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Watch trailer on Steam ↗Arinoa: Conquest
Alternate · Published by Alternate
Content notice: Some characters may have revealing clothing.
Positive — 88% positive (17 reviews)
Last updated 29 Sept 2026
Arinoa: Conquest is a real time grand strategy game with a focus on hero units, and combines elements of strategy, resource management, and light RPG mechanics. Gather resources, build your army, and conquer your enemies within the harsh world of Arinoa.
£10.25
Lowest price we've ever recorded
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Price history
Indie, RPG, Strategy · 2026 · More £5 - £15 games
Explore and conquer in Arinoa: Conquest, a real-time grand strategy game from Alternate. Gather resources, build your army, and lead heroic units to victory in this unique mix of strategy and RPG elements.
About this game
Starting with a small settlement, you'll gather resources, construct buildings, and gradually expand your influence. As your faction grows, you'll face challenges both internal and external.
Features
Build your settlement
Gather resources and construct buildings to grow your faction.
Command powerful forces
Build up your armies and recruit unique heroes and mercenaries to lead them.
Explore dungeons
Raid procedurally generated dungeons for armor and powerful weapons.
Advance your faction
Research new technologies and unlock new abilities to stay ahead of other factions.
Engage in diplomacy
Form alliances, conduct trade, or wage war against other factions.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10, Windows 11
- Processor: Intel Core i5-4460 / AMD FX-6300
- Memory: 8 GB RAM
- Graphics: DirectX 10, 11, or 12 capable GPUs
- DirectX: Version 10
- Storage: 5 GB available space
Recommended
- OS: Windows 10, Windows 11
- Memory: 16 GB RAM
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update #9
AdditionsAdded warnings. Unique units will warn you whenever they witness an event the player can't see. An event would include things like units entering combat, a structure being attacked, a group of enemies approaching your town, etc.Added voices and 21 voice types in English, Chinese, Korean, and Japanese. Currently they are only used for warnings.Bug FixesFixed factions not taking allied factions into account when at war with multiple factions. This caused them to behave more passively than they should.Fixed environment volume slider not saving properly.Fixed custom units not showing up in the recruit menu if you save/load before recruiting it once.Fixed custom units not properly resuming production after loading.Fixed duplicate of the command unit showing up as a mercenary when first starting a game.Fixed traders trying to trade with enemy towns.Fixed Taranis not having any starting skills.Read full article on Community Announcements (Alternate)Patch NotesOfficial
Update #8
AdditionsAdded continuous production for units. Right click a unit in the recruit menu or town panel to enable continuous production for that unit.Added difficulty settings to the new game menu.Added preset settings for dungeon and item counts in the new game menu.ChangesChanged it so that recruited units are sent to the garrison by default if there's available space.Improved tutorial to be save compatible.Improved faction behavior so that they're a little more strategic with their worker and building upgrades.Changed Workers menu to show available silver.Increased the default starting silver of factions.Reduced the cooldown reduction per level for the Heal skill.Bug FixesFixed freezes shortly after the game loads.Fixed the tutorial not proceeding to the next step in some cases.Fixed the mercenary board's timer sometimes being lower than it should be.Fixed new games sometimes being generated with the biome from a previous game instead of the one shown in the setup menu.Read full article on Community Announcements (Alternate)Patch NotesOfficial
Update #7
AdditionsAdded option to add factions to teams in the new game menu.Added palisades and stone walls to the infrastructure and research menus.Added level display to the Units and Workers menus.ChangesChanged the cost of refreshing mercenaries.Changed repairs to take time instead of being instant.Bug FixesFixed structure panel button being visible in some menus.Fixed units sometimes moving to a location they weren't ordered to after spawning.Fixed some stats not being displayed correctly in item descriptions.Fixed some stats not being applied when equipping items.Fixed health bar not displaying accurate values after a unit leaves a garrison, or a save is loaded.Fixed missing construction sounds for Trebuchet.Fixed FPS drops when selecting a town.Fixed garrison bonus not being applied when constructing a barracks.Fixed units retreating after destroying a bandit camp.Read full article on Community Announcements (Alternate)Patch NotesOfficial
Update #6
AdditionsAdded side panel to better manage structures and caravans.ChangesChanged hold position to take effect immediately when toggled.Reduced the amount of skill damage supporters acquire through leveling up.Adjusted Liuyi's orbital sword skill so that it has lower damage, but higher sword count and skill duration.Bug FixesFixed bandit garrisons not loading properly.Fixed units being unable to move in some cases.Fixed player controlled units leaving the garrison unprompted.Fixed units not maintaining their hold position status after loading in some cases.Fixed select indicators not being visible for some units while the game is paused.Fixed custom unit portraits not using the correct image immediately after loading.Fixed defensive structures not being destroyed immediately when their health reaches 0.Fixed Harmony Sect not being able to recruit Traders.Fixed patrol points not working properly.Fixed custom unit images not loading properly in some cases.Fixed research causing errors when investing while paused.Read full article on Community Announcements (Alternate)Patch NotesOfficial
Update #5
AdditionsAdded delete button for custom characters in the new game menu.Added retire button for workers.ChangesChanged factions so that they will dedicate more of their budget to defense.Improved faction behavior when it comes to bandits. They will be more aggressive and will actively hunt any bandits that become too strong.Improved factions' ability to handle multi front wars.Reduced the amount of rewarded experience of rank 1 units to prevent units from becoming too powerful after just a few kills.Changed command unit to continue gathering until it's moved away from the resource building.Changed bandit camps to show influence after reaching level 2.Bug FixesFixed workers trying to work at a captured town.Fixed pathfinding so that units aren't running into structures.Fixed error message appearing every time a structure is placed.Fixed units not dying in dungeons after teleporting and units are outside the teleportation radius.Fixed fog of war still being partially revealed after moving to the next floor in dungeons.Fixed units being stuck in place after reaching their destination.Fixed units being left standing idle at town when their faction sent out an attack or a defence force.Fixed allied troops sent to retake a town walking into it and getting stuck against it after it had already been recaptured.Fixed bandits not looting or upgrading their camps.Fixed bandits not fighting each other over territory.Fixed migrants not settling with the correct town sprite.Fixed resource buildings not being targetable in some cases.Fixed squad toggles in the recruit menu not working properly.Fixed saving while on floor 2 and above in dungeons causing issues after loading.Read full article on Community Announcements (Alternate)






