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Deep Space Cache

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Deep Space Cache

Monu · Published by Monu

Very Positive — 91% positive (896 reviews) · 2 achievements

Last updated 29 Sept 2026

Deep Space Cache is a short & simple semi-idle bullet heaven incremental asteroid miner game.

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£0.89

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £0.89 · Highest: £0.8911 Oct 2026

Indie, Strategy, Casual · 2024 · More under £5 games

Dive into the role of a space miner in Deep Space Cache, where strategic asteroid mining meets casual gameplay. Developed by Monu, this 2024 indie title offers a simple yet engaging semi-idle experience that combines strategy with fun.

About this game

Average Playtime ~1-3 hours

Asteroids are everywhere. Shoot them to collect their resources.

Use resources to upgrade generators.

Convert bits into spaceship augments for more efficient resource collection.

Reach the end.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Storage: 32 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    My second game Keyclash is out today!!

    Hi guys! Wanted to do a mini-announcement. I just recently finished my second game, Keyclash. If you're interested in a simple tower defense roguelike about building on keyboard keys and surviving as long as possible. Then check it out! Use keys as turrets and place them on your keyboard.Purchase perks, upgrades, and buy more keys to build your defense.Unlock perks with the waves earned through playing.Beat every stage in the game. You can find the Steam page here:Thanks again for playing Deep Space Cache
    Read full article on Community Announcements (Monu)
  • Patch NotesOfficial

    Update #22 - Final Update

    Changes include: Added Lasers Added Frenzy bullets Talent tree is entirely visible New reload upgrades That's it for the updates. I might update it silently if there are any bug fixes or performance issues but besides that. That's pretty much it for this game. It's my first game and it shows. I definitely learned a lot from it. In the end, I wanted to make it a simple incremental with some bullet heaven aspects. I like how it turned out now after all the updates. Thanks to everyone for the amazing feedback and to those who decided to play it
    Read full article on Community Announcements (Monu)
  • Patch NotesOfficial

    Update #21 - Content Update

    Changes include: 6 new power-ups that can be earned through a new asteroid Movement Bonus 2x Damage 2x Attack Speed 2x Ability Reloads Max Crit Chance 2x Magnet Range Can no longer see the entire talent tree. It removed that sense of mystery when I made it all visible. Moved around ability upgrades to be earned earlier. This is because I want to add 2 more upgrades to the next content update. Added in reloads for spiral bullets in the attack speed tree. I was thinking about adding in one more achievement as well as enemies to the game but I think that's out of scope for it. There will be one more content update to add two more ability upgrades though.
    Read full article on Community Announcements (Monu)
  • Patch NotesOfficial

    Update #20 - Small changes

    Changes include: Talent tree is now entirely visible from the start. Added critical strikes. Shortened early game bullet lifetime significantly. Asteroid hitboxes are fixed. Sorry about the small amount of changes. I tried cooking some ability upgrades such as a laser beam, 3 different bullet variations, and a giant circle that falls down the screen from the top but nothing really landed. So I decided to upload this small patch for now.
    Read full article on Community Announcements (Monu)
  • Patch NotesOfficial

    Update #19 - Some buffs to ability upgrades + Performance improvement

    Changes include: Increased homing bullet count from 6 -> 12 Increased spiral bullet count from 6 -> 12 Increased rotating bullet count from 24 -> 48 Significant performance improvements. High and low end devices will now clock-in about 60 FPS consistently while harvesting. The total number of asteroids spawned on the screen at once also now adapts to the FPS of the game on your device. This means higher end devices and possibly some lower end devices will be able to spawn more asteroids on screen at once and will adapt according to your system. This should help performance as well as improve gameplay for those who can handle more asteroids at once. Slightly decreased the gradual rise of power loss to make runs a little longer. Hey again. I mentioned to someone that I would most likely stop updating the game. {STEAM_CLAN_IMAGE}/45209175/0cffa8326072ab56eebdc8855ddb7f5bf1a5b920.png Well, I guess I lied because I kind of just want to keep adding to it since it could have a few more upgrades to help out the rough edges. Mostly due to the fact that I published the game prematurely due to a deadline I had set for myself. Some reasons why I'm planning to update this game is because one, I like working on the games I make and want to keep making them better if I can (I just can't help myself from not updating it lol), and two, I can keep working on my other game alongside updating this one since I have some time due to the holiday season so it all works out. Anyways, my goal is to update the talent tree to feature more upgrades and reduce the amount of percent upgrades overall. These upgrades will mostly include stuff that "pop" on the screen. I didn't want any flashing lights in my game which is why the upgrades are tame but I now feel like abilities that somewhat flash all over the place are just generally more fun (probably why casinos are designed like that). So you can expect some upgrades like that in the next update. I'll slowly post updates throughout the next coupl...
    Read full article on Community Announcements (Monu)

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