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Watch trailer on Steam ↗Umbra Lumen
Opacheco · Published by Opacheco
Positive — 95% positive (19 reviews) · 47 achievements
Last updated 29 Sept 2026
Roguelike Deckbuilder meets puzzle gameplay. Collect tarot cards and mystic items as you face unpredictable events, meet memorable characters, and explore the beyond life. Each run is different, and every decision matters. Will you ascend or fall in this unique turn-based RPG?
£4.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, RPG, Strategy · 2026 · More under £5 games
Embark on a unique journey through Umbra Lumen, where each run presents new tarot-driven puzzles and encounters. Strategize your path to ascendancy as you collect mystic items and face the beyond-life's trials.
About this game

Your tarot cards are literally your future here.
With over 150 cards and endless combinations to shape your deck, no run will ever be the same

Through hundreds of unique dialogues and events, uncover your own story as