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Project SJHG

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Work In Progress trailerWatch trailer on Steam ↗

Project SJHG

벽광 · Published by 벽광

2 user reviews — 100% positive (2 reviews)

Last updated 29 Sept 2026

The Journey to Restore the Distorted Time and Space

Early AccessDJCTQ 12

£8.50

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.509 Oct 2026

Action, Indie, RPG, Early Access · 2024 · More £5 - £15 games

Venture into the early access phase of Project SJHG, an indie RPG that challenges you to restore order in a chaotic universe. Developed by 벽광, this 2024 release combines action and narrative to create a unique experience.

About this game

We would like to thank Haetae for allowing us to use their characters and artwork.

The minimum system requirements also include an AMD Ryzen 5 2600 processor and a DirectX 12-compatible graphics card equivalent to or better than the NVIDIA GeForce RTX 2060.

About This Game

Journey Across Distorted Realms and Face Formidable Foes

Project SJHG is a 3D Souls-like action RPG set in a world where humans and beastfolk coexist.

Combine Spirits with Divine Power Orbs to develop your combat build,

then venture into realms connected through fractures in space and time.

A Journey to Restore Distorted Space and Time

Mysterious rifts have appeared across once-peaceful mountains and villages.

Different places, time periods, and even fragments of other worlds have begun to merge.

Those caught in the distortion have lost any way to return home.

As a Mountain God, you must venture beyond the rifts to reclaim your lost power and uncover the cause of the distortion.

Explore regions with their own stories, defeat powerful bosses, and restore a world falling apart.

Realms Colliding Beyond the Rifts

Beyond the rifts, different environments and inhabitants have been drawn together and forced into conflict.

Explore each region, discover what happened there, and search for clues left behind within the distorted world.

This area is currently in development.

This area is currently in development.

Combat That Expands as You Progress

Continue exploring and fighting to acquire new powers and combat options.

Equip abilities and Shards to your Divine Power Orbs.

Shards can provide a variety of traits that alter the way you fight.

Develop a build that suits you by modifying damage, defense, resource recovery, dodging, action speed, status effects, and other combat properties.

Formidable Enemies and Bosses

Each region is inhabited by enemies shaped by its environment and story.

Bosses feature attack patterns and combat flows distinct from ordinary enemies.

Study their movements, adjust your build, and overcome powerful foes through repeated attempts.

A Place to Return To

Some of the people you encounter during your journey will eventually join you at your hub.

Help stranded merchants find safety or recover the tools required by a blacksmith to unlock new services.

Prepare for your next expedition through equipment enhancement, elemental infusion, crystal Tuning, ability and Shard purchases, and the exchange of boss trophies.

As more people gather, the hub gradually develops into a place where travelers can take shelter and prepare for the journey ahead.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64bit
  • Processor: Ryzen 2600
  • Memory: 16 GB RAM
  • Graphics: GTX 3060
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64bit
  • Processor: TBD
  • Memory: 16 GB RAM
  • Graphics: GTX 4060
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 128 GB available space

Supported Languages

English, Korean

Latest news

  • Patch NotesOfficial

    Hub Rework & Graphics Update

    Hello, everyone. We’re pleased to share the details of our latest update.Title Screen UpdateThe title screen has been updated to feature the new village scenery.A new title screen intro sequence has also been added.Village ReworkThe overall terrain and layout of the village have been redesigned.Village NPCs will now move around different parts of the hub.A new guidance sequence has been added to show players where to go when entering the village for the first time.The player’s starting location has also been adjusted to match the new village layout.Performance ImprovementsPerformance has been improved for objects, AI, and Niagara effects in certain areas.Overall performance in the desert region has also been improved.Graphics Preset ImprovementsGraphics presets have been adjusted to reduce settings that were previously applied too aggressively.HDR SupportHDR output is now available on displays that support HDR.An HDR brightness setting has also been added.BGM UpdateA new BGM track has been added for the Elder Ent.Bug FixesFixed an issue where drag-and-drop actions could cause the game to crash.Fixed an issue where drag-and-drop would occasionally fail to work in the shop UI.Fixed an issue where attack follow-ups after dodging would fail due to a timing problem introduced by a system change.Fixed an issue where traits that were no longer in use could continue occupying memory.Fixed an issue where water-related objects could occasionally disappear after moving between regions.Fixed an issue where a character’s HP could become negative during the game shutdown process.Fixed an issue where certain invisible objects could interfere with Backstab.Other ChangesImproved fall prevention for NPCs and AI.In the next update, we plan to introduce a new region connecting the Twisted Forest and the village.We are currently aiming to complete it before September.Thank you.Email: bu30808dev@gmail.comDiscord(KR): https://discord.gg/NJ7PfuR5fV
    Read full article on Community Announcements (벽광)
  • Patch NotesOfficial

    Twisted Forest Rework - Hotfix #1

    Bug FixesFixed an issue where duplicated abilities within internal systems could continue occupying memory.Fixed an issue where the player could become unresponsive after using normal or heavy attacks while in Fury Mode.Added the missing animation replacement for the Sprint → Heavy Attack combo.MiscellaneousNormal and Heavy Attacks now utilize Motion Warping.
    Read full article on Community Announcements (벽광)
  • Patch NotesOfficial

