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TOWST: The One Who Sees Things

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TOWST: The One Who Sees Things screenshot 1

TOWST: The One Who Sees Things

Aaron "Koss" Parpaiola · Published by Aaron "Koss" Parpaiola

Content notice: Some of the books and dialogues found within the game deal with mature themes such as death, depression, suicide, discrimination, religious faith, murder, genocide, abortion, identity, and ethical dilemmas.

Last updated 30 Sept 2026

A first person, story-driven puzzle adventure inspired by the bests. You find yourself in an unknown world, where history and mythology are mixed and warped together.

Free to PlayComing SoonDJCTQ 16Full Controller Support

Free

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Adventure, Indie · More free games

Explore a world where past and myth intertwine as you solve puzzles in TOWST: The One Who Sees Things, an indie adventure from Aaron "Koss" Parpaiola.

About this game

-Explore a Timeless World-

Step into an afterlife teeming with historical and mythological figures: philosophers, legendary heroes, poets, and thinkers. Hold on, where is everyone? All that remains are the books they wrote, the notes they left, and Echoes of past conversations, perhaps holding the key to understand. Understand what?



-Experiment on the Boards and beyond-

A technology of this world — the Boards, are used for everything, from the most mundane task like opening or closing a door, to the more complicated ones like defining the laws of physic. Most of them contain puzzles and riddles created specifically for you. Why?



-Experience at your own pace-

The main content to finish the game and experience the story is friendly to even the most novice players. If you have more experience and are looking for a challenge, there's plenty of optional content and secrets to discover. If you are agile enough you may be able to jump over some boards.


-Knowledge-based, non-linear, something-something-
The game allow non-linear progression depending on the knowledge you obtain and how much you decide to explore. Some, may call this a "Metroidbrainia".
External knowledge can help you, but it is not needed and the game will always give all the tools and knowledge needed to understand and solve the puzzles, and you are never required to brute-force puzzles. At least, until you are.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64bit
  • Processor: Intel Core i3 2100 or AMD A8-6500
  • Memory: 4000 MB RAM
  • Graphics: NVIDIA GeForce GTX 770 VRAM 2GB or AMD Radeon R9 270X VRAM 2GB
  • DirectX: Version 11
  • Storage: 10000 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Project on Hold + "how to avoid scams"

    Good day to all, I am Aaron, the solo developer behind "TOWST: The One Who Sees Things". I am sorry to say that development for the game is on hold until further notice. I will be moving to a new apartment next month, in February, and right after it still in February or March, I will relocate to a different country. New job, new language, a lot of bureaucracy. It is something me and my wife have been wanting to do for a very long time. Physically, I won't even have my computer with me so it will not be possible for me to continue even if I wanted. This game development journey started for me on the eve of turning 30 years of age, I wanted to make something and also see if it could have an alternative income (since saving money on a non-skilled paycheck is hard), but I never went full in, and I still don't want to "I quit my job to go into gamedev". I have other priorities, this is a passion (big passion) project, but not my main priority. This likely mean that any plans for a 2026 release will slide forward and forward. Obviously unknown when I will be able to resume development, and thus when the game could release. In the meantime, I wanted to reassure everyone in relations to "where" I am, in regards to socials: not because I want you to follow me, but because I wouldn't want you to fall for scams. I often see on reddit people posting "someone created a webpage for my videogame" or "someone created a mobile version of my game". These are 99% of the times scams or defrauding attempts. he only official channels are here on Steam, Bluesky, Discord and email.Bluesky: @theonewhoponder.bsky.social Discord: aaronkoss, discord.gg/cWhZwckXU3 Email: theonewhoseesthings@outlook.com (this information is also accessible on the right handle of the steam store page) No ios or android, no web/browser. No Itchio or gog. No self hosted websites. No gmail, no twitter, no paypall and certainly no cashapp. Also no keys on key reseller sites. No NFTS or crypto or blockchain. Good time...
    Read full article on Community Announcements (Aaron)
  • Patch NotesOfficial

