
Screenshots

Watch trailer on Steam ↗EASOAR
Cat Yard Games · Published by Cat Yard Games
Content notice: The game has heavy depictions of violence and gore that people may find disturbing. There are also implied references of self-harm and addiction through dialogue and descriptive text.
Positive — 100% positive (25 reviews)
Last updated 29 Sept 2026
The Easoar Corporation has made a horrible discovery, spreading the unending potential of Innaturum weaponry. Radicalize as a wildslinger in this fast-paced, action platformer, RPG. Lay waste as you mix and match all manners of weaponry, becoming a true force of Innature!
£8.50
Lowest price we've ever recorded
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Price history
Action, Indie, RPG, Early Access · 2025 · More £5 - £15 games
Embark on a thrilling adventure where you radicalize as a wildslinger, blending unique weapons in this intense early access action RPG. Created by Cat Yard Games, explore the dynamic world of EASOAR, set for release in 2025.
About this game
EASOAR is heavily inspired by certain 2D action platormers from the SNES era of gaming. With a focus on build variety and customisation with fast-paced action.
Side-scrolling action with addicting gameplay. Climb up walls, jump over the heads of enemies and dash your way around like you're fresh out of hospital.
Demanding difficulty that has you fight tooth-and-nail in order to achieve victory, as a result of skill or well chosen build creation.
Become a master-of-arms as you purchase and stumble upon a vast array of weaponry to suit any playstyle you demand.
Witness surreal landscapes and fight horrible creations as a result of the innaturums, whether intentionally designed or not...
Explore the vast array of build progression and customisation as you stare at stat screens for 30 minutes in order to get that 10% extra damage to achieve perfection.
Replayability is encouraged
Innaturums:
You choose what kind of maniac wildslinger you are. But which innaturus power will you harness in your revolt against the Easoar Corporation?
COFFIN [CF]
Pure power and traps, destroy everything with purple bass and leave nothing in your wake.BOLIDE [BO]
Buffs and healing, melt machinery with the power of bubbles and become a regenerating monster.ALDER [AL]
Debuffs and Summoning, become a commander over machines and a herald of suffering with cyan radiation.
Customisation:
Equip a miriad of different weapons, bombs, dashes and augments. Literally just any junk you find on the ground. Make sure to dress your best, wildslingers have standards after all.
Weapons: Two can be equipped at once and can be swapped between. Wield Assault Rifles, Revolvers, Flamethrowers, Swords, Miniguns that fire waves of orange, carbonated bubbles!
Trinkets: Items with limited uses that replenish at checkpoints, plan their usage accordingly. They are everything, such as: Bombs, Throwing Knives, Throwing Axes, Robot Summons, Plant Seeds, Soda Cans, Mini-Volcanoes, Vials of Various, Sinister Goo.
Augments: Powerful stat upgrades that all require different space requirements in order to fit into your build. How you use their synergies with eachother is how you become unstoppable.
Dashes: Movement upgrades that can either be passive or activated when dashing in mid-air. Dance around your foes or dash straight through them.
Stat Upgrades:
Weapons can be upgraded using materials found in levels. Stats can be increased to raise your affinity with a certain Innaturums, other stats like your maximum health or how many trinkets can be held at once.
Use every tool at your disposal to fight against Easoar and become a true force of innature!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 and above
- Processor: 1.2 ghz
- Memory: 4 GB RAM
- Graphics: 512 mb video memory
- DirectX: Version 10
- Storage: 2 GB available space
- Additional Notes: Plenty of optimization will need to be done down the road. Let me know if any other devices have trouble running this game.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
EASOAR Patch - 1.8.0
Hey fellas So I recently figured out how to recompile all of EASOAR into C++ instead of it being Gamemaker Language Code which apparently increases performance by a significant amount.Have a go at the game, it should work all fine. Hopefully the better framerate is noticeable, though it's certainly going to get a code overhaul down the line to make sure everything is re-coded properly.Read full article on Community Announcements (Gizzmo)Patch NotesOfficial
EASOAR Patch - 1.7.3
Hey fellas More updates that fix stuff, you get the idea...Patch Notes:Fixed level stats being tracked even while outside of the level, like taking damage in the arenaMade the cosmedal par times for levels a bit more generousFixed being able to climb ladders while the player’s movement was disabledFixed Darkmatter enemies not counting in the list of unique enemy killsAdded a new Augment which assists with keeping track of unique enemy kills by popular demandRead full article on Community Announcements (Gizzmo)Patch NotesOfficial
EASOAR Patch - 1.7.2
Hey fellas Seems a couple of you are invested in the Cosmedal mechanic for beating levels with high efficiency, which is fantastic to hear! However you guys have pointed out some issues that I'm going to fix so the experience with some high level gaming isn't inconsistent or unfair.Patch Notes:Potentially fixed being able to kill the Gimwormous that appears as a stage hazard (You might be able to kill it still, somehow. You guys are clever)Fixed the enemy par for Whittle Road to be possibleFixed the enemy par for Fizzing Foundry to be possibleIf you someone exceed the enemy par, you still get the highest medal (It happens)The cutscene of discovering Cartier’s location in Croissance City Part 2 is now skippableFixed enemy kill counter sometimes increasing when killing respawned enemies that were previously already killedRead full article on Community Announcements (Gizzmo)Patch NotesOfficial
EASOAR Patch - 1.7.1
Hey fellasI think I figured out a way to fix some of the memory leaks. It was an issue where a ton of new variables were contantly being created which would go on forever... So yeah... Whoops. HOPEFULLY everything should be working just the same, but a little better.Patch Notes:Fixed Radiant Glass Blade not changing hueRemoved Bookmark prompt appearing when entering the SandpitFixed misplaced tile in Fizzing FoundryAdded a new augment to be sold from the Confectionist called "Memory Leak" in spirit with the updateFixed Cosmedal counter appearing on the Kiosk vendor, blocking Boss Data countOptimisation:Reduced a lot of new variable creations in the code which may help the fight against the memory leak problemRead full article on Community Announcements (Gizzmo)AnnouncementsOfficial
Slowdown/Lag Fix
Hey fellas I've seen a couple of players having issues with slowdown and bad framerate and I believe I have a temporary solution before I eventually get deep within the code to figure out the issue. Memory Leaks. Memory Leaks are everywhere it seems. If you're getting poor framerate, exit to the title screen and re-enter the game. It's a pain, but it should fix those issues for the time being. If that doesn't work, try restarting the game entirely. So sorry for these code related issues. Clearly this is my first game and so my coding stills are a bit...lackluster, but I swear I'll get these fixed so the EASOAR gaming can continue!Read full article on Community Announcements (Gizzmo)






