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DreamEcho

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DreamEcho

HotWaterStudio · Published by HotWaterStudio

Very Positive — 83% positive (447 reviews)

Last updated 29 Sept 2026

"Dream Echoes" is an atypical top-down RogueLite ARPG centered on loot grinding and meta-progression. Explore the dream world, collect "Concepts", and enjoy highly free combinative combat. Upon waking, gather "Memories" to carry some "Concepts" into your next adventure…

DJCTQ 12

£10.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £10.75 · Highest: £10.759 Oct 2026

Action, Adventure, Indie, RPG, Casual · 2026 · More £5 - £15 games

Embark on a dream world adventure where you collect Concepts and Memories to enhance your combat. DreamEcho from HotWaterStudio blends action, adventure, and RPG elements for a casual yet challenging journey.

About this game

Solo full-time grind development in progress! Click the Discord link on the right to join Discord for discussion.

Welcome to the Paradise of Concepts! This game is created by passionate POE fans. There are no specific skill upgrades or fixed combinations in the game; all skills are based on fundamental logic, and all concepts are modular blocks that can be combined freely. How you play is entirely up to the player! The game will continue to update concepts in the future until the Paradise of Concepts is fully constructed!

In every exploration, upon waking from a dream, you can obtain Memories by recording your dreams. This allows you to solidify certain concepts, enabling them to take shape quickly during your next venture into the Dreams!

You can also decorate and refine your Memories in the Home, combining them to strengthen and enhance more powerful Concepts.

Even after you leave the game, your character will continue to acquire various Memories from "reality"! Once the game officially launches, you'll even be able to exchange Memories with your Steam friends! 

You can freely create a class list using the Dream Wish List to craft a build that is uniquely yours, and then share it with other players with just one click. If your Wish List is used by others and receives positive feedback, you can earn additional rewards!

You are an office worker drifting in a big city, and due to your busy job, you no longer have many friends to stay in touch with. After working tirelessly for an unknown number of days, you have a nightmare ----- a very dark, empty, and cold nightmare. In the dream, there is nothing; it feels as if the entire world consists only of you.

Then, a mysterious girl appears. She tells you the story of Dream Echo, a story where everyone's dreams are connected together...

You wake up, half in disbelief, with a vague memory of this event. From then on, every time you fall asleep, you find yourself in that dream home, and she is there waiting for you, ready for you both to embark on adventures in the world of Dream Echo...

System Requirements

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Minimum

Minimum:
  • OS: Windows7 or later
  • Processor: Intel Core i3-3240 (2 * 3400); AMD FX-4300 (4 * 3800)
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VRAM)
  • DirectX: Version 10
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10 or later
  • Processor: Intel Core i5-3470
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1050 (2048 VRAM); Radeon R9 380 (2048 VRAM)
  • Storage: 3 GB available space

Supported Languages

English, Japanese, Simplified Chinese, Russian, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil

Latest news

  • AnnouncementsOfficial

    Dream Echoes — Development Roadmap

    It's been three weeks since 0.1 launched. First off, thank you to everyone who's played — I'm genuinely blown away that so many people showed up for a game I made. That's my biggest motivation.Of course, I also know there's still a lot that isn't polished, or isn't even finished (solo dev, limited bandwidth — man, I wish I had more money.jpg).About update cadence: I've never really liked the "keep players hooked forever" approach. What I'd rather have is: play a version, have your fill, go play other games; and when a big update lands, come back if you're interested. So going forward it'll be season-based, like other Diablo-likes. For now I'll just write up the next step, version 0.2 — not too far ahead.Version 0.2Talent Tree Rework: Free AssemblySwitching to an assembly system: you'll pick 4 different fan-shaped sectors and combine them into one complete talent board. Your talent setup becomes far more free-form, instead of "picking a few nodes that look okay from a fixed set of board layouts."Better CraftingNew auto-crafting sequences: line up your own chain of crafting steps, set your filter conditions, then start one-click auto-crafting until you hit the result you want. Sequences also generate share codes, so other players can reuse the exact same sequence.Buffing Underperforming BuildsPlenty of skills didn't reach their intended strength this season — testing alone, I'm bound to miss things. This time, based on the data you all upload, I'll do a broad round of buffs for underused, underpowered skills to make more playstyles fun.Endgame & Loot-Grind PacingThe broad direction hasn't changed: Rogue early, gradually shifting into loot-grind later. But after actually shipping it, some parts feel off. In 0.2 I'll sharply separate how "Primal Talents" and other abilities are acquired: the later you get, the more reliably you can obtain these experience-defining abilities, so you can put together the combos you want more deliberately. I'll also open up Abyss Mode earl...
    Read full article on Community Announcements (Lonelysnow)
  • Patch NotesOfficial

    0.1.1j Patch Notes

    Fixed a bug where did not take effect in some situations. Fixed some text description display issues. Fixed a bug where did not continue to work correctly after death and resurrection. Fixed a bug where could produce incorrect memories. Fixed a bug where some could produce incorrect memories during synthesis. Fixed a bug that could cause game stuttering.
    Read full article on Community Announcements (Lonelysnow)
  • Patch NotesOfficial

    0.1.1i Patch Notes

    Increased the drop rate of . Now at Difficulty 9, tickets will drop more frequently. Fixed a bug where the effect of was not working. Fixed a bug where the damage of was abnormally too high.
    Read full article on Community Announcements (Lonelysnow)
  • Patch NotesOfficial

    0.1.1h Patch Notes

    The Abyss Corruption Value gameplay has been removed due to a critical bug. We sincerely apologize for the inconvenience. The bug issues that were reverted along with this removal will be fixed in a future update.
    Read full article on Community Announcements (Lonelysnow)
  • Patch NotesOfficial

    0.1.1g Update Patch

    Finally couldn't hold on and got admitted to the hospital. Update frequency will be a bit lower during this period. After I finish clearing this "hospital dungeon", I'll come back and seriously consider making a roadmap. Can't sleep, so let's fix some bugs to calm down (x) Bug Fixes Fixed a bug where during \'s duration, taking damage again did not correctly refresh the duration of Cunning Rabbit. Fixed a bug where added damage might separately determine critical hits, causing abnormal damage feel. Optimized the cooldown of \ and \; now they are the same as regular output skills. Fixed a bug where \ and \ did not correctly use the summoned creature's attributes for calculations. Now the fifth floor of Abyss mode will also spawn \.
    Read full article on Community Announcements (Lonelysnow)

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