    Major Update: Twisted Forest Rework

    Important NoticeDue to internal structural changes, previous save files are no longer compatible with this update.Please start a new save after updating.Hello everyone,Originally, we planned to release a single large update after all rework efforts had been completed. However, we realized that this approach would significantly extend the development timeline.As a result, we have decided to release updates incrementally as each area reaches a playable state.This update focuses on the reworked Twisted Forest, along with new enemies, boss improvements, gameplay system updates, optimization work, and a large number of bug fixes.Twisted Forest ReworkThe centerpiece of this update is the complete rework of the Twisted Forest region.The overall structure of the area has been redesigned from the ground up, including major changes to the mine sections and several surrounding zones.To improve exploration flow, save points, portals, NPC placements, and item placements have also been adjusted.Parts of the tutorial area and the Rift have also been updated to match the new progression structure.DetailsRedesigned the overall Twisted Forest layoutReworked mine areasAdded new trapsAdded hidden wallsRepositioned save pointsAdjusted portal locationsUpdated NPC and item placementsReworked portions of the tutorial areaUpdated the Rift's visual designImproved Rift portal structureReworked PCG-based environmental placementReplaced various environmental objectsNew Enemies & AI ImprovementsSeveral new enemies have been added, while existing creatures have received new assets, animations, and behavior updates.Ore ParasiteA new enemy found throughout the Twisted Forest.These creatures tend to inhabit dark areas near glowing ore deposits and are capable of interacting with one another during combat.Rumors suggest that certain variants are far more aggressive than others.BearThe previous bear has been replaced with a new asset set.New animations and combat behaviors have been implemented.StagA ...
    Read full article on Community Announcements (벽광)
  • Patch NotesOfficial

    May Development Update

    Hello everyone,Here’s a summary of the recent development progress.Please note that this is not a major update patch. The following features and changes are still in development and may change before release.Combat & Gameplay ImprovementsRecently, development has been focused on improving combat feel, control responsiveness, and the overall gameplay experience.Fury System ImprovementsImproved Fury mode animations and chaining behaviorAdded HP recovery when landing attacks during Fury modeAdjusted Fury gauge gain balanceImproved dodge chaining during Fury modeGuard & Backstab ImprovementsGuard can now block projectiles and charge attacksFixed multiple SP-related issuesFixed super armor issues occurring after BackstabsCombat Control ImprovementsImproved dodge input responsivenessReduced excessive character launches on slopesAdjusted knockback and hit rangesBoss & AI ImprovementsTroll Boss ImprovementsThe Troll boss continues to receive updates and adjustments.Added a new leap attack patternImproved player tracking during telegraphed attacksAdjusted attack timing and hit detectionImproved poison-related patterns and visual effectsFixed various reset, animation, and behavior issuesAI ImprovementsImproved pathfinding and movement stabilityImproved frozen-state handlingAdded proper ability failure handlingFixed behavior tree issues in certain situationsNew EnemyA new enemy, the Ore Parasite, has been added.Special linking behavior with nearby unitsAdded a subtype that attaches itself to the playerAdded self-destruct and dodge-based interactionsLevel Design & EnvironmentWork on reworking existing areas and improving environments is still ongoing.Environment & PCGImproved PCG generation logic and stabilityFixed duplicate spawning issuesAdded spline-based random placement toolsImproved distant environment rendering and HLOD behaviorVisual ImprovementsUpdated crystal colors to make progression routes easier to recognizeAdded weather reactions to some hub objectsDestructible O...
    Read full article on Community Announcements (벽광)
  • AnnouncementsOfficial

    April Development Progress

    Hello,Here’s a summary of the development progress for April.※ This is not a full update. These are features currently in development, and some may change or may not be included in the final game.Combat & System ImprovementsImprovements to the Fury systemFixed issues with animation states and transitionsApplied UpperBody-based animation blending for smoother movement during attacksAdded visual effects when entering Fury modeIncreased kick attack range and adjusted related effectsAdjusted balance for Hybrid damageFixed issues where some abilities would not end properlyFixed cases where abilities could not be used under certain buffsBoss & AITroll BossFixed issues where certain patterns would not triggerImproved behavior logicFixed missing damage for the Forest Golem BerserkerAI improvementsFixed issues with AI state recovery after player death or restingPrevented unintended AI behavior during loadingLevel Design & WorldOngoing rework of existing levelsImprovements to PCG-based environment generationSlope-based placementReduced overlapping and excessive clusteringTransition area improvementsAdded structures to allow smoother level streamingFixed falling issues near portal areasUI / UX ImprovementsReworked tooltip systemTooltips are now scrollableNo longer block other UI elementsFixed missing description issuesVisual & EffectsAdded freeze material effects to all charactersImproved some ability visuals (including dithering)Adjusted post-process settings in the mine areaInput & StabilityInput system improvementsImproved input handling stability and responsivenessBetter handling of complex input combinationsVarious bug fixes and stability improvementsRespawn and dissolve-related issuesPackaging build issuesProjectile, collision, and effect-related bugsAudioFixed boss BGM issues and integrated FMOD playbackGeneral audio improvementsOtherPreparing a build for PlayX4 showcase submissionGeneral UI and resource cleanupPreview VideoHere’s a preview of the showcase build current...
    Read full article on Community Announcements (벽광)

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