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Watch trailer on Steam ↗BodyRecords
MIROWIN · Published by MIROWIN · Official site ↗
Mixed — 65% positive (657 reviews)
Last updated 29 Sept 2026
BodyRecords is a chilling horror experience, blending bodycam immersion,microphone sensitivity to your voice, and eerie spaces. Work together with teammates to solve puzzles, evade lurking horrors, and escape. True cooperative play and unsettling atmosphere make every moment a tense challenge.
£5.89
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Price history
Action, Adventure, Indie, Early Access · 2025 · More £5 - £15 games
Embark on chilling horror adventures in BodyRecords, where you work with teammates to solve puzzles and evade lurking horrors. Developed by MIROWIN, this early access indie action-adventure game offers true cooperative play and an unsettling atmosphere.
About this game
BodyRecords
Offers a distinctive fusion of bodycam perspective, eerie liminal spaces, and immersive microphone sensitivity - be cautious, your voice can give you away.
Set within expansive, atmospheric environments, players must explore, solve puzzles, and evade dangers while gathering vital information to escape.
In BodyRecords, teamwork is crucial. Players must collaborate closely to solve puzzles and progress.
Key Features:
Bodycam Perspective: Experience immersive gameplay through a bodycam view that’s central to the action.
Microphone Sensitivity: Your voice and sound affect the game, adding tension and immersion. Be careful - the creepy creatures around you react to any noise.
Puzzle-Solving: Dive into intuitive yet engaging puzzles that enrich the exploration.
True Cooperative Play: Meaningful teamwork is required to progress, making collaboration essential for survival.
Death is not the end - when you die, you enter the Backrooms, a mysterious dimension with a chance to escape and return to the real world.
Explore, solve, escape - work together to uncover the local mysteries.
So are you ready to capture your journey?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5-7400 equivalent or greater.
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1070 / AMD equivalent or greater
- DirectX: Version 11
- Storage: 16 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5-11400 equivalent or greater.
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 3070 / AMD equivalent or greater
- DirectX: Version 12
- Storage: 16 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 0.5.5 — Voice Chat Rework & Multiplayer Fixes
Hello, dear players!First of all, we’d like to thank everyone who continues to play, share feedback, report issues, and send crash reports. Every message we receive helps us better understand what needs attention and makes it easier for us to find problems that can be difficult to reproduce on our side.Your feedback is an important part of improving the game, and we truly appreciate the time you take to share it with us.This update brings a major rework of the in-game voice chat system, along with several multiplayer, weapon, inventory, and stability improvements.Voice ChatThe voice chat system has received a significant internal rework.Fixed Open Mic being interrupted when opening the Inventory, Map, Settings, containers, and other UI screens.Fixed voice chat behavior when entering and leaving vehicles.Fixed issues with enabling and disabling the Walkie-Talkie and Megaphone.Reworked how voice data is routed between players.Improved reliability of proximity voice, Walkie-Talkies, Intercoms, lobby voice, and other voice channels.Voice playback now follows the pawn currently controlled by the player instead of being tied specifically to the player character.Added persistent voice playback streams to reduce interruptions and recover more gracefully if an audio stream stalls.Improved handling of positional voice effects and AI hearing.Please note: Work on voice chat and the systems connected to it is still ongoing. While we continue refining these systems, you may occasionally encounter some minor artifacts or unexpected behavior.One currently known issue affects the voice volume indicator. Several seconds — or in some cases up to a minute — after a match begins, the indicator may stop responding correctly. If this happens, simply Alt+Tab out of the game and back in to restore it.This issue is purely cosmetic. It does not affect voice chat itself, whether other players can hear you, or whether monsters are able to hear and react to your voice.Weapons & InventoryFixed ca...Read full article on Community Announcements (AllbaseDumpledore)Patch NotesOfficial
Update 0.5.4 - Weapons, Enemy AI, World Improvements & Multiplayer Fixes
