
Screenshots

Watch trailer on Steam ↗Another Nightmare
The Hemohscin Project · Published by The Hemohscin Project
Content notice: This game includes some brutality however this game does not contain blood or intense gore.
1 user reviews — 100% positive (1 reviews) · 17 achievements
Last updated 29 Sept 2026
In this puzzle-adventure horror game you must find an exit in a dreamscape-like maze. An all seeing creature watches over this environment, stay quiet and out of its sight. Solve puzzles, stay alive, and wake up.
£3.39
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Price history
Adventure, Indie · 2024 · More under £5 games
Navigate through Another Nightmare’s eerie dreamscape, solving puzzles and staying hidden from an all-seeing creature. Can you find your way out before the deadline in 2024?
About this game
You wake up in a strange place, the air is heavy and dense. Tall green walls surround you, a purple sky... no, purple mist hangs above you. In the distance a clock chimes, maybe a voice calling out to you. Something moves in the fog.
In this puzzle-adventure horror game you must solve puzzles and find special items to escape in one of four ways in a dreamscape-like maze. A playful and malicious creature stalks through the hedges, hearing and seeing everything. It moves quick, stay out of its way and sightline. Find useful items to navigate the maze and unlock areas, or fighting the creature. Manage your limited items and defenses to keep yourself alive.
A giant hedge maze with interactables scattered around, the layout of the maze is unchanging but items and puzzles are slightly randomized. Every piece has its puzzle, every item you find is useful. There is a threat, the forest goes silent when a predator is around. Don't let it hear or see you, it is unlikely you will escape. Use noise and sound to your advantage, you'll hear it before it can hear you.
Locate items to scare it away, even if for a moment. Ration your defenses, each item can used in multiple ways and some defense items are required for puzzles.
Controls are explained in the options menu, everything else is exploratory or hinted through voicelines and color coding.
Collectables can be found in the main menu.
Only specific events and triggers will auto save progress, manual saving requires a specific item and interactable in the map. Average playtime is 2 to 3 hours, this will likely change person to person based on navigational and memorization ability. Total completion will likely come out to 5 hours.
If the game opens on the wrong monitor turn off fullscreen and move the application window to the correct screen, then reenable fullscreen. Credits are unlocked after completing at least one playthrough; there are four "endings" which are shown in the main menu.

We are not responsible for any supernatural activity or dreams you experience in relation to Entity 15.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i3 / Ryzen 3
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1030 / Radeon RX 460
- DirectX: Version 11
- Storage: 700 MB available space
- Additional Notes: 1080p at 60 fps to 90 fps
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11
- Processor: Intel i5 / Ryzen 5
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1070 / Radeon RX 580
- DirectX: Version 11
- Storage: 700 MB available space
- Additional Notes: 1440p at 90 to 144 fps
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Another Nightmare Minor Update
This is a UI update and minor fixes for Another Nightmare. Major Changes: Problems with Tryian's dissolve shader have been fully fixed, and problems with his AI have been fixed as well. He will no longer spawn and move while in sleep mode after specific items are collected. The instant chase from Tryian after collecting the orbrifle has been fully fixed, and Tryian will now always stop for 2 seconds after spotting the player instead of continuing to glide. All ending cutscenes have been fixed in various ways. The second ending cutscene screen fade has been fixed and now starts properly. The first ending cutscene lighting and reflections have been fixed. The third ending will also start properly now. The UI has been vastly changed, there's now a consistent color scheme; yellow, white, and black. The minimap now has an outline and the lamp energy now has a battery icon to indicate it's for the headlamp and map. The numbers on the itembar now have a different font. All levels now have this updated UI. Minor Changes: Upon collecting a key and saving your progress the main door generator will be accounted for in the save file. Tryian will now randomly teleport near the player while he is active. The descriptions of the extra gamemodes have been altered slightly. The font of the timer in the extra gamemodes has been changed. Sounds that Tryian hears have been increased. Tryian can now clip/move through fences. The first cutscene's subtitle will now properly disappear. Random black flashes over the camera has been fixed. Some item collisions have been fixed.Read full article on Community Announcements (Isu Hem)Patch NotesOfficial
Minor fixes
Fixed Tryian disppear shader animation. Changed gamemode control descriptions in their respective pause menus.Read full article on Community Announcements (Isu Hem)









