
Screenshots

Watch trailer on Steam ↗Orange Roulette
Mikey Houser · Published by Loserville Express
Content notice: Depictions of violence against sentient oranges; oranges held in captivity; oranges forced to injure themselves and other oranges
Very Positive — 97% positive (152 reviews) · 29 achievements
Last updated 29 Sept 2026
Trapped in a prison hell, a desperate orange will play a deadly game in the hopes of getting shipped to safer markets. Can he survive what his captors have freshly squeezed for him?
£2.49
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Price history
Action, Simulation, Strategy · 2024 · More under £5 games
In Orange Roulette, navigate the perilous choices of a desperate orange trapped in a grim prison. Use strategy and quick thinking to outmaneuver captors and survive the squeeze for safer markets.
About this game
You are an orange in trouble. You have been picked for a deadly game that is scary and juicy and intense. Choose carefully and you just might get out of this without making the floor sticky.
THE BANANA GUN:
The Banana Gun has six chambers. A single seed pod forms in a single chamber as the Banana Gun ripens. When it has reached full development, under a bright sun, the Banana Gun begins to 'trigger' itself, cycling its cylinder counterclockwise until it reaches the random chamber the explosive seed pod is in. When that happens, seeds and banana fruit expel at high velocity, and can be deadly if you are in range. You can also pull their 'trigger' yourself with the same effect. If you intend to use the Banana Gun in this fashion, it is recommended to peel back the end of the 'muzzle' slightly, to prevent a backfire.
It is for these reasons that the Apples pick Banana Guns just before ripeness to be used in their evil game.
Banana Guns grow on trees.
This is how orange juice is made.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 and up
- Processor: Intel® Core™ i5-3470 or newer
- Memory: 4 GB RAM
- Graphics: A fairly recent graphics card
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
September Teeny Tiny Glass of Orange Juice
Halloo! It’s not my birthday anymore! This is just a maintenance update, with the usual sneaking something in bit. As follows: added some more detail to the orange stems, as they do get a steamy closeup sometimes added a new stat for ‘Longest Rally’ which will maintain the longest rally you have achieved to date (you have to win the round for it to count) added ‘Bucket of Truth’ challenge to Protag’s Nightmare, which is just the 50/50 bucket that appears in Weary’s intro, present for an otherwise normal match fixed a little sound thing that was bugging me I saw opponent do the ‘should spin but psyche!’ again in ‘Endless Spin’, which I kinda like but have hopefully fixed once and for allRead full article on Community Announcements (Matzerath)Patch NotesOfficial
Little Vitamin C patch
A few wee fixes: Fixed the glitch in Endless Spins that also gave a player Endless Shoot Other, which was a little too much of an advantage Fixed uneven sound in Orange Royale select screen when playing Local Two Player Fixed ability for Player Two in Orange Royale to mess with Player One's choice in selection screen Fixed Player Two glitch on selection screen that wasn't properly updating their choices after a matchRead full article on Community Announcements (Matzerath)Patch NotesOfficial
August Orange Update – Juggling Oranges
Halloo! NOT THE LORE UPDATE (yet), but my usual periodic updating, fixing, adding and changing! Several changes to Protag’s Nightmare to make some challenges more interesting. List below: Orange gib update – for the sickos, orange bits expel from the victim, stick to the walls hither and tither, and sometimes slide down the walls in a gory, delicious fashion A slight ‘glamour update’ for the Protag’s Nightmare background New Protag’s Nightmare challenge: Orange Poltergeist – Can you shoot a ghost? Changes to the Weary Challenge in Protag’s Nightmare: How Weary is manipulating the match is more apparent, and the juice bucket itself may give you some ‘help’ New Challenge ‘Endless Spins’ replaces ‘Plain ‘ol SelfSpinOther’ – endless spins for all, spin your juicy heart out Long Spin Challenge now adds an extra seed-bullet after both players take their turn – can even end up with a completely loaded Banana Gun if you somehow get that far Nightmare Moola challenge now gives a company dollar to both oranges to liven things up Two new achievements, ‘Shoot a Ghost?’ and ‘Hybrid Banana Gun’ have been added Adjustments to Horseshoe spin code to hopefully avoid any awkward extra spinning or backtracking Let me know if you see any glitches and I will dive in to fix them post haste. I’ll keep you all posted on the lore update progress. Until next time!Read full article on Community Announcements (Matzerath)Patch NotesOfficial
Wee Orange Update 7/11 - Counting Oranges
The main addition this time around is a Stat Board! You can find it on the title screen with the button 'Stats'. Numbers! Check it out. I also made a few adjustments to a couple things in 'Protag's Nightmare' that may help you with that particular all-time stat. Fixes and Changes: A new Stat Board, it's literally a board 'Nervous Knowitall' mode in 'Protag's Nightmare' has a stronger hint as to when you'd be wise to make your move Weary in 'Protag's Nightmare' has an extra line of dialogue that may be a head's up. Also the best/worst orange pun I've come up with to date. I mainly wanted to get unleash the Stats. I welcome any commentary/suggestions for it!Read full article on Community Announcements (Matzerath)Patch NotesOfficial
Tiny Tangerine Update 7/3
This is a very teeny update, mainly to fix Protag's Dream Mode not keeping the player's all-time high score, which it now should! I also set up some other stat recording for a coming highlight board. Protag's Dream stat fix Prep for future stats listRead full article on Community Announcements (Matzerath)






