
Screenshots

Watch trailer on Steam ↗Galactic Veins
DST Studio · Published by DST Studio · Official site ↗
Last updated 29 Sept 2026
Galactic Veins is a groundbreaking survival RPG that seamlessly blends action and RTS. Lost in an uncharted galaxy, you'll explore hostile regions filled with danger and mystery. Harvest resources, salvage technologies, and uncover the secrets of the universe as you fight to find your way back home.
Action, Adventure, Indie, RPG, Strategy · More free games
Venture into the unknown as you navigate hostile regions, harvest resources, and uncover ancient secrets. Galactic Veins challenges you to blend action and strategy in a thrilling indie adventure.
About this game
Galactic Veins – The Ultimate Survival Space Mining RPG
Lost in the Void, Fighting to Survive
After being pulled into a black hole, you awaken in a hostile, uncharted galaxy with no way home. Stranded and alone—save for your AI assistant—you must rely on limited knowledge, salvaged technologies, and your own ingenuity to survive. As you explore the galaxy, your AI companion will guide you with essential recipes, technologies, and tactical advice, helping you unravel the mysteries of this alien universe.
Command Massive Starships and Build Your Fleet
Take control of colossal spaceships and outfit them for any challenge the galaxy throws your way:
Customize mining vessels for efficient resource gathering.
Design combat-ready warships to defend against threats.
Salvage advanced components and research powerful upgrades.
Build a fully customizable fleet that’s ready to explore, defend, or dominate.
Claim and Expand Your Space Station
Your journey begins with the discovery of a derelict space station. Reclaim it as your base of operations, then:
Rebuild and expand it to support your growing ambitions.
Add new modules for crafting, research, and production.
Construct a shipyard to design and produce your fleet.
Turn your station into a thriving hub of activity and a launchpad for your cosmic adventures.
Uncover Secrets and Salvage the Unknown
The galaxy is littered with derelict ships—remnants of a lost civilization—that are still operational and fiercely hostile. Salvage these dangerous relics to:
Uncover lost technologies.
Unlock new AI assistants to join your crew.
Piece together the story of this enigmatic galaxy.
But be prepared—these ancient machines will defend their secrets at all costs.
Research, Build, and Survive
Gather resources, research groundbreaking technologies, and unlock the potential of this new world:
Develop advanced tools, weapons, and ship modules.
Gain an edge in mining, combat, and exploration.
Master RTS-inspired production systems to optimize your operations.
Every decision shapes your journey and determines your survival.
The Universe is Yours to Shape
In Galactic Veins, your path is your own. Will you become:
A mining tycoon, dominating the trade?
A fearless explorer, uncovering the galaxy’s secrets?
A tactical genius, commanding an unstoppable fleet?
With endless opportunities for action, strategy, and discovery, the galaxy is yours to conquer.
Wishlist now and prepare to chart your course through the stars!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-3570K or AMD FX-8310
- Memory: 16 GB RAM
- Graphics: GTX 1080 6GB
- DirectX: Version 12
- Storage: 30 GB available space
Recommended
- OS: Windows 11 64-bit
- Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G
- Memory: 16 GB RAM
- Graphics: RTX 2060 6GB or Radeon RX 5700
- DirectX: Version 12
- Storage: 30 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Major Update - RTS Rework - Alpha phase
Major RTS Rework UpdateA lot of changes are happening with the RTS rework — from logic to visuals... pretty much everything has changed!You can participate in the alpha testing by applying on Discord. You'll get access to the alpha testing branch and be able to test it live and give feedback. There won't be a tutorial yet, so I still recommend playing the current demo if systems like mining aren't clear in your mind.🔧 About the Changes:RTS Interior & 3D Model Improvements Every asset has been updated. The ship's interior looks much better, and the scaling has been greatly improved.Streamlined Resources No more individual resources for each mineral. Instead, there are now 4 main mineral types:Raw MetalRaw CrystalRaw GasRaw UnstableAnd one more: Nanite – Who knows what it does...?Modules Rework Modules now have only one function — no more recipe lists or choices. They will keep producing as long as they are powered on.New Storage Logic You can now assign a target resource for each storage module. Only one resource can be assigned at a time, allowing you to better organize what goes where.New UI System Modules now display interactive UI overlays showing:Power statusStorage activityOperational stateBuilding & Recycling OverhaulBuilding now requires resources to be delivered before construction begins.Recycling involves a module emptying itself first, then entering a destruction phase where it returns a portion of its building materials.New Visuals Tons of visual updates! Road connections, placement confirmations, and more now reflect a true RTS vibe.Tech Researches All tech is fully unlocked by default for now, as the research system is still under development.🚀 Up Next:Space Station (at least a functioning Hangar to allow ship upgrades and loadout customization)Early PvE — basic enemies and environmental challengesRead full article on Community Announcements (Sham)AnnouncementsOfficial
New RTS Visuals Sneak Peak
Major Update - 0.5.0 Announcement. Logistic & Module Placement Rework Incoming A quick look at what’s coming — aiming for alpha testing in the next weeks. Resource & Production Changes: The game has too many resources, even at Tier 1. It feels bloated, and crafting was taking too much of the spotlight. So I’m streamlining it. Key changes: • Unified resource types Mining Iron, Copper, or Nickel now gives you Raw Metal. Only the amount you get will vary — same idea for Crystals, Gases, and Unstable materials. • New rare material: Nanite Nanite is a mysterious substance you might randomly extract. No one knows where it comes from, but it's tied to the story. • Simplified recipes Instead of tons of plates and ingots, recipes will use broad components like: Structural ComponentsStructural ComponentsElectrical Components • Production module rework Each module will now only handle 1 or 2 recipes max. Think of how Fuel Modules work now — less menu clutter, more focus on base-building. Module Placement Overhaul The RTS building system is getting a full usability pass. What’s changing: • Smoother placement & navigation• Better visual feedback• Full mouse support• Tutorial Revamp Once the above is in, I’ll be reworking the tutorial completely. Proper steps with trigger conditions. Focus will start on RTS gameplay while Mining, ship gameplay, and deeper systems will come after. That’s it for now! Should be ready for testing very soon and as such, I'll open a channel on the discord where people can apply to become alpha testers. Check out the videoRead full article on Community Announcements (Sham)Patch NotesOfficial
Demo Update 1.3.5 :
Streamlined Tutorial., Added the "Guide" Interface in the Pause Menu :,Moved some of the "heavy" stuff from the tutorial to the Guide Menu. Added an Entry about Saving to the Guide Menu. Fixed an Issue with Roads not properly registering their new position when moved.,Increased the duration of Scan Wreckage Icons from 10 to 30 seconds.Read full article on Community Announcements (Sham)






