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Watch trailer on Steam ↗Outworld Station
Trickjump Games Ltd · Published by Trickjump Games Ltd
Very Positive — 85% positive (857 reviews) · 48 achievements
Last updated 30 Sept 2026
Take the helm as a new Station Commander and exploit an alien star system in this stunning space-station factory automation game. Amass resources and construct starships using increasingly advanced manufacturing and expand your station in a hostile universe.
£14.99
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy · 2026 · More £5 - £15 games
As a fresh Station Commander, navigate Outworld Station’s complex systems and expand your operations across a hostile alien universe. Strategize resource management and starship construction to thrive in this simulation gem from Trickjump Games Ltd.
About this game
Welcome to the TAU System, Station Commander!

Build, expand and exploit every resource you can to construct a planet-spanning space-based industrial complex the likes of which the galaxy has never seen.
Construct Robot Freighters, Wormholes and even harness the awesome power of Antimatter in your quest for ever-greater industrial mastery.
Atomize asteroids, mine ores, deploy cloud-miners and more to gather raw materials ready to be processed into advanced materials, items and parts.
Set up elaborate supply-chains, automate resource-gathering and optimize your stations to fulfill your objectives as efficiently as possible.
Construct Starships to complete objectives and unlock ever-more-advanced technologies to aid you on your mission to bring this hostile alien star system to heel.
Civilian and Military vessels will need vastly different and more complex construction techniques - some more dangerous to you and your station than others.
Found multiple stations across numerous planets in order to exploit rare resources and connect them together via wormhole to create interstellar supply chains.
But beware: you are not the only force in this alien star system and you'll need to protect yourself and your station to thrive out here.
Recover mysterious alien artifacts along the way and use them to unlock powerful upgrades for your Station and Drone - letting you take the fight to anything that stands in your way.
Upgrade your weapons, add shields or afterburners to navigate hostile areas with ease, or increase your station power and production efficiency.
Join forces with up to 4 players in online PVE co-op mode and share exploration, combat and construction tasks between you.
Share tasks and to-do lists between your team to fully maximise efficiency.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or Later (64-bit)
- Processor: Intel Core or AMD Ryzen processor (3 GHz or greater / 4 cores or greater)
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1650 8GB VRAM (or equivalent) / AMD RX 560 8GB VRAM (or equivalent)
- Storage: 3 GB available space
- Additional Notes: Internet connection required for online multiplayer
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or Later (64-bit)
- Processor: Intel Core or AMD Ryzen processor (3.5 GHz or greater / 6 cores or greater)
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1070 8GB VRAM (or equivalent) / AMD RX 5700 XT 8GB VRAM (or equivalent
- Storage: 3 GB available space
- Additional Notes: Internet connection required for online multiplayer
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
NEW BETA: Version 1.1.2.0 Now Available
Attention Station Commanders, there is a new BETA: Version 1.1.2.0 now available on the BETA branch of the game with the following changes: Update 2: Quantum Rift Extractors will now send out items at the same rate as they extract them Update 1: Blueprints with Decor items now function correctly Selling Decor items now sells connected Decor items correctly All Decor Mounts will unlock automatically when you first unlock a Decor Item New Features: Arkship Terminal Missions: After launching the Arkship and completing the campaign you will now be offered randsomly-generated missions in the Arkship Terminal Completing these rewards Station Prestige Points which count towards increasing your Station Prestige Level On reaching a new Prestige Level you will gain random rewards including new Decoration Elements for your station, Tech Points and more Improved the accuracy of the Multi-Select > Drag Area Select function You no longer need to vent a pipe which has nothing in it for it to be filled with another gas/liquid type Factories will not start producing until they can accomodate what is being produced in the Output Bio-Extractor now takes the Miner Output tech upgrade into account Bug Fixes: Rotating dishes on certain modules (e.g. fuel bay) no longer respawn when switching Zones Fixed an issue with tugs not handling delivery of Large Ship Components when filters are set CTRL+V now pastes module links correctly Fixed an issue with factories over-producing when the Output is full Modules correctly un-highlight after being repaired by a Servitor Bot Placing upgraded smelters now respects default Max Input/Outputs Renaming a Freighter now updates its panel immediately Upgrades now take items in Quantum Storage into account Advanced Freighter settings now transfer over on upgrade Fixed an issue with Filters > Copy To All Join the BETA Now: To join the Beta Branch of the game, please do the following: Open your Steam Client and locate Outworld Station in your Library Right-c...Read full article on Community Announcements (scottg)Patch NotesOfficial
Quick Update
