
Screenshots

Watch trailer on Steam ↗Parasomnia: No REM
BELS Games · Published by BELS Games · Official site ↗
Content notice: This game may contain content not suitable for all ages. Part of the story focuses on the consequences of taking sleeping pills. Player discretion is advised.
Last updated 30 Sept 2026
Parasomnia: No REM is a psychological horror game where sleepwalking pulls you into realities twisted by childhood trauma. Explore two interconnected worlds, solve puzzles, and survive the horrors hidden inside your own mind.
Adventure, Indie · More free games
Navigate through dreamlike terrains and confront your inner demons in Parasomnia: No REM. Immerse yourself in an indie adventure where childhood trauma shapes surreal landscapes and challenging puzzles await.
About this game
Parasomnia: No REM is a first-person psychological horror game that explores a new theme in the genre: sleepwalking.
The game’s mechanics and environments adopt characteristics of this type of sleep disorder, offering both innovative and terrifying gameplay.
Connect with your sleepwalking body to interact between two worlds and discover the secrets your mind is trying to hide.

10 years have passed since the day your family disappeared. After several nights of insomnia, you decide to see a doctor for a solution. When you get home, you take sleeping pills to sleep better. However, they cause sleepwalking episodes that revive your childhood traumas, making sleep no longer a safe place…

