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Watch trailer on Steam ↗Medieval Legacy
Ninetoplay · Published by Ninetoplay
Very Positive — 87% positive (68 reviews) · 50 achievements
Last updated 29 Sept 2026
Start as a humble commoner and guide your family through generations in this family sim meets city builder. Climb the ranks of society to become the most influential family in the land. With wit, strategy, and a bit of luck, build your legacy - just try not to trip over your ambition!
£16.99
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Price history
Adventure, RPG, Simulation, Strategy · 2025 · More £15 - £30 games
In Medieval Legacy, start as a commoner and strategize through generations. Build your legacy by climbing social ranks and managing your city—just watch out for the pitfalls of ambition!
About this game
About Medieval Legacy
Medieval Legacy is a unique blend of family simulation and city-building strategy, where every decision shapes your legacy. Start as a humble citizen and guide your family through generations. Climb the social ladder to become the most influential family in the land. With strategy, wit, and a bit of luck, you can build a lasting legacy - but beware, as unchecked ambition may lead to your downfall!

Manage Your Family
Manage your family's health and hunger to ensure their survival. Interact with the other families of the world, forging powerful alliances and destructive rivalries. Encounter strange creatures and collect magical artifacts. Defend your family and fight off bandits or maybe join them in their raids. Claim ownership of the land, expand your home and build new structures.

Experience a Dynamic World
Live in a world that evolves with your choices. Choose to specialize your family into successful farmers, skilled blacksmiths, or fearless soldiers - or allow them to follow multiple paths freely. A dynamic market system reacts to supply, demand, and world events, ensuring that every decision has meaningful consequences.

Work your way from peasant to king, cementing your family's place in history.

