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Deep in Enemy Territory

Screenshots

Deep in Enemy Territory screenshot 1
Alpha 1.0 First Look trailerWatch trailer on Steam ↗

Deep in Enemy Territory

CowDogGames · Published by CowDogGames

Content notice: This game contains, war violence. This includes explosions, blood, weapons firing, guts, gore, torture. We are going to an accurate representation of the war, there will also be drug and alcohol use. There is also the option to have sex or solicit a prostitute, but this content is censored. The option in a scenario/town will say something along the lines of, have sex, or solicit prostitute, but the visual will be of a hut or something with hearts coming out. We will not have any actual nudity in the game.

2 user reviews — 50% positive (2 reviews)

Last updated 29 Sept 2026

Deep in Enemy Territory is a Rogue-Like with simulation features that takes place in the Vietnam war. Get ready to struggle for survival in the dense jungles of Vietnam!

Early AccessDJCTQ 18

£4.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.99 · Highest: £4.9910 Oct 2026

Indie, RPG, Simulation, Early Access · 2025 · More under £5 games

Navigate treacherous terrains and make critical decisions as you struggle for survival in Deep in Enemy Territory. This Indie RPG from CowDogGames immerses you in the harsh realities of the Vietnam war, blending rogue-like challenges with simulation features.

About this game

***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA***

Buying Deep in Enemy Territory at this time, is a choice to support the development, and help shape the basic version of the game. If you want a fully complete and functional game, do NOT buy at this time. The core game loop is not even ready in any capacity, but I need help balancing it and deciding where to go from here.

Deep in Enemy Territory is an unfinished, extremely rough, and unbalanced pre-alpha early access game and is going through major balancing, this current release is not balanced in any capacity. Unlike many other games that release their game in their full state under early access, this is truly an early access game.

PLEASE DO NOT buy our game at this stage unless you are okay with playing an early unfinished build and want to:

  • Help us balance our game

  • Assist with testing

  • Support our team

  • Help shape the game with feedback

What is Deep in Enemy Territory?

Deep in Enemy Territory puts you in the boots of a United States soldier, stuck Deep in Enemy Territory. 

Deep in Enemy Territory is my attempt at making a roguelike game about a single soldier. I have added new mechanics and more advanced, randomized scenarios with classic TTRPG choices and dice rolls.

If you love roguelikes and TTRPGs, you are absolutely going to love Deep in Enemy Territory.

How do you win in Deep in Enemy Territory?

To win in Deep in Enemy Territory, the player must get back to their main operating base safely.

Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard.

Current Features

  • 5+ character classes

  • 10+ unique encounters

  • 10+ stats

  • 10+ unique Skills

  • Skill checks and dice rolling, inspired by my favourite TTRPGs

  • Travel using different vehicles you obtain on your journey

  • Simple inventory system

  • Health system, showing individual injuries

  • Encounters that utilize your current skills and stats! (Not all stats and skills are utilized yet)

  • Weather, terrain, and enemy density that affects how quick you can move, and chance to run into an encounter!

Planned Features

  • Mini games for fishing, hunting, cooking etc

  • Steam achievements

  • Leaderboards

  • Cloud Saves

  • More unique encounters

  • Controller support

What I am asking from my early adopters

First of all, thank you so much for your interest in my game.

We will actively communicate together on the Steam Forums, as well as a Discord.


Pricing

We believe in fair pricing. 

With the pre-alpha launch, we will release the game at a cheap introductory price. As features are implemented, and the game is polished, the price will of course raise.

Use of AI

AI generated art is currently only used for the the steam store and library art. It is created using retro diffusion. We plan to move over to commissioned art.  The main menu still has an AI image, but that will be removed eventually.

Claude Code was used to assist in programming.

A promise on updates

We aim to target monthly updates. If this project is ever to become abandoned before it is finished I promise to open source it and push updates for the community.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/10 (64-bit)
  • Processor: I3 2nd Gen
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000
  • Storage: 500 MB available space
  • Sound Card: Not required
  • VR Support: Not supported

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Alpha 1.0 Release!

    Alpha 1.0 Release!Personal developer ramblingsWell guys, it's done. We have finally release my first ever video game. This janky mess of passion has taken me months of coding from the ground up, and the game still needs a ton of work. With that being said I am proud to have finally created something and released it on the steam market. Even though this is a very early alpha, this is a major milestone in my life. I have always wanted to develop games since I was a kid.Deep in Enemy Territory is a really strange game. It takes from quite a few major influences in my life. As a child I was always obsessed with the military. Less so these days, but WW2 and Vietnam always fascinated me. Roguelikes and TTRPGs have also always been at the forefront of my mind. This game is just me. Parts of me anyway. Anyhow, I am grateful that any of you are interested in this manifestation of my mind. At this current point in time, I am a bit lost with the game. I don't know where to push it. I don't know what to do with it. I don't even know if it was worth releasing on steam, but at the end of the day, it is what it is. It is something I wanted to do and I did it. I released a game on steam. When I was finally able to hit that release button, there was just a deep sense of joy that came over my soul. Sorry if you guys aren't into that, but I am. I felt deep joy in a more difficult time in my life with work stress. Some advice from me to you, remember to be here now. Remember to smell the flowers. To immerse yourself in the moment. To not let your life pass you by, because it goes quick. So much of my life has moved past me without me ever getting to truly enjoy it and be here. To appreciate the little things. To soak it all in. Life is too short. Get out there and live your life. Make your janky alpha 1.0 steam game. Do the things you want to do. Don't let your life pass you by. I know this all sounds corny, but it is where I am at. Peace and love all! Next UpdateWith the next update, ...
    Read full article on Community Announcements (cowdoggamedev)

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