BETWEEN DREAMS AND NIGHTMARES
Step into the shoes of someone suffering from sleepwalking episodes.
Immerse yourself in a psychological horror experience where reality and dreams intertwine.
Experience the unsettling No REM state, a point where the real world merges with the dream world, housing the protagonist's most macabre nightmares.
NOTHING IS AS IT SEEMS
In the world of dreams, the rules change completely! You won't be able to read, images will appear distorted, you have no control over your environment, and running is not an option…
Survive entities that will try to approach you the moment you get distracted.
BRIDGE BETWEEN TWO WORLDS
Connect with your sleepwalking body in the real world to interact with its objects.
SCARS FROM THE PAST
Delve deep into the unconscious to solve puzzles, combining the real world with the dream world to uncover the past that haunts you.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: WINDOWS® 10, 11
- Processor: Intel® Core™ i3 or AMD Ryzen™ 3
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 950 or AMD Radeon™ R7 370
- Storage: 6 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: WINDOWS® 10
- Processor: Intel® Core™ i5 or AMD Ryzen™ 5
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 or AMD Radeon™ RX 480
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
A Brand-New Free Demo of Parasomnia: No REM Is Out Now!
Hello everyone!After several months of hard work, we're very excited to announce that a brand-new free demo of Parasomnia: No REM is now available on Steam!Since the release of our previous demo, the project has continued to evolve significantly. During this time, we've been working on improving gameplay, atmosphere, and many other aspects that we consider essential to achieving the level of quality we're aiming for in the full game. That's why we decided to take things a step further and develop an entirely new experience, designed to better represent the current state of Parasomnia: No REM.A Completely New ExperienceThis new demo isn't simply an update to the previous one. We've created an entirely different journey, featuring new environments, rooms, horror sequences, and challenges, all designed to deliver a fresh experience within the world of Parasomnia.We've also reconsidered its length. While the previous demo offered approximately 40 minutes of gameplay, this new free experience is designed to be completed in around 10 to 15 minutes, offering a shorter, more focused journey while preserving the intensity, depth, and psychological horror that define the game. This decision also aims to make the demo more accessible at gaming events and exhibitions, giving more people the opportunity to experience it from beginning to end.Most importantly, we want this new version to give you a firsthand look at the improvements we've made to our core mechanics and overall gameplay feel, while also offering a small glimpse of the new audiovisual experience we're building for the full release of Parasomnia.Refining Gameplay and ImmersionOne of our main goals over the past few months has been to improve how Parasomnia feels to play. We've made numerous adjustments to character movement and camera rotation, aiming to deliver smoother, more natural, and responsive controls. We've also paid special attention to Close Eyes, our core mechanic that allows players to close their eyes ...Read full article on Community Announcements (belsgamesofficial)AnnouncementsOfficial
Quiet on the outside. Busy on the inside.
While things may have seemed silent from the outside, development on Parasomnia: No REM has been moving forward steadily behind the scenes.Over the past months, we’ve been focused on reworking previously created content, refining core systems, improving the overall experience, and building entirely new sections of the game. Our current goal is to shape a stronger and more cohesive first chapter that better introduces the world, mechanics, and psychological tension of Parasomnia.This process has involved revisiting older areas, polishing visuals and atmosphere, expanding gameplay moments, and creating new content that aligns with the vision we have for the project.Today, we wanted to break that silence by sharing a first look at something that is currently in development.There’s still a lot happening in the background, and we’re looking forward to showing more as progress continues.More updates soon 👁.Read full article on Community Announcements (belsgamesofficial)AnnouncementsOfficial
The Unconscious as a Source of Horror
That was one of the first questions we asked ourselves when we began developing Parasomnia: No REM.We decided to explore a theme never before seen in horror video games: sleepwalking.The game is a first-person psychological horror experience in which the protagonist suffers episodes of sleepwalking that drag him into a world twisted by the traumas of his childhood.The unconscious as a source of terrorThe terror in Parasomnia: No REM is built around the No REM state, a scientifically real state where the real world and the world of dreams become fused.During development, we understood this state as an opportunity to work with the unconscious: incomplete perceptions, fragmented memories, and shifting rules governed by dreams.Instead of confronting the player with constant jumpscares, fear emerges from inhabiting a world that stops responding to clear logic and becomes a reflection of a damaged mind, where repressed memories inevitably seep through.Gameplay based on sleepwalkingThe experience revolves around:Switching between being awake and sleepwalkingConnecting with your sleepwalking body in the real worldSolving puzzles by combining both planesIn Parasomnia: No REM, puzzles are not abstract objects: they are fragmented memories that gradually help our protagonist reconstruct events he tried to forget.This is just the beginning. In upcoming devlogs, we’ll dive deeper into how these ideas translate into mechanics, level design, and atmosphere.👁️ You can now add it to your Steam wishlist:Read full article on Community Announcements (belsgamesofficial)Patch NotesOfficial
Demo Update – Bug Fixes & Improvements
Patch Notes – November UpdateThis update for the Parasomnia: No REM demo includes a series of small fixes aimed at improving the overall experience.Fixes and changesFixed crucifix sound not stopping correctly when leaving the area.Fixed a duplicated painting appearing in one of the rooms.Fixed mannequin not respawning correctly under certain conditions.Fixed pickup text prompts not displaying properly.Fixed items being unintentionally “stored” in the inventory when spamming the interact button.Fixed issue when entering Levy’s room.Thank you for playing Parasomnia: No REM.Read full article on Community Announcements (belsgamesofficial)Community & EventsOfficial
New Demo Available + Halloween Event Announcement! 🎃
Hey, everyone!It’s been a while since our last devlog, and today we’re thrilled to share some big news.The Parasomnia: No REM Demo is now officially live on Steam!This marks a major milestone for us and for everyone who has been following the project since its early development. The demo gives players the first real glimpse into the psychological horror experience we’ve been crafting over the past year, exploring the line between dreams and reality.Estimated playtime: 30 to 45 minutes of content.We’re also excited to announce that Parasomnia: No REM will be part of the Steam Scream Fest 2025! 🎃👁️You can now download the demo, explore the nightmare, and join us as we celebrate this spooky season alongside so many incredible horror titles. This is just the beginning. Your feedback of the demo will help us shape the full release, and we can’t wait to hear your thoughts and reactions.Thank you all for your patience, support, and for believing in this project.And remember... stay awake. 👁️— The BELS Games TeamRead full article on Community Announcements (belsgamesofficial)