Hello, dear players!Over the past month, we have focused on expanding combat, improving enemy behavior, polishing the Main Forest, and fixing several multiplayer and interface issues.This update brings the game to Early Access 0.5.4, Build 168.Weapons and CombatAdded and integrated the sawed-off shotgun and machete.Added shotgun ammunition, inventory entries, world pickups, icons, and loot distribution.Introduced a new melee combat system with randomized attack animations, stamina consumption, hit detection, impact sounds, effects, and camera shake.Made firearm hit detection server-authoritative for more reliable shooting in multiplayer.Added separate accuracy settings for hip fire and aiming down sights.Improved shotgun pellet distribution and damage calculation.Added surface-specific bullet impacts, including particles, sounds, and decals.Added muzzle flashes, tracers, shell ejection, and new weapon sound effects.Improved first-person weapon alignment while aiming down sights.Added empty and tactical reload variants.Fixed automatic reload behavior and several cases where firing or reloading could become temporarily blocked.Fixed remote weapon animations and prevented duplicate effects or animation events.Reduced friendly-fire damage between players.Improved weapon noise and damage reporting so enemies can react more consistently.Improved the flare gun, its animations, projectile behavior, effects, and multiplayer handling.Fixed world pickup sounds for other players in multiplayer.EnemiesReworked and optimized behavior trees for all zombie variants and the Statue enemy.Improved enemy reactions to sight, sound, and damage.Reduced unnecessary per-frame AI processing.Fixed zombie collision and improved weapon hit detection against enemy bodies.Fixed a Statue enemy runtime error triggered by physical animation after mine explosions.Adjusted the Statue enemy's balance by reducing its sight and hearing ranges and lowering its chase speed.Added dedicated navigation blocke...Read full article on Community Announcements (AllbaseDumpledore)Patch NotesOfficial
Hotfix 0.5.1.4 — Multiplayer Fix
Hello everyone!We’ve released Hotfix 0.5.1.4 to fix the multiplayer issue that appeared after the latest update.The issue could cause sessions to display 9999 ms ping and prevent players from connecting properly.Multiplayer should now be working normally again.Thank you to everyone who reported the issue, and sorry for the inconvenience!Read full article on Community Announcements (AllbaseDumpledore)Patch NotesOfficial
Update 0.5.1 — Stability & Technical Improvements
Update 0.5.1 brings one of the largest technical changes to BodyRecords since its Early Access release.The game has been fully migrated to Unreal Engine 5.7, along with major updates to multiplayer networking, world streaming, physics, and several core gameplay systems.Most of these changes happen behind the scenes, but their goal is simple: improve overall stability and provide a stronger foundation for future updates.Engine UpgradeBodyRecords has been migrated from Unreal Engine 5.4 to Unreal Engine 5.7.The newer engine version includes numerous improvements and fixes in areas heavily used by the game, including:World streaming and World PartitionPhysics simulationMultiplayer networking and replicationMemory and object lifecycle handlingGeneral engine stabilityThe migration also addresses several long-standing sources of rare crashes that could occur during longer gameplay and multiplayer sessions.Multiplayer & NetworkingThe Steam multiplayer integration has been updated and the game's network configuration has been reworked to use the current recommended setup.These changes are intended to improve session stability and eliminate several potential causes of network-related crashes.The underlying networking setup has changed significantly, while the way players create, join and play multiplayer sessions remains the same.World Streaming & StabilityA large portion of the game's world streaming systems has been updated as part of the migration.World Partition, HLOD, landscape-related systems and several other parts of the open world have been adapted to the newer engine version.The update also includes engine-side improvements related to physics and network replication while parts of the world are being loaded and unloaded — areas that were responsible for some of the rare host-side crashes reported in previous versions.Gameplay CompatibilityMoving the entire project to a newer engine version required a number of gameplay systems to be reviewed and adjusted.Several in...Read full article on Community Announcements (AllbaseDumpledore)Patch NotesOfficial
Hotfix 0.4.4 — Stability and Balance Improvements
Hello, survivors!We are continuing to investigate and address the crash reports submitted by players. This update includes additional improvements to several gameplay systems that could potentially cause replication inconsistencies and lead to host-side crashes.Stability ImprovementsThe following systems and entities have been revised:Player characterLandminesLoot containersEnemy ManagerThe freezing mechanic used by the Doll monsterThese changes improve network synchronization and reduce the risk of host-side stability issues during gameplay.Balance ChangesReduced the number of monsters appearing during raids.Increased fuel canister capacity from 5 to 10 units.Reduced the battery drain rate of the headlamp.Additional ChangesAdjusted rock placement on slopes, reducing the overall number of rocks.Fixed the draw distance of road sections. Previously, some road segments were not being properly culled at a distance.Thank you to everyone who continues to submit crash reports and share feedback. Your reports help us identify problematic systems and improve the stability and overall balance of the game.Read full article on Community Announcements (AllbaseDumpledore)






