Skip to content
Geeky Alien
The Bewildering Basilica of the Bishop of Bobtown

Screenshots

The Bewildering Basilica of the Bishop of Bobtown screenshot 1
Early Access trailer 1 trailerWatch trailer on Steam ↗

The Bewildering Basilica of the Bishop of Bobtown

Matrix Goat Studios · Published by Matrix Goat Studios

1 user reviews — 100% positive (1 reviews) · 5 achievements

Last updated 29 Sept 2026

The Bewildering Basilica of the Bishop of Bobtown is a deckbuilding, tactical roguelike focusing on controlling the battlefield and getting your units close enough to the enemy commander to kill them while defending your own leaders. Summon units and wield skills to protect them to defeat your foes!

Early AccessDJCTQ 10

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.299 Oct 2026

Indie, Strategy, Early Access · 2024 · More under £5 games

Navigate the strategic challenges of The Bewildering Basilica of the Bishop of Bobtown, where you'll command units and use skills to outmaneuver foes. Dive into early access with Matrix Goat Studios' unique blend of deckbuilding and tactical combat.

About this game

The Bewildering Basilica of the Bishop of Bobtown is a deckbuilding, tactical roguelike focusing on controlling the battlefield and getting your units close enough to the enemy commander to kill them while defending your own leaders. Summon units and wield skills to protect them to defeat your foes!

The Bishop of Bobtown has lost his mind and foul magics spread from the great Basilica. The enemies are many and you are few. Gather your allies and quell the darkness that has risen around mighty figures across the land and recruit them to your side. When you are strong enough (and when i have put it in the game) march on the Basilica itself and end this madness at its source.

Features

  • Modular Deckbuilding: Choose two heroes per run each with their own starting decks, card pools and powers to find creating huge variations between runs.

  • Semi roguelike adventures: Adventure paths feature predetermined themed enemies and powers while maintaining roguelike deckbuilding, powers and events.

  • Customisable Runs: Adventures come with many options to customise the level difficulty and desired experience helping to ensure that each run feels unique.

Upcoming Features

  • The Bewildering Basilica: The Bewildering Basilica itself will be a fully roguelike adventure containing enemies and powers from all other adventures as well as some unique to the Basilica

  • A Story: As development continues I will be adding more lore and an actual story to the game (This will be skippable if that's not your thing)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: windows 7
  • Processor: x86_32 CPU with SSE2 instructions, any x86_64 CPU, ARMv8 CPU
  • Memory: 2 MB RAM
  • Graphics: Integrated graphics with full OpenGL 3.3 support
  • Storage: 1 GB available space

Supported Languages

English, French

Latest news

  • Patch NotesOfficial

    Hotfix

    Corrected a localization error
    Read full article on Community Announcements (matrixgoatstudios)
  • Patch NotesOfficial

    V 0.2.2

    New Content Added tutorial Balance Changes Lowered starting health Quality of life changes Made space bar opens the map side panel, presses side panel button and hides step popup to allow for faster navigation on the map Made space bar ends fight when end fight button is showing Bug fixes Fixed issue caused by a multi attacking unit moving or dying inbetween attacks Fixed issue that would cause the autopass feature to pass during card effects
    Read full article on Community Announcements (matrixgoatstudios)
  • Patch NotesOfficial

    V0.2.1 Patch Notes

    New Content added stunned keyword added activated abilities to some units (Sniper,Fletcher,Drummer,Recruitment Tent,Champion,Armorer,Squad Leader,Scout,Archer,Sergeant) added the ability to rearrange talents to charge trigger order added new trinket that protects against the first stun each turn Balance Changes changed dark cave event so rarer units are more likely to survive Recruitment tent cost 2 -> 3 Changed shop prices Quality of life changes Added highlight to show which cards card be played Added visual indicator if you try to play a can you can't afford Added highlight to end turn button when no more actions can be taken Added option to automatically end turn when no more actions can be taken Increased move animation speed When starting new runs the previous difficulty settings will be the default instead of reverting to easy Made foresight the default in fight deck view if available Made conditional talents pulse when condition is met (eg: Patient when you passed the last turn without playing a card) Added windowed fullscreen option Talent bar can now handle having too many talents Added confirmation to return to menu and quit buttons Bug fixes Fixed bug where the changing light event could turn cards into thing other than units Removed n from keyword explainer text that shouldn't have it Fixed an issue that could prevent game from launching Fixed shops regenerating if reopened Fixed a soft lock that could occure if the turn is ended while dragging a card Fixed let chaos reign not working as intended Fixed a problem with the chaotic mind talent that caused a soft lock other Added animation when buying things at a shop
    Read full article on Community Announcements (matrixgoatstudios)
  • AnnouncementsOfficial

    V 0.2

    V 0.2 Patch Notes New Talents New event system Map rework
    Read full article on Community Announcements (matrixgoatstudios)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.