Station Commanders - Just a quick update as we've been a little radio-silent for a few weeks! We're still working hard on the game behind the scenes, and we've recently rewritten the entire multiplayer system to allow people to connect more reliably, smoothly and between different Steam Download Regions, as well as getting the game onto Geforce NOW. We're also hard at work on the next update which should be available in BETA very soon - and this will include a brand new system where players can complete missions to earn new station parts, resource nodes and other rewards from the Arkship Terminal. Finally, we just wanted to say welcome to all our new Commanders on here and our Discord Server (link here: Discord Server), and a big thank you to everyone who left a review recently - if you're enjoying the game, leaving a review is still the best (and quickest, and easiest) way to support the game! Hope you all have a great weekend! Outworld TeamRead full article on Community Announcements (scottg)Patch NotesOfficial
Outworld Station is now on NVIDIA Geforce NOW
Attention Station Commanders! We're pleased to announce that Outworld Station has been tested and enabled on NVIDIA's Cloud Gaming platform, NVIDIA Geforce NOW. For more information, head over to the Geforce NOW website: https://www.nvidia.com/en-gb/geforce-now/Read full article on Community Announcements (scottg)Patch NotesOfficial
Version 1.1.1.0 Now Available
Attention Station Commanders, there is a new Version 1.1.1.0 now available with the following changes and fixes: New Features: Added a Mk 2 Manufactory and associated Objective at Station Level 12 You can now create Blueprint Folders and add Blueprints to them Added an Advanced Freighter View which gives you more control over the order of docks freighters will visit and other options You can now Exclude an item from a slot using item filters to stop that item ever being stocked there You can now directly set the wanted factory input or output rate per min and efficiency will be calculated and set automatically Recycler values now shown on items in the Codex Factory sound effects now have their own slider under the Settings > Audio menu The shielded effect on buildings is now more subtle and less intrusive Quantum Rifts no longer emit radiation when a Quantum Extractor is built on top of them Alternate recipe items now show the alternate recipe name in the Codex Space Elevator now appears in the Production Overview The Item Receive Rate on modules is now more accurate Reduced the minimum pickup distance for Servitor Bots Ships will try and keep distance from each other when you use Escort/Follow Me with multiple ships, or Move/Patrol/Explore with the Multi-Select tool Added two new Alternate Recipes: "De-Energized Matter" and "Carbon Nano-Conductors" Can now disable Global Event Warnings from the Settings > User Interface menu Added a "Copy to Clipboard" button to the Calculator You can now rename an existing Blueprint Increased the Max Path Link distance by +50% Increased max Particle Accelerator Conduit length to match max connector dragging distance Enemy kills made by your controlled ships now count towards Achievements Added Italian language Bug Fixes: Void Anomalies now spawn further from Void Rifts in the Void Event Horizon zone Offscreen marker labels now show correctly on left-hand-side Controlled ship icons no longer dissapear after saving & reloading Freig...Read full article on Community Announcements (scottg)Patch NotesOfficial
NEW BETA: Version 1.1.1.0 Now Available
Attention Station Commanders, there is a new BETA: Version 1.1.1.0 now available on the BETA branch of the game with the following changes: New Features: Added a Mk 2 Manufactory and associated Objective at Station Level 12 You can now create Blueprint Folders and add Blueprints to them Added an Advanced Freighter View which gives you more control over the order of docks freighters will visit and other options You can now Exclude an item from a slot using item filters to stop that item ever being stocked there You can now directly set the wanted factory input or output rate per min and efficiency will be calculated and set automatically Recycler values now shown on items in the Codex Factory sound effects now have their own slider under the Settings > Audio menu The shielded effect on buildings is now more subtle and less intrusive Quantum Rifts no longer emit radiation when a Quantum Extractor is built on top of them Alternate recipe items now show the alternate recipe name in the Codex Space Elevator now appears in the Production Overview Bug Fixes: Void Anomalies now spawn further from Void Rifts in the Void Event Horizon zone Offscreen marker labels now show correctly on left-hand-side Controlled ship icons no longer dissapear after saving & reloading Freighters no longer take as much selection priority when behind other buildings In 3/4-player multiplayer mode, other players grabbing objects/asteroids now shows correctly Fixed some item filter issues in the Quantum Storage Antimatter Reactors and other buildings wont play startup sound-effects or animation after loading a game Dragging Waypoints locations around now works in a multiplayer game Atomizers now show what is stored inside in a minimal hovered popup menu Fixed an issue where radioactive objects did not emit radiation after a save & load Fixed some issues where you could create colliding pipe layouts (e.g. very small crossing pipes) Join the BETA Now: To join the Beta Branch of the game, please do the...Read full article on Community Announcements (scottg)