Randomized world that makes each attempt unique
Status system that rewards honorable acts and punishes dishonorable ones
200+ unique events
100+ unlockable skills to power up your play through
50+ traits that influence each character's strengths and weaknesses
40+ jobs separated into 4 distinct classes for your family member's to work and master
Rival families and king who will expand and build alongside you as the game progresses
Dynamic market system with prices and stock influenced by the game world
In game guide to give a more in-depth look at certain mechanics
8 different starting scenarios each with their own unique mechanics
20+ structures to build and expand your kingdom
20+ traits for the king that shape gameplay for as long as he reigns
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11
- Processor: Intel Core i7
- Memory: 4 GB RAM
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11
- Processor: Intel Core i7
- Memory: 8 GB RAM
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.0.17
Change List:UIFixed incorrect progress values on the "King" skillFixed incorrect progress values on the "Repairing" skillFixed incorrect progress values on the "Tool Keeping" skillFixed the mission progress bar in family menu overlapping when in grid display modeAdjusted scaling on the Efficiency Breakdown menu to better fit ultra-wide screensTweaked anchoring on Rival interaction menu to better fit ultra-wide screensTweaked position of character summary menu to better fit ultra-wide screensTweaked anchoring of the family menu to better fit ultra-wide screensThe rate text on the pricing menu now reflects changes from storylines instead of just the base price deviationGameplayFixed an issue that caused the drought penalty to be an additive +0.9-0.4 instead of a multiplicative x0.9-0.4Fixed an issue that caused the "Experienced" skill to have an incorrect efficiency modifierFixed an issue that caused arrests post-raid/heist to function incorrectlyFixed an issue that caused the "Doubling Season" skill's unlock check to ignore job specific efficiency modifiers ("One With The Forest", "Crop Rotation", etc.). Adjusted the stats for the Guard job line to better differentiate it from the Soldier job lineMiscUpdated the Unity version to resolve issue CVE-2025-59489Fixed a broken link on the "Manor - Resources" page of the guideFixed a broken link on the "Risk" page of the guideFixed a broken link on the "Having a Manor" page of the guideRead full article on Community Announcements (mundanepixel)Patch NotesOfficial
Patch 1.0.16
Gameplay Changes: - The "Acceleration Elixir" now has an extra effect for pregnant characters, it will skip the remaining duration of their pregnancy and have their child start at age 2-3 - Adjusted a few of the starting scenarios to start with a female character (Squire, Herder, Cannibal, and Smuggler) - Forests will stop growing if more than 50% of tiles already have forests Balance Changes: - Tweaked the effect of the "love flower" slightly. it now removes all multiplicative changes to pregnancy chance so it will properly set pregnancy chance to 100% - The "love flower" crafting recipe now requires a miracle flower and aged wine - Swapped the positions of the "Bootlegging" and "Cutting Corners" skills - Increased wine requirement of the "Bootlegging" skill: 250 -> 300 - Increased food cost for townsfolk: 15 -> 18 - Increased employment costs for townsfolk - Reduced influence that efficiency has on mission rewards - Decreased shelf life of a handful of food items - Wheat: 8m -> 7m - Oats: 8m -> 7m - Beans: 10m -> 7m - Carrots: 8m -> 6m - Reduced fertilizer crafting cost: 8 -> 5 rotten food Performance Improvements / Stability Changes: - Added a warning and save pausing for low disk space (Read full article on Community Announcements (mundanepixel)Patch NotesOfficial
Unstable Patch 1.0.16 V3
Bug Fixes: Fixed an issue that prevented townfolk from being assigned to work sites Fixed an issue where exiled characters weren't properly marked as deadRead full article on Community Announcements (mundanepixel)Patch NotesOfficial
Unstable Patch 1.0.16 V2
Balance Changes: Increased food cost for townsfolk: 15 -> 18 Increased employment costs for townsfolk Reduced influence that efficiency has on mission rewards Reduced income scaling for farmers: 1.5x -> 1.25x Decreased shelf life of a handful of food items Wheat: 8m -> 7m Oats: 8m -> 7m Beans: 10m -> 7m Carrots: 8m -> 6m Reduced fertilizer crafting cost: 8 -> 5 rotten food Performance Improvements: Worked on optimizing how the map is managed and loaded, there should be major improvements to load times especially for the larger map size. Fixed the frame drop that occurred when enabling the small building toggle Misc Changes: Updated various text translations Bug Fixes: Fixed an issue where the risk mod for children and elderly applied to all risks instead of just sickness Fixed the centering of tiles when the small building toggle is enabled Fixed the color of ships in build mode Fixed an issue where repairing items in the inventory would add materials instead of removing them Fixed an issue where the set language would be saved as an invalid value, causing errors Fixed an issue where effects weren't properly reset properly when unloading/loading a saved game Fixed rival criminal missions removing status when rejected (they now properly add status instead) Fixed the save preview only being translated when the main menu initially loads instead of whenever the language is changedRead full article on Community Announcements (mundanepixel)Patch NotesOfficial
Update: Testing Branch
We have received feedback regarding the frequency and instability of new patches. To remedy this there is now a new opt-in testing branch. All future changes will live here until their quality and stability can be verified. Updates will be brought over to the main branch once they have been properly quality controlled and have enough changes to warrant a full update. How to access the testing branch: 1. Open the "properties" menu for Medieval Legacy 2. Select the "betas" tab 3. Select the "Unstable" option from the "Beta Participation" drop down The first testing build is now available on the branch, change log below: 1.0.16 Unstable V1 Gameplay Changes: The "Acceleration Elixir" now has an extra effect for pregnant characters, it will skip the remaining duration of their pregnancy and have their child start at age 2-3 Adjusted a few of the starting scenarios to start with a female character (Squire, Herder, Cannibal, and Smuggler) Balance Changes: Tweaked the effect of the "love flower" slightly. it now removes all multiplicative changes to pregnancy chance so it will properly set pregnancy chance to 100% The "love flower" crafting recipe now requires a miracle flower and aged wine Swapped the positions of the "Bootlegging" and "Cutting Corners" skills Increased wine requirement of the "Bootlegging" skill: 250 -> 300 Misc Changes: Changed the approach to accessing objects related to character (jobs, work site, missions, equipment, spouses, etc.) to be more consistent and with more aggressive data validation to prevent errors. Updated how pregnancy and work position are tracked to have them in line with current design patterns and for additional flexibility in the case of new features related to them Connected experience modifiers and job repeat modifiers (from effects like "Doubling Season" or "Ring Of Power") to use the same observer pattern that other character attributes use. This is to increase flexibility, remove hard coded equipment/skill effects and make fut...Read full article on Community Announcements (mundanepixel)






