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Breeding Grounds

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Breeding Grounds

NEETNectar · Published by NEETNectar

2 user reviews — 100% positive (2 reviews) · 4 achievements

Last updated 30 Sept 2026

Breeding Grounds is an old school style pure dungeon crawler. Search for power-ups throughout the maze-like levels as you shoot your way through enemies. Defeat the final boss before your health runs out!

DJCTQ 10

£0.89

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £0.89 · Highest: £0.8911 Oct 2026

Action, Indie · 2025 · More under £5 games

Explore Breeding Grounds, a fast-paced indie action game where you navigate treacherous mazes, collect power-ups, and battle enemies until the final boss.

About this game

Breeding Grounds is an old school style dungeon crawler. The goal is to progress through various rooms and eventually defeat the final boss, the source of all monsters. You must be quick however, as the miasma leaking from monsters will cause constant damage to your health. You will be able to play as a few different classes, each with their own set of bonuses and drawbacks.

Features

  • 3 heroes to choose from, each with different stats and special attacks

  • A handful of pickups to help you on your journey

  • A dozen unique enemies and a final boss

  • 3 unique regions offering more hazards for you to deal with

  • Runs that consist of 9 out of 24 randomly selected rooms, plus a tutorial and boss room

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: 64 bit

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Wishlist Our Next Game!

    Hello! We have published a page for our next game: Gun Garden. Gun Garden is similar to Breeding Grounds in terms of mechanics, but we've added some progression elements in the form of a roguelike structure. Instead of having roles and special abilities that come with those roles like in Breeding Grounds, we've added weapons and tactical tools to collect, allowing a more diverse approach to the gameplay.If you enjoyed Breeding Grounds, be sure to wishlist Gun Garden and join our Discord to stay up to date! We're aiming to have a playable demo before the end of August, so be on the lookout for that as well!- NEETNectar Team
    Read full article on Community Announcements (neetnectar)
  • AnnouncementsOfficial

    New Hero + Achievements

    Hey folks! We ended up combining the next two updates we had planned into one slightly larger update. The main takeaway is we added a new rogue hero who's special is to use poisoned daggers that do extra damage, and achievements for beating the game with every hero. We also added a manual for all the different items, enemies, and heroes. We realized that in our last update, the names don't really mean much without a visual to go with it and wanted to fix that.This will most likely be the last update we do for this game outside of bug fixes here and there, but we do have more games in the works so stay tuned! If you want the latest news, be sure to join our Discord.
    Read full article on Community Announcements (neetnectar)
  • Patch NotesOfficial

    Balancing Update

    Hey folks! Here's the monthly update. It's not a super big update, mainly just balancing stuff to try and make the game feel a bit better to play. There were also a few bug fixes/polish things added which you can read the details of below.The TL;DR is Mage got buffed, Archer got a slight buff, and Warrior was nerfed. Mage felt awful to play before, while warrior felt too easy. The warrior is still the easiest because the shielding ability is super useful for getting past enemies quickly especially with speed boots, but it should at least be a little tougher to get through.Almost all enemies had stat updates as well. Some were strengthened while some were weakened. A lot of our enemies had the same stats which we didn't think made sense since they were different enemies. The biggest one is we gave the final boss more damage and higher health. We wanted the boss to be harder to kill and hit a little harder to make collecting health a bit more important leading up to the boss.DetailsHero balancing:Mage stats: - Normal speed: 200 > 225 - Attack cooldown: 0.3s > 0.2s - Base health: 500 > 450 - Special cooldown: 5s > 4sArcher stats: - Base health: 300 > 350 - Special cooldown: 8s > 7sWarrior stats: - Normal speed: 225 > 200 - Attack cooldown: 0.5s > 0.4s - Base health: 800 > 600 - Special cooldown: 6.5s > 6s - Special length: 3s > 2s Enemy balancing:All projectile damage was increased from 1 to 3 minus the bossBoss: - Health: 200 > 300 - Damage: 25 > 40 - Projectile damage: 1 > 10Bone Shaman: - Health: 10 > 12 - Damage: 10 > 8Dread Knight: - Damage: 50 > 25Shadow Elf: - Health: 7 > 10Child Slime: - Health: 5 > 3 - Damage: 10 > 5Mama Slime: - Health: 5 > 8 - Damage: 10 > 12Skeleton: - Health: 5 > 4Zombie: - Health: 5 > 6Silkworm: - Health: 5 > 4 - Shoot cooldown range: 5s to 10s > 2s to 5sPebbler: - Health: 5 > 4Bug fixes and polish:- Enemies should no longer get shot out of map by mage and warrior specials- Can no longer click pause menu buttons from options menu in game ...
    Read full article on Community Announcements (neetnectar)
  • Patch NotesOfficial

    QoL Update + Roadmap

    Hello! Today we will be releasing our first regular update, the exact contents of which are listed below. The main thing is the button remapping we've added for those who prefer a different control scheme, as well as auto saves. The saves happen every time you go to a new level. The saves should be instant but you should wait a second or two before quitting just to be safe. Moving forward we have plans to do some balancing of hero and enemy stats, add achievements, and add a new hero to play as! We don't have a particular order we plan on doing these in but you can expect a regular update from us every month until we complete the above. Thanks for playing! NEETNectar Team QoL Features Added: Button remapping Lock mouse option Auto saves between levels Bug Fixes: Main menu buttons no longer clickable from other windows Player no longer picks up items when loading into new levels Boss now switches to death animation if killed while charging Boss no longer loses speed when charge gets interrupted
    Read full article on Community Announcements (neetnectar)

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