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Arjybeasts

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Arjybeasts screenshot 1
Arjybeasts Tranzfuser Trailer trailerWatch trailer on Steam ↗

Arjybeasts

Samuel Glancey, Harry Stott, Kristian "Rexlandish" Baird · Published by Slimey Hatch Studios Ltd. · Official site ↗

Last updated 30 Sept 2026

Arjybeasts is a Turn-based RPG where colour means everything! Draw your own PNG, battle and delete other images, open chests and make space so that HE can install things. Combine creativity with strategy and uncover a mystery by viewing the computer from different perspectives.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

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Indie, RPG, Strategy · 2027 · More free games

Arjybeasts challenges players to use turn-based tactics while merging artistry with strategic thinking. In this unique RPG, your actions shape the game world as you explore mysteries through different computer perspectives.

About this game

When viewed through playful eyes, a normal desktop computer becomes a game called 'Arjybeasts', a one-of-a-kind Turn-Based RPG where creativity meets strategy. 

Draw your own silly characters in Pant. The colours of the pixels you pick will matter in battle!

DELETE THOSE STUPID DRAWINGS

Be warned, you aren't the only one using the computer... He doesn't like what you're doing, he's boring... Your imagination is frowned upon, your terrible drawings are holding him back.

I DON'T WANT TO BE DELETED

'Arjybeasts' are image files that start battles with you when you try and delete them.

The colors you picked earlier weren't just for looks...

A GAME WHERE COLOR OF YOUR CHARACTER MATTERS

  • Red for aggressive attacks

  • Green for defense

  • Blue for magical game-changers.

You must balance the strategy of the colours you pick against the colours you want for looks.

KNOCK KNOCK...

You only have so long until it's his turn on the computer. Experience the computer from another perspective once your time runs out... Things might not be as simple as they seem.

Arjybeasts isn’t just a game; it’s an artistic journey full of surprises.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Microsoft® Windows® 11
  • Processor: 64 Bit CPU
  • Memory: 4 GB RAM
  • Graphics: Geforce 1060
  • Storage: 600 MB available space
  • Sound Card: DirectX compatible

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Whacky ideas, revised mechanics, and deep lore!

    Last year we started making this whacky and silly game but when we didn't get funding we were plunged into the serious adult world of having to work 'proper' jobs to make ends meet. HOWEVER, we have not forgotten our passion and childhood delusions that made us so eager to make this random ass game! {STEAM_CLAN_IMAGE}/45216169/fc5725a7d93ad6a5eefc954f856d31fd0130bcd8.png With a new year comes new Ideas and so we decided to take the experiences we have gathered from our sudden adult lives and transpose it into the game. We want to tell a story that represents the internal struggle between wanting to be a silly chap, but also needing to be serious to uphold our adult responsibilities. Throughout the game there will now be a shift in perspective of how the world, and the computer is seen. 'Arjybeasts' is a playful perspective of a desktop computer, but 'Widow 7' is how it truly is. A story will be told in how different people view the world and what they should learn from each other. {STEAM_CLAN_IMAGE}/45216169/491b58b30786099d3b55ed29ce508b24a39e7edf.png We also have gameplay changes too, to make the game as engaging as possible while also maintaining its simplicity in nature. We have changed the battling mechanics more times than I can count but I think with each revision it gets closer and closer to where it needs to be. There's not much info I can give on these changes yet but HECK IT you'll see it in the demo.... when that gets released.... when we stop changing our minds on the game.... Anyways, that's all from me, do remember to keep up with us on steam for any further information and thanks for supporting us through this difficult time. kiss kiss - Sam
    Read full article on Community Announcements (Sambamuel)
  • AnnouncementsOfficial

    Arjybeasts Dev Log #3 - Setting Achievable Goals (SAG)

