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Watch trailer on Steam ↗5th Cataclysm
Offline Digital L.L.C · Published by Offline Digital L.L.C
Last updated 30 Sept 2026
5th Catacylsm is a JRPG-style Deckbuilder hybrid featuring randomly generated loot, enemies, and a dungeon to explore.
Adventure, Indie, RPG · More free games
Embark on a unique journey in 5th Cataclysm, an indie RPG where strategic card-building meets dungeon exploration. Navigate treacherous corridors filled with unpredictable enemies and treasures.
About this game
5th Catacylsm is a JRPG-style Deckbuilder hybrid featuring randomly generated loot, enemies, and a dungeon to explore.
The city of New Babel lies on a cursed mountain, which swallows the cities built atop it and grows ever taller. The residual magic of the curse imbues objects with ever greater magical power the longer they are exposed to it, and give greater power the closer to the source those objects reside.
Delve into the entombed ruins of the old cities, battle creatures of the deep, and find treasures beyond your wildest dreams. Return to the surface to sell off expensive trinkets and fund an even further expedition!
Randomly generated cards to find and strategize with.
Many enemies to fight with randomly generated attributes.
A multi-tiered, intricate dungeon to explore.
Shopping!
A dungeon crawling twist on the traditional Deckbuilder formula.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8.1/10/11
- Processor: 2.0+ Ghz
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full OpenGL 3.3 support
- Storage: 500 MB available space
Recommended
- OS: Windows 10/11
- Processor: 2.0+ Ghz
- Memory: 4 GB RAM
- Graphics: Integrated graphics with full OpenGL 3.3 support
- Storage: 500 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 1.1.17
1.1.16 & 1.1.17 Patch NotesMost of the work I've been doing in the past few months has been for 5th Cataclysm's approaching full release. However, there are some changes for the demo as well in the latest patchNew Music Tracks!Music can also be changed to any user music by adding tracks to the user folder and modifying tracks.jsonWindows: %APPDATA%\\Godot\\app_userdata\\5th Cataclysm\\musicmacOS: ~/Library/Application Support/Godot/app_userdata/5th Cataclsym/musicLinux: ~/.local/share/godot/app_userdata/5th Cataclysm/musicFixed selling cards turning red in shop screenFixed some enemies cards going off screen when inspectingRoot Beer is no longer repairable (no right to repair root beer)Target button font size adjusted and font changedFixed Shortcut in first cave zoneAdded log feedback to unlocking a shortcutFixed Music and SFX not properly mutingAdded SFX to vending machinesCubehead NPC quest addedAdded HP upgrades in the dungeonRebalanced some enemiesQuest Rewards from Coda are a little differentAdded tutorial quest for the Repair AnvilAdded icons over shop NPCs and the Repair AnvilAdded native Linux ARM buildsDPAD touchscreen controlsFixed bug with Kill X Enemy Objectives not counting upAltered Rewards ScreenFixed bug with infinitely respawning card drops in mapsRead full article on Community Announcements (rwofflinedigital)Patch NotesOfficial
New Music, Art, and Bug fixes 1.1.14 & 1.1.15
I'm very proud and excited to introduce a new Battle and Dungeon Theme made by the talented Amanda Laven (https://soundcloud.com/alavenmusic)!There is also a slate of new capsule art and a LOGO made by my bro Enrique Romero (https://www.artstation.com/enriquerdesign)Lastly check out the new landing site for the game at https://5thcataclysm.com! Patch NotesFixed focus bug on pause menuFixed audio scale for options menuSplash is on SFX bus so it's not so ungodly loudDeath screen grabs focus and has a stingerRead full article on Community Announcements (rwofflinedigital)Patch NotesOfficial
Demo Patch 1.1.13 - Quests
5th Cataclysm now has Quests! Throughout the introduction segments of the game, you will receive quests to help direct you and offer rewards. There are also quests that are randomized based on your current progress!Enemy Spawners (except triggers) automatically spawn upon entering a new areaFixed Stimulant cardFog in battle scene is extended so inspect doesn't reveal the edgeFixed text label sliders in the options menuAdded a drop card button promptAdded animation tweens for switching overworld cardsDeprecated the separate cutscene dialogue balloonAdded awaiting input indicator to dialogue bubbleFixed Deck Viewer being incredibly offQuest System ImplementedQuest Log UI implemented on pause menuChanged standard location of back button on UI sub-screensRead full article on Community Announcements (rwofflinedigital)Patch NotesOfficial
Patch 1.1.12 - Inspect Button Prompt, Card Pile Counts, and Bug Fixes
There is now a button prompt in combat for the Inspect command (default keys are and gamepad ). This zooms in on enemies and lets you see their hand, but MAGNIFIED! There are also card counts on each of the piles so you will always know how many cards you have. {STEAM_CLAN_IMAGE}/45526411/07de707d70ed50cdc86ab6f7f7b7fe66f6317a31.jpg Patch Notes: New animation for player overworld play card. New animation for player overworld pick up card. Added alpha values to battle environment fog colors. Deck and piles display the number of cards contained in them on the button. Flip Z/X for card cycling Removed trailing '.' on some effects' descriptions Added "Stacks." to Weakness Effects' detailed descriptions.Read full article on Community Announcements (rwofflinedigital)Patch NotesOfficial
Demo Patch 1.1.11 Compendium & Merchant Inventories
Added a compendium screen that tracks all of the cards you collect. Whenever you find a new kind of card, it is added to this screen. Once you sell a card to a merchant, it will be added to either Moonman or Sunman's possible stock whenever the shop is refreshed. Through the Compendium Screen, you can also guarantee that up to 3 cards will never be stocked, or 1 card will always be stocked whenever a shop's inventory is refreshed. {STEAM_CLAN_IMAGE}/45526411/85d0d547fb17e698de9af58edc2904831ccbf2a8.jpg Warning: Save files made prior to Patch 1.1.11 are NOT compatible! Changelog Compendium Screen Card Info on Compendium Merchants go into dialogue before the shop screen Possible inventory for merchants expand as you sell them cards (not all cards are stockable by merchants though) Save games made prior to Patch 1.1.11 are not compatible. This should be detected upon updating and will not allow them to be loaded. Unfortunately a fresh game is required to play this new patch. If you do not want to start a new game, do not update to Patch 1.1.11. Adjusted font and scale on the upper left Log Restrict and Require set numbers of cards to be stocked in the shop(s) Controller input in menus should feel better with gamepads (B button is always return) Added button prompts to more menu buttons Fixed Incorrect textures on some Playstation button prompts As always, thank you to everyone that gives 5th Cataclysm a try!Read full article on Community Announcements (rwofflinedigital)






