
Screenshots

Watch trailer on Steam ↗Blades of Mirage
Agate · Published by Red Dunes Games
Last updated 29 Sept 2026
Face mythical legends in a Southeast Asia-inspired world action-adventure soulslike. Build your playstyle through combination of weapon and runes, choose your best experience then explore ancient realm of brightlands, confront corrupted guardians, and solve intricate puzzles to uncover the truth
Action, Adventure, RPG · More free games
Embark on a journey through the ancient realm of Blades of Mirage, where you'll face corrupted guardians and build your playstyle using weapons and runes. Explore the brightlands and uncover secrets in this soulslike adventure from Agate.
About this game
Shape Your Combat Path
As Mira, your survival relies on total weapon mastery. Combine distinct weapon classes to create unique combos and customize your loadout with powerful runes. Master precise skill execution, calculated timing, and absolute commitment to every strike and dodge.
Discover the World of Legends
Journey through stylized landscapes inspired by Southeast Asian archipelagos and mythologies. Carve your way through lush jungles, winding rivers, dark caves, and active volcanoes as you try to find ancient ruins that hold sacred relics and the secrets of forgotten tribes.
Confront the Corrupted Guardians
Every boss encounter is a punishing test of skill and resilience. Face mythical legends guarding sacred relics, where a single misstep can prove fatal. Learn their attacks and adapt your playstyle to counter them. Your victory comes from calculated timing and strategic use of your chosen runes and skills.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64bit
- Processor: Intel Core i5 1030 2.50 GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 or similar
- DirectX: Version 12
- Storage: 4 GB available space
Recommended
- OS: Windows 10 64bit
- Processor: Intel Core i7 13620H
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 or similar
- DirectX: Version 12
- Storage: 4 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Blades of Mirage Patch Update 0.2.20
We’ve just pushed a new demo update for Blades of Mirage! Thank you again to everyone who played and shared feedback. Your input helps us make the experience sharper and more immersive.Based on your suggestions, here are minor improvements included in this build:Sword sound effect update: More attempt to add more impact on sword swing effect.Blink visual when taking damage: Clearer visual cue when Mira gets hit.Weapon water trail effect: Added a fluid trail to enhance weapon swings.Xbox icon guide fix: Tutorial now correctly shows keyboard prompts when using keyboard.Tab navigation fix: Left and right tab navigation now works properly.These changes aim to make combat more responsive and the overall demo experience smoother.Read full article on Community Announcements (andhika.widya)AnnouncementsOfficial
Blades of Mirage Demo is Now Available!
The Blades of Mirage Demo is now live! Play as Mira and explore the game with two distinct difficulty modes that best suit your playstyle: Casual: Start with powerful runes that grant extra health and flexible combat mechanics, including cancelling attack animations with the dodge button. Challenging: Focus on tactical, souls-like challenge. Features strict attack commitments and uncompromising combat timing. Incorporating feedback from our recent playtest, this demo features quality-of-life updates and balance tweaks, including: Multiple playthrough slotsEnhanced audio & SFX Weapons and runes tutorial Combat rebalancing: Reworked burn debuff mechanics and adjusted passive rune values Bug fixes (missing BGM, enemy HP values, hitbox accuracy) Revamped UI, menus, and maps Experience an action-adventure game infused with precision, souls-like combat in a Southeast Asia-inspired world!Read full article on Community Announcements (andhika.widya)AnnouncementsOfficial
Join the Blades of Mirage Playtest: Feel the Combat & Race the Clock!