    Update on possible Release date

    Hello folks. Previously, in (check notes) February 2025, I had mentioned the plan or goal was to release the game within 2025. That was a long time ago, and in the discord I had mentioned a couple of times how it seemed more and more unfeasible. In my focus on developing and playtesting the game I had forgot to make an official announcement on the game page yet. So the next plan or attempt is going to be to release within 2026. The game is currently on version 0.7, playtesting have been underway and various issues has been found but otherwise things are looking good, yet there is still plenty to add, a ton of secrets to insert and hide, and the game currently still lacks an ending. During the next months I would also like to get at least a teaser trailer, and update the game store and game capsules with something closer to what might be the final look. In the meantime, I wish you all a good end of the year.
    Read full article on Community Announcements (Aaron)
  • AnnouncementsOfficial

    On Steamdeck and Linux compatibility and support

    Good day everyone, Aaron here. As I prepare to start playtesting using steam (instead of Game Jolt as it has been until now- thank you for your service GJ!), I need to further tackle the checklists for steam and make sure the one I had already taken care of are correct. Among them, and in particular mixed with some previous attempts, there is the topic related to Linux and Steam OS. {STEAM_CLAN_IMAGE}/45256776/a4cd17f5e81a35b12279706fe0386038942003bc.png Despite my good intentions, I am working on the game alone, and there's already a lot of obstacles I am facing in Unreal Engine thanks to my lack of programming and computer literacy. I am just a simple idiot trying to make a game. I had attempted to install some Linux components on my Windows machine to allow me to package the game as a pure Linux build, but I have failed, and thus I will not be officially supporting Linux nor Steamdeck. {STEAM_CLAN_IMAGE}/45256776/998c350929a05ce4b0e30e271cf7e744859be78b.png Official is a key word, because I will still do my best with my time and ability constraints to deliver a product that is still compatible and well performant with Steamdeck and Linux, mostly thanks to the mega heavy lifting that Proton, Valve and the Linux community has done and is doing everyday. As a steamdeck owner myself I want it to run on it well. And it does, the controls works, the resolution is there, all the text is big enough to be read. It is serviceable. I hope, after the game's launch, I can revisit the choice of support with more time, skill, or even help. {STEAM_CLAN_IMAGE}/45256776/731d516c745021d1475ee13cb6592e5da742cc9b.png {STEAM_CLAN_IMAGE}/45256776/22d52e210a52f6647fcfa1006a1d7c37f93820ec.png Thank you all, and I wish you a nice day.
    Read full article on Community Announcements (Aaron)
  • AnnouncementsOfficial

    State of Development and Planned Release

    Mandatory short introduction Hello, and thank you for being here. I am Aaron "Koss" Parpaiola, the solo developer behind 'TOWST: The One Who Sees Things', writing you from Europe. This is my first game and I have no particular skills in game making or game design, or anything tangentially related to it. The game want to be a love letter to the puzzle and adventure games I love the most, while also adding other themes I find fascinating or make me who I am. I also want to clear any doubt that, despite being a humorous play on words inspired by 'The Looker' (By Bradley Lovell) 'The One Who Sees Things' is somehow taking itself seriously, at least enough to attempt to evoke a lot of feelings and emotions (positive ones, I hope). This, thankfully, does not exclude humor from being present. A tragicomedy, if you will. {STEAM_CLAN_IMAGE}/45256776/e9fe1b263b3b77a5f2943ce2b635889ae2e1fedb.png So what's the state of development? Between highs and lows (mostly the latter) development proceeds, albeit slowly, and the plan remain for a 2025 release. It will be on Steam for Windows and, thanks to Valve and Proton, for the steamdeck and Linux too. It will be in English, and I hope I can find solutions to add other languages, but I have no news regarding that for now. A lot of recent focus have been introspective: have my goals changed? Have I derailed from what I had set out to do? I did not like some of the answers, but I acknowledged them, cleared my mind and gathered strength. There are a lot of things I cannot show- this being a puzzle game where "the least you know the better". I am trying to discover the balance between sharing, not too much, keeping interest, and making the actual game. Soon I hope to have a new playtest version available which will focus on the story/narration. I plan (so many plans) to post a devlog update here on steam sometime later related to this very topic and how I decided to approach it after some trial and error, and how I made it work both in-st...
    Read full article on Community Announcements (Aaron)

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