    Currently the team is going through some growing pains as we didn't get the funding we needed for all team members to work full time on Arjybeasts. However, we are making an effort to work where we can and making sure we are Setting Achievable Goals (SAG) where possible. {STEAM_CLAN_IMAGE}/45216169/edbe3f964f603febac68f1e460501e0b5deb77c0.png SAG can be done in 2 ways: 1. Reduce the complexity and quality of the game to make the tasks achievable within a reasonable time frame, then ship the game sooner to make a quick buck. 2. Maintain the game's integrity but increase the length of the development cycles in an effort to maximise the final product... and profit. {STEAM_CLAN_IMAGE}/45216169/5fcde02b9342651706492a5f9cff782a7c8b51e3.png We have decided as a team to SAG via the 2nd option. I think its important that we try our best to make a polished and complete product no matter how long it takes. To put this in perspective, here's some examples of how we are SAG-ing. - Kristian has a task to complete the backend of the saving and loading system so that players don't lose their progress when closing the game. Now if I was giving him this task before, I'd expect it to take him a maximum of a week, but since I'm expecting him to be busy with job-searching and life, I will expect it to be done sometime inside of a month. - Harry has the ongoing task to slowly improve the artwork for the game and draw new Arjybeasts with that fabulous brain of his. However he's currently working two jobs and he cannot do any work until he's allowed to leave one job at the end of the month. - I (Sam) have the tasks to improve intuitiveness of the game and programming some moves and items but instead of that taking a couple days I'd expect it to take a couple weeks due to my fulltime job searching and part-time overwatch playing lol. {STEAM_CLAN_IMAGE}/45216169/8a90ce1d53d2f96075d4447438f692891908ecd0.png Basically, everyone's busy with life but we won't drop the quality of the project, it ...
    Read full article on Community Announcements (Sambamuel)
  • AnnouncementsOfficial

    Arjybeasts Dev Log #2 - Feedback and Marketing

    Feedback is the most important thing when developing a game, let alone a game you've been working on for upwards of a year. Feedback is also a corner stone of Arjybeasts as everything is done with UI and its important that the game is as intuitive as possible to ensure that players can grasp the game as quick as you can say "shpleganswamble". {STEAM_CLAN_IMAGE}/45216169/bc2e9dd9279398d60ce1c724f82f630a8d85d001.png Changes: RGB Values are now visible when choosing a pixel. All files are single-click to open instead of double-click. Most people didn't know they could double click Replaced the delete buttons with open buttons, then made it so that files would delete upon closing the window that they opened. Animating moves when clicked. This made it clear that moves could be used more than once and adds to the overall game-feel Animated the points text. This was done as an attempt to link the points with the moves more. Notpad (that's not a spelling mistake) files are now like dialogue boxes instead of a wall of text {STEAM_CLAN_IMAGE}/45216169/f905b3b45515bee4e242f75bc32618e86a83dd24.png Other than that, I've been focusing hard on video editing and marketing for this very steam page! So that's Instagram, Tiktok, Instagram, youtube shorts, and basically anything we could get our grubby mits on. If you are reading this message because you came from one of those places, please let us know in the comments :D. {STEAM_CLAN_IMAGE}/45216169/56c3b3044a0c4257545690ad0d57a8872d981c4f.png I've also ordered some rather cool business cards for events and such :P {STEAM_CLAN_IMAGE}/45216169/8d83f8df1d79f13252dece0ec1436fcd5e5d5486.png Stay tuned every Wednesday for the (Im debating calling it the ArjyBlog) Dev Log. - Sam
    Read full article on Community Announcements (Sambamuel)
  • AnnouncementsOfficial

    Arjybeasts Dev Log #1 - Dundee

    {STEAM_CLAN_IMAGE}/45216169/385a7346288aad7d4e6a45c38fa826b4eaa3e401.png Hey Everyone! ːsteamthumbsupː First off, a massive thanks to everyone who have wishlisted Arjybeasts on Steam, as indie devs it's quite a big shock to find out just how many people are interested in our silly little pixel game. ːsteamhappyː {STEAM_CLAN_IMAGE}/45216169/3c0dea096c4ad63a1e122b81564fdc267fb5750a.png As you may know, we recently took part in Tranzfuser 2024 and were able to present at Protoplay in Dundee and it was amazing to see just how invested people got in the current state of the game. The build that we showcased at Protoplay wasn't in the best state (in my opinion) and the tutorial was a bit underdeveloped but the game was unexpectedly well-received and most people picked up the game surprisingly quickly. {STEAM_CLAN_IMAGE}/45216169/8ed85f7d2a302f692bfc337b6bd0a2d354b35f9e.png {STEAM_CLAN_IMAGE}/45216169/745003b17aed2bed67b3495db4b1740fb9224833.png Since then, I have gone through and fixed the main issues the game was facing and it feels in a fairly good place right now (I also implemented minesweeper lol). Just a couple of bugs and design quirks for now. With this in mind, I would say that an official steam demo isn't too far from release so keep your eyes peeled. Going forward, we plan to keep developing this game despite not being able to receive full funding from the UK Games Fund (Applying to Tesco as we speak). We will be seeking other sources of funding but for the most-part, we will be just working in our spare time to deliver the art-work that we would be proud of by the end. Till then, we will need all of your patience, support, and feet back - - feedback* {STEAM_CLAN_IMAGE}/45216169/27937f0b17b5717a73de8ff9d056bc0a28093874.png - Sam
    Read full article on Community Announcements (Sambamuel)

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