The time has come! We are thrilled to invite you to our Steam Playtest from 6th July 2026 to 20th July 2026. This is your chance to get an early look at Mira’s world and help us shape the future of Blades of Mirage. What to expect in this playtest: ☑️ Choose Your Weapon Experiment with three distinct weapons: Sword, Hammer, and Bow. ☑️ Rune Customization Mix and match your runes and turn Mira into a destructive force of nature or a resilient warrior capable of withstanding the toughest hits. ☑️ Test Your Skill Face challenging enemies and check your performance with the End-of-Playtest Timer. Can you claim the fastest time? How to Join? For those who haven’t requested access yet:Head over to our Steam Store Page.Find the Join the Blades of Mirage Playtest box and click Join the Playtest.Wait a moment, then hit Play Now.Install the game, and Blades of Mirage Playtest will appear in your Steam library ready to play.For those who already requested access:Check your Steam library or your email notification to download the build.Once installed, launch directly from Steam and start playing.We can’t wait to see your wildest combat clips, rune layouts, and your fastest clear times! Stay Connected: - https://bladesofmirage.agate.id - Blades of Mirage (@bladesofmirage) on X- Join the Blades of Mirage Discord Server! Until next time!Read full article on Community Announcements (andhika.widya)AnnouncementsOfficial
A Look Inside the Blades of Mirage Soundtrack
A Global Collaboration The team behind Blades of Mirage bridges local talent with global expertise. By blending authentic Indonesian perspectives with international creative insights, we’ve been able to craft a truly complete and multifaceted experience. To shape the game’s audio identity, we partnered with renowned composers Kristofer Eng and Martin Barreby, the co-founders of House of Elias. They are the masterminds behind Elias, a powerful and adaptive video game music engine. Furthermore, Kristofer’s impressive portfolio includes composing for the critically acclaimed Game of the Year winner, It Takes Two. How the Partnership Began Our journey together started at the Nordic Game Conference. What began as casual conversations about potential collaboration opportunities quickly evolved into a shared vision for Blades of Mirage. For Kristofer and Martin, it wasn’t just that the project itself was interesting, they were drawn to the studio's infectious optimism, and the distinct creative direction Agate was pursuing. It was a vision they knew they wanted to be a part of. A Deep Dive with Kristofer & Martin “Warm, adventurous, curious” and “Colorful, inviting, adaptive.” Those are the three words chosen by our brilliant composers to describe the world of Blades of Mirage. Q: How do you define what kind of music is suitable for Blades of Mirage? Kristofer: It’s a delicate balance between authentic traditional music, a “larger-than-life” blockbuster orchestra, and even some of our own Scandinavian influences. When you start the game, you will instantly feel like you are somewhere in Southeast Asia. As the gameplay progresses, the music evolves to allow new takes on that sound, leaving room for everything from sweeping orchestral movements to raw, heavy metal guitars. Martin: The glorious anime-inspired art style gave me a wonderful opportunity to draw inspiration from many of my favorite games, movies, and series. The colorful world that Mira explores blends beautiful...Read full article on Community Announcements (andhika.widya)AnnouncementsOfficial
Dev Blog #1: Defining Mira and her World
Welcome to our very first developer blog for Blades of Mirage. We are excited to talk about our project. Our goal with these updates is to let you see the heart and soul we’re pouring into this project, so you can fall in love with Mira’s world just as much as we have. Every great journey needs a compelling hero. Meet Mira, a young woman driven by an abundant curiosity and a restless spirit. In designing her, we focused heavily on her expressions and hairstyle to reflect her "eager-to-explore" personality. Her attire is inspired by the Hindu-Buddhist influences across Southeast Asia. We combined these historical elements into a unique, original aesthetic. From the intricate patterns of her clothing to the accessories she wears, every detail represents the rich heritage that defines her world. The Tale of a Fallen World Mira’s story begins during her preparation for her Coming-of-Age ritual in her village. What should have been a celebration of her adulthood becomes a nightmare as a mysterious force raids her village and abducts her loved one, forcing her into a desperate quest for rescue. Outside the safety of her village, Mira finds a realm infected by a corrupting Fire Deity, turning peaceful inhabitants into mindless aggressors. Now she must face corrupted humanoids and wild animals that have been unnaturally armed and armored. The corruption runs even deeper. Mira must also confront and ‘cure’ powerful guardians inspired by Southeast Asian mythologies and creatures, such as Utan, Barong, or the giant Kelabang (Centipede). To save her world, Mira must find a way to vanquish these fallen protectors. Crafting Fast-Paced Isometric Combat and Unique Puzzles As an Action-Adventure title, choosing the right perspective was crucial. We feel that the Isometric POV provides a clear birds-eye view to dodge incoming threats and outmaneuver the hordes attacking from all sides while ensuring you don't miss a single detail of our hand-crafted world. This wider visibility is es...Read full article on Community Announcements (andhika.widya)






