
Screenshots

Watch trailer on Steam ↗R.E.P.O.
semiwork · Published by semiwork
Overwhelmingly Positive — 96% positive (425,935 reviews)
Last updated 29 Sept 2026
An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.
£7.99
Lowest price we've ever recorded
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Price history
Action, Early Access · 2025 · More £5 - £15 games
In R.E.P.O., navigate treacherous environments as you and five friends locate and handle realistic, physics-driven items together.
About this game

R.E.P.O. is an online co-op horror game featuring physics, proximity voice chat and scary monsters. You and up to 5 friends can venture into terrifying environments to extract valuable objects using your physics-based grabbing tool.

Even the monsters are affected by Newton's law of gravity!
Under the employ of a mysterious computer intelligence. It is your job to locate, transport and extract valuable items from the haunted remains of a long lost humanity.

...but know when to stay quiet.
Transport anything from heavy pianos to fragile ceramics and use teamwork to make sure that the precious cargo will safely reach its destination.

Robotic enhancements increase your chances!
Use your hard earned cash [SURPLUS] to purchase upgrades and weapons from your heartless [GENEROUS] creator.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Core i5 6600
- Memory: 8 GB RAM
- Graphics: GTX 970
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended
- OS: Windows 11
- Processor: Intel Core i7 8700
- Memory: 8 GB RAM
- Graphics: GTX 1070
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
A NEW R.E.P.O. LEVEL?!
Hey hey semibots! WOHO! We’re alive and we have some exciting stuff to tell you! Check out the Devlog here: If you prefer reading, here are the key takeaways: NEXT UPDATE The main focus of the next update will be a brand new level. TUMBLE CLIMB In the most recent Cosmetic update, we boosted the Tumble Climb upgrade quite a lot and it seems like people have missed out on it! It drains much less stamina and is in general way better. Give it a try! DEVLOGS As we’re both working on the next update AND getting closer to the 1.0 Full Release of R.E.P.O., we’ll need all hands on deck to keep up - this means that devlogs will be less frequent, but fret not; As soon as we have something exciting to showcase, we’ll showcase it! That’s it for now! Have a lovely weekend! Bye bye! /semiworkRead full article on Community Announcements (Axel)Patch NotesOfficial
R.E.P.O. v0.4.4
Hey hey semibots! Here is yet another small update with some fixes and balancing! CHANGES BALANCING FIXES CHANGES Item Melee Weapons - Handling now properly scales with strength and should feel firmer and better at higher strength. Item Vehicle - Smaller grab area for the button to reduce accidental activation when trying to move the vehicle. BALANCING Player Revive - Added 1 second of invincibility after revive to prevent instant deaths. Cosmetic Boxes - Slightly increased the general spawn chance for boxes, as well as the chance for Ultra Rare boxes. Item Staffs - All staffs now have 6 battery pips. Item Zero Gravity Staff - Improved zero gravity by making it more controllable and last longer for non-enemy objects. Players can now fly around when using it on themselves. Item Roll Staff - Improved by making all rolling objects target enemies, except players. Players now get the same effect as the Roll Drone, allowing them to roll around while steering their trajectory with the camera. Item Void Staff - Now has more strength when pulling heavy objects and creates random outward surges for items close to the center, making them less likely to sit static in the middle. Enemy Trudge - Now uses the same suck mechanics as the Void Staff. It can suck in bigger valuables more easily and has more chaos in the center of the suck. FIXES Player Tumble - Fixed players falling through the map in multiplayer if TTS failed to initialize. Player Overcharge - Fixed a bug that allowed clients to grab tap enemies without getting any overcharge. Enemy Bella - Fixed a bug that caused clients to hear a sound many times in a row when she was stunned. Item Staffs - Fixed roll staff and gravity staff effects lingering in the air when an enemy was defeated while affected by them. Item Unequipping - Fixed clients quickly equipping or unequipping sometimes causing items to appear in the wrong spot. Item Defibro - Fixed a rare bug where they would lose their current target if they bounced too f...Read full article on Community Announcements (Axel)Patch NotesOfficial
R.E.P.O. v0.4.3
