadowy minions with an arsenal of weapons and unlockable characters.

About this game

Frenzy Force is a casual top-down shooter set in a diverse collection of biomes known only as The Menagerie.

Existing outside of space and time, The Menagerie is home to formless, bloodthirsty shadow creatures with only one goal: to hunt down and eliminate anyone who enters.

Our brave heroes come from all walks of life, drawn together by the allure of The Menagerie's secrets. Although they have no connection to each other and their pasts are long forgotten, this daring expedition has given them a new identity: The Frenzy Force.

Enter The Menagerie at your own peril, and explore 16 unique biomes with over 30 weapons to aid you in your survival. Last as long as you can against relentless waves of enemies, either solo or with friends!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64bit
  • Processor: x64 architecture
  • Memory: 1 GB RAM
  • Graphics: DX11
  • Storage: 600 MB available space

Supported Languages

English*, French*, German*, Spanish - Spain*, Japanese*, Simplified Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Final Update (at least for now)

    - Decreased the cost of each door around the edge of the Menagerie by 1 to address pacing issues - Fixed weird bug when trying to spawn ricochet sparks from J-450-n's Pinball - Minor miscellaneous optimizations
    Read full article on Community Announcements (Clutch Design)
  • Patch NotesOfficial

    Balance Update and Bug Fixes 1.1.2

    Found and fixed yet another bug with the Escort Minigame (why is it always the Escort minigame?). Added a feature to the Carryable Items to allow breaking them for money. Throw them on the ground to shatter them, awarding 30 coins. Rebalanced every hero in the game. Each character now deals a different amount of damage: Ragnar - 95% Sally - 50% Pierre - 130% Matilda - 110% Randall - 125% Carmelita - 115% Linus - 120% Kringle - 150% Tumbo - 115% Goobert - 110% Chilee H. Dog - No change Erik - 90% Jerry - 135% Zanthor - 105% J-450-N - 85% Reduced the population scaling of each enemy type after a wave is completed: Crawlers +12% --> +10% Blockers +12% --> + 9% Flappers +12% --> + 9%
    Read full article on Community Announcements (Clutch Design)
  • Patch NotesOfficial

    Patch Notes Version 1.1.1

    - Added Achievements! (9 in total) - Fixed a bug where dead players could still collect items
    Read full article on Community Announcements (Clutch Design)
  • AnnouncementsOfficial

    New Features and Visual Improvements!

    Patch Notes Version 1.1.0- Added new Diamond collectable used to open Sector Doors instead of Coins- Added new Diamond Crawler enemy that drops Diamonds, spawning every third wave- Changed Final Boss trigger to a 25-wave countdown rather than needing to defeat every miniboss- Changed Wave Duration Time increase factor from 10% to 3.46%, such that 25 waves will last roughly 30 minutes- Changed "Door Price" Upgrade to "Obelisk Defense" Upgrade since Doors no longer require coins to open- Added Endless Mode and Leaderboard, available after the Final Boss is defeated- Added Sector Minimap to view player locations and hitpoints- Redesigned portions of the Heads Up Display to be more visually consistent- Updated Latin Fonts- Redesigned the Main Menu to look way better- Added enemy visual size variance and despawn variance for a less monotonous look (hitboxes remain unaffected)- Added Ricochet Sparks for some bullets- Fixed another bug with the Escort Minigame that tried to access players' Helditem when the player was not holding an item- Other minor bugfixes and optimizations unrelated to normal gameplayThank you for playing, and stay tuned for more updates!
    Read full article on Community Announcements (Clutch Design)
  • Patch NotesOfficial

    Patch Notes April 4th 2026

    Greatly improved and optimized the Online Multiplayer functionality Also fixed weird visual bug with HP Bars and Ability Cooldown Meter
    Read full article on Community Announcements (Clutch Design)

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