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Watch trailer on Steam ↗Viridian Corp.
Fork on the Table Studios · Published by Fork on the Table Studios
Last updated 30 Sept 2026
Command from above. Fight from within. Viridian Corp. is a single-player sci-fi Action RTS and third-person shooter. Lead the Free Cluster, capture mining zones, direct your forces, then Mindwalk into a soldier and enter the battle yourself.
Action, Indie, Strategy · More free games
Lead the Free Cluster to victory by commanding from above and then diving headfirst into combat as a soldier. Experience the thrilling blend of strategy and shooter gameplay in this unique indie title from Fork on the Table Studios.
About this game
WHAT IF FREE WILL BECAME A RESOURCE?
You don't just command the war. You step into it.
Viridian Corp. is a single-player sci-fi Action RTS and third-person shooter set on a dystopian asteroid frontier. Lead the Free Cluster through its campaign against Viridian Corporation. Capture mining zones, direct troops and resources across a connected battlefield, then activate Mindwalking to take control of a soldier and fight on the ground.
The wider battle does not pause when you enter combat. Territory can still be contested. Resource routes can still shift. Every decision you make on the front line is part of the war still unfolding above.
COMMAND FROM ABOVE
Read the battlefield as a network of connected control zones. Move your forces, capture territory, defend critical routes and decide where to concentrate pressure. Each zone changes what you can reach, what you can hold and where the next battle will be fought.
MINDWALK INTO THE FRONT LINE
When orders are not enough, use Mindwalking technology to enter a soldier and take direct third-person control. Lead an assault, break a stalemate or defend a key position with your own aim, movement and abilities—then return to command with a new view of the battlefield.
Mindwalking is not a separate battle. It is another layer of the same war.
TURN TERRITORY INTO POWER
Mining zones supply Viridian Crystal, Gas and Metal Alloy. Control enough of the network to support your tactical actions, the forces you need and keep pressure on the enemy.
Coordinate infantry, armored units and engineers. Establish defenses where they matter, protect the flow of resources and turn captured ground into momentum.
SHAPE YOUR APPROACH
Choose an ability loadout before battle, unlock abilities as the conflict develops and develop talents that support your preferred approach. Combine strategic positioning with direct combat abilities to respond to each fight on your own terms.
FIGHT FOR THE FREE CLUSTER
Viridian Corporation calls it connection. The Free Cluster calls it theft.
Play through the Free Cluster campaign as independent miners and frontier survivors resist the profit-driven corporation that began the conflict over the Viridian Belt. Story and lore connect the campaign's missions through the journey of its central protagonist and reveal a far-future society in which Earth has faded into myth.
Yet both sides rely on neural technology capable of overriding the human body across vast distances. Every use of Mindwalking turns another person's will into a battlefield resource.
KEY FEATURES
A single-player Free Cluster campaign with story, lore and a central protagonist
A hybrid of real-time strategy and third-person shooting within the same ongoing battle
Mindwalking that lets you leave the command view and directly control a soldier
Connected zone warfare built around territory, routes and mining income
Three strategic resources: Viridian Crystal, Gas and Metal Alloy
Infantry, armored units, engineers and defenses to coordinate across the battlefield
Talent and ability systems for shaping how you command and fight
A morally gray dystopian conflict about corporate expansion, resistance and the price of free will
Command the network. Enter the battle.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 4-core AMD or Intel
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1650 or better
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: AMD Ryzen 3600X or better
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 1060 or better
- DirectX: Version 12
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Viridian Corp. v0.12.1 - Built From Your Feedback
Commanders,Our first official public playtest is behind us and more importantly, we've been listening.You played the first Early Preview of Viridian Corp., told us what worked, what didn't, and where the experience needed improvement. We went through that feedback and started implementing changes immediately.v0.12.1 is the first result.This update introduces Steam leaderboard support, expands several tutorial sections, improves map and combat behavior, and fixes a number of progression and Refraction Point issues.ViridianCo v0.12.1 — changelogGameplay and progressionAdded Steam leaderboard submissions for map completion time and total XP earned.Fixed Refraction Points getting stuck when a selected minion dies or is Bewitched before entering. The cost is refunded and the queued order remains available.Friendly units can now refill a drained zone their team already controls.Reset Game now clears tutorial progress and restores the tutorial setting. It also resets the Commander ability loadout.Updated the “Under New Management” objective to complete when every capturable zone on the active map is friendly, regardless of capture order.Combat and mapsAdded distinct minion outlines for speed, health, and damage buffs, with cleanup when pooled minions are reused.Replaced minion collision boxes with capsules and fixed related buff-trigger and TPS collision issues.Reworked navigation and blockout on Asteroid, MapOneLine, and Cluster; adjusted map balance and enemy turret placement.Improved Quad Damage and removed crouch and climbing functions from the TPS character.Interface and tutorialExpanded tutorial guidance for zone capture, reinforcements, the Neural Stack, and Refraction Points. Fixed a tutorial state that could prevent level three from starting.Improved zone hover overlays, capture sliders, actor markers, and targeting interactions.Fixed Science Selector cost checks so research and engineer-training options disable when requirements are unmet.Improved tooltip sizing,...Read full article on Community Announcements (weroosh)






