
Screenshots

Watch trailer on Steam ↗Flint
Cortex Bureau · Published by Cortex Bureau
Content notice: There is crude language used throughout the game's written dialogue. When organic characters are hit, blood splatters are shown, of either the blue or red colour, it isn't especially graphic due to the low resolution of the game but it does exist within the game. If the main character is not wearing armour, then they will appear naked with the nipples showing, genitalia is not shown but is implied since the character is not wearing pants. At some point a character vaguely implies that they were sexually assaulted in the past.
2 user reviews — 100% positive (2 reviews)
Last updated 30 Sept 2026
A action-adventure game with a top down perspective and a heavy emphasis on story. Become the legendary Knight of Hamarolf and take on a myriad of foes from the Golden Oath to save the world from evil's reign while engaging with memorable characters and a thrilling combat loop.
£4.29
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Price history
Action, Adventure, Indie · 2025 · More under £5 games
Embark on an epic journey as the Knight of Hamarolf, facing off against enemies in a thrilling top-down adventure that blends action with storytelling.
About this game
Flint is an adventure style game that tasks you, the "Stone-Born," with defeating the tyrannical Übel as he holds complete control over the world. Discover a brand new world full of fascinating characters, terrifying foes and tactical weapons to use.
This is a top-down game in which you wake up in a post apocalyptic world and have to discover your place in it while wrestling with powerful monsters every step of the way.
Using the Hot-Cycle, you can switch between three different tools at a time, allowing for fluid, strategic combat. You'll have to think on your feet during combat, staying still means death. Dodging is a necessity, enabling quick movement on the battlefield to keep you alive. Parrying allows you to negate enemy damage if timed correctly. Fight like you mean it and use the right tools for the job during combat or you could find yourself at a fatal disadvantage against Mechanoids or Tanks.
You can also upgrade your weapons using Platinum Crystals found throughout the world, allowing access to specialized Runes that give each weapon an extra kick, a halberd can be turned into a Crowd Controlling death machine, or a spear can be turned into a fierce projectile launcher.
Looting parts from defeated enemies, you can go to NPCs in Siedlung and craft specialized equipment, like the Battle-breaker and Plasmoid Armor sets to optimize yourself for either speed, or full protection.
Test your reflexes by fighting twitchy bosses like Rafael, the Crestfallen. Bosses appear at the end of every dungeon and will require your full attention and an understanding of the game to progress. From the mighty beast Halifax, who's a terrifying grappler, to even an epic Hydra with Flame, Shock and Wind projectiles. You're in for the fight of your life here to save the world, it's Dare or Die.
Traverse through mysterious dungeons like the Asylum, which houses puzzles and secrets to keep you on the edge of your seat as you progress step by step, turning on switches, finding keys, using terminal computers and even moving boxes around.
With multiple difficulties, including "Stone Born" and "Dare or Die," modifiers called Shards, that change the gameplay around significantly. Test your limits and see your score to measure how well you did.
Experience the epic story which will have you uncovering secrets, testing your morality, as you travel upwards towards the Golden Oath, Take part in being a Knight that fights for ultimate global peace and find out if you're truly on the right side of history as you stand on the side of Hamarolf.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 11 Home
- Processor: 3.4GHz+
- Memory: 2 GB RAM
- Graphics: 128MB
- Storage: 2048 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Anniversary Update (v1.5)
Happy One Year Anniversary to Flint. I've decided to release an update to the game to spruce it up, just a bit. Below is a brief change log: Adjustments: SLAVEMASTER's hitbox has been changed. Added a LIGHTS setting, that will disable all extra Godot lighting in-game. Various changes to dialogue.json All weapon swings are now omnidirectional Enemy speed and damage values have been adjusted Jurie's sword sprites have been updated the Elite Knight Armour has been made lore-accurate Changed texture of Grenade Launcher. Fixed an issue where: statues could be prematurely destroyed in the underkingdom Guilherme's collision was unchanged despite his position being moved. Nachkrapt could be spoken to again after reloading a save. Killing the hydra early could cause a convo-stall. After the promise is made, Nachtkrapp can still be talked out of it. Ubel's "Rupture" attack could break the final confrontation. Ubel's "Rage" attack could cause damage to himself.Read full article on Community Announcements (Roskycore)Patch NotesOfficial
Version 1.3 + 1.4
Hello Knights, previously I updated the game twice without patch notes, allow me to rectify that and announce some of the changes included in updates V1.3 and V1.4. Fixes: -Removed a dialogue Soft-lock with Mirnun (Throne) -Reduced hitbox size of Halifax's Grapple Attack -Corrected an oversight with Slipstrike crashing the game upon reloading -Corrected some questionable punctuation Stylistic Changes:-Made shards easier to see on save files -Adjusted Menu to showcase Difficulty icons and Shards -Adjusted New Game Plus content to add items sooner -Adjusted New Game Plus to add Completion data from old savesThat's all, happy Flinting.Read full article on Community Announcements (Roskycore)Patch NotesOfficial
Version 1.2 and Other Updates
Firstly, I'd like to highlight a Review done by Marcus Baretta on his channel featuring Flint, thank you for the sustained support and encouragement of us and our game. Change Log: Fixed: -Overrided a gate protocol in the SlaveMaster final-room that could be closed (reasons undiscovered) -Main Menu Confirm gates now refocus on saves properly when canceled Other changes: -All Triggers have been made more sensitive (from 0.25 to 0.07) -Collision boxes have been increased from 8px to 16px -Parry window has been increased from 0.30 to 0.40 -Enemy attack range has been reduced from 1.50 to 1.40 That's all, happy flinting, Knights!Read full article on Community Announcements (Roskycore)Patch NotesOfficial
Post Launch Update, Flint V1.1
Hello Knights. After looking through the game last night I discovered a list of issues that I've gone ahead and solved, I hope the experience is a little more polished, happy slicin'. -HW Adjusted a spawn point in the Ruins Conversations now disable AI globally temporarily Fixed a yield error with Mirnun (Throneroom) Fixed a error where reverb is only established on grass layers Controller gylphs have been adjusted on the MenuBar Nachtkrapp's Attack cycles have been reduced from 3 to 2 Rune Slipstrike damage augment has been reduced from 4.0 to 1.25 Reduced aspects of Upgraded SS_Rune Jürie damage Has been reduced from 70 to 55 HUD now updates on firing the grenade launcher DigitalVisor now colours GL Text Fixed minor typos and grammatical errors and added additional lines Reduced total armour rating for Battle Breaker Armor from 5.0 to 3.0 Majour & Captain damage rates have been reduced preportionately Adjusted Geography of Slavemaster F2 Reduced enemy count in Slavemaster F4 Player will now become invincible during last seconds of Slavemaster Bossfight to limit after-defeat deaths Slavemaster Boss-fight delay time has been increased. Reduced knockback to entities from explosive attacks. Fixed an error discovered by a player about crafting menu scrolling Increased damage of the Mace to outpace the PickaxeRead full article on Community Announcements (Roskycore)






