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Red Blaster

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Red Blaster

Red Blaster Games · Published by Red Blaster Games

Mixed — 60% positive (10 reviews) · 13 achievements

Last updated 30 Sept 2026

Blast your way through increasing waves of enemies in this fast-paced top-down action-arcade shoot 'em-up while unlocking new levels, weapon upgrades and harder enemy types as you make progress in RED BLASTER!

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£1.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £1.99 · Highest: £1.999 Oct 2026

Action, Indie · 2025 · More under £5 games

Experience the thrill of RED BLASTER's top-down shoot 'em-up gameplay, where each level introduces tougher foes and enhanced weaponry. Unlock new paths as you blast your way through increasingly intense waves of enemies, pushing your skills to the limit in this indie action adventure.

About this game

Synopsis: Control your ship to destroy incoming enemies to prevent them from damaging your ship or getting past you! Survive incoming waves of enemy ships, unlock more levels as you progress, enhance your weapons by spending gained credits and use powerful temporary powerups.

 Between levels UPGRADE your weapons' systems.

 Pick up temporary POWERUPS dropped by slain enemies. 

 Unlock more LEVELS as you progress. 

Features:

  • Unlockable levels.

  • Upgradable weapons stats.

  • Temporary powerups.

  • Steam Achievements.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Dual Core 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 1 GB Vram
  • DirectX: Version 11
  • Storage: 200 MB available space
  • Sound Card: Stereo preferable

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 1.0.1

    -minor tweaks to a couple of levels
    Read full article on Community Announcements (redblastergames)
  • AnnouncementsOfficial

    Red Blaster is Out!

    Red Blaster 1.0 is now available!{STEAM_CLAN_IMAGE}/45280321/aca68994df2a318e0c491e127e81da39c2ae7d7c.png Includes 100 unlockable levels, weapon and ship upgrades, in-game powerups.
    Read full article on Community Announcements (redblastergames)
  • Patch NotesOfficial

    Red Blaster Demo Updated to 1.1

    Last major update regarding the Demo for Red Blaster, in which the changes will be included in the launch build of the game. Major changes include: a total overhaul of the in-game rolling background, added two new powerups, an overhaul of the upgrades shop menu and further levels and enemy balancing. Changelog: - upgraded the rolling in-game background from a simple checkered image to different procedurally generated "boards" I call them; - added 2 powerups that have a chance to spawn when destroying certain enemies: a lightning powerup that increases fire-rate and a shield powerup which makes the player invulnerable to enemies and their projectiles; each powerup lasts for 5 seconds and can be active simultaneously - overhauled the shop menu to better streamline upgrades and values when changed and upgraded, better values' cost visibility and added a weapon stats info box - changed the blaster firing sounds - further tweaked waves, levels and enemy balancing and difficulty - tweaked the appearances of in-game menus and panels - added the option to change resolutions and a full-screen toggle - increased total playable levels to 25
    Read full article on Community Announcements (redblastergames)
  • Patch NotesOfficial

    Red Blaster Demo update to 1.0.1

    The demo for Red Blaster has been updated to 1.0.1 with the following changes: - rebalanced all the levels (made upgrades more expensive, lowered enemy spawn rates, tough enemies spawn later levels); should make early gameplay easier - introduced a health restoring power-up: a wrench will have a chance to spawn when destroying an enemy if the player is not at full health - renamed "Lives" to "Health" - changed buttons' color scheme to a more eye-pleasing light-blue - redesigned some of the in-game backgrounds - added mouse sensitivity slider in the in-game options menu from the pause screen - added numerical values representing the upgrades in the shop and for the volume sliders and mouse sensitivity - added a gradient color palette to each menu panel as to not look too bland - introduced an option for resetting game progress in the options menu (which I highly recommend players who completed the demo to try in order to experience the new balancing of enemies)
    Read full article on Community Announcements (RiderGTX)

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