Hey hey semibots! Here is yet another small update with some fixes and balancing! CHANGES BALANCING FIXES CHANGES Shopkeeper - When disabled, ruckus tracking is now capped so they won’t wake up too angry. Item Staffs - Smaller objects now get less particles. Item Zero Gravity Staff - Improved the effect for lifting physics objects. Item Sledge Hammer - Now unequips from inventory pre-rotated into its swing-ready pose. Item Upgrades - Disabled generic impact smoke. Battery UI - Now hides when the map is active. Charging Station - Tweaked colliders to prevent gaps where items could get stuck. BALANCING Item Roll Staff - Enemies now have different effect durations based on difficulty, previously 5-5.5s for all. Level 1: 8-10s, Level 2: 6-7.25s, Level 3: 4-4.5s. Item Zero Gravity Staff - Enemies now have different effect durations based on difficulty, previously 7.5-8s for all. Level 1: 12-15s, Level 2: 9-11s, Level 3: 6-7s. Item Melee Weapons - Much faster response when unequipped out of inventory, with no delay before swinging. Item Sledge Hammer - 10% less durable to balance the other changes. FIXES Enemy Birthday Boy - Fixed being able to attack through walls. Shopkeeper - Lasers, Cart Cannons, Rubber Ducks and Shockwave Grenades are now correctly seen as ruckus by the shopkeeper. Fixed players being able to go out of bounds when grabbed by the Shopkeeper with a Feather Drone attached. Valuable Arctic Snow Bike - No longer causes players to take fall damage while driving. Now easier to stand up when not being driven. C.A.R.T. - Fixed carts not always tumbling players when hit as intended. Item Vehicles - Players now sit properly in vehicles again after this was accidentally broken in the last patch. Fixed bug where players could stand up while driving. Death Head UI - Fixed legs not using the correct color in some rare cases. Spectate Head UI - Fixed talk animation freezing when possessing their death head. Token UI - No longer renders tokens outside the view. Cosme...Read full article on Community Announcements (Axel)Patch NotesOfficial
R.E.P.O. v0.4.2
Hey hey semibots! Here is another small update with some fixes and balancing! CHANGES BALANCING FIXES CHANGES Vehicles - Now drift less sharply at low speeds. Added scratch sound effects that scale with velocity, reducing scratch sound spam when cruising at low speeds. Item Semibot Walkies - Valuables can now be discovered while using a walkie. Item Hauler - Slower animation for valuables inserted into the valuable box. Meta Save File - Added a backup system in case the game quits unexpectedly during saving and corrupts the save file. Localization - Added support for overriding base localizations using TSV files in the "StreamingAssets" folder. BALANCING Item Roll Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle. Item Zero Gravity Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle. No longer launches valuables and makes them indestructible for a short time after being hit. Item Void Staff - Added one more ammo. Enemies can no longer hear the fully charged staff while idle. FIXES Player Upgrade - Fixed flashing red instead of yellow when using an upgrade. Cosmetic Unlocks - Fixed a bug preventing one specific cosmetic from being unlocked. Vehicles - Fixed getting stuck at the end of stairs when going down them. Should hopefully no longer fly backward when doing a wheelie on your front wheel. Cosmetics - Improved some interactions between cosmetics. Menu Buttons - Fixed buttons unable to be interacted with at very low frame rates. Save Menu - Long save names no longer disappear from the save info. Bye bye! /semiworkRead full article on Community Announcements (Axel)Patch NotesOfficial
R.E.P.O. v0.4.1
Hey hey semibots! Hope you are enjoying all the new fashions, here is a patch with some fixes and balancing! CHANGES BALANCING FIXES CHANGES Cosmetic Box Spawn - Increased the "bad luck" multiplier slightly. It now persists after a game over and increases at the end of a level instead of at the start. Cosmetic Shop Machine - Players unlocking cosmetics one after another should now get less similar cosmetics. Unlocking a grabber cosmetic now shows the grabber during the screen animation intro. Shopkeeper - Improved the Ruckus System to detect more forms of ruckus. No longer holds the player as high, preventing death heads from getting stuck in ceilings. Now warns the player before shooting them, if the crime is not too severe. Charging Station - Can now charge items held higher up. Item Staffs - Now shoots where it points while rotating. Now snaps back to aiming forward after rotating while charged. Item Vehicles - Lowered sound effects when vehicles scrape against walls and other surfaces. BALANCING Item Staffs - Enemies can now hear them while charging or when used. Item Void Staff - Effect is now active for longer. Item Roll Staff - Effect length is now less random. Less ammo. Item Zero Gravity Staff - Effect length is now less random and generally longer. Less ammo. Item Defibro - Now emits a shockwave that stuns enemies when used. Item Vehicles - Enemies like Heart Hugger now stun your vehicle when they grab you. You can get back on, but only for 2 seconds at a time. Enemies can now hear vehicle engines and better hear vehicle impacts. FIXES Player Tumble - Fixed players' tumble weight permanently being lower after mounting a vehicle. Enemy Birthday Boy - Fixed rare bug where they could spawn their soul orb outside level bounds. Cosmetic Tokens - Fixed an inconsistency when all players died right as the truck left, which sometimes allowed players to keep the run going without awarding cosmetic tokens. Now allows players to live and keep their tokens. Upgrade Sta...Read full article on Community Announcements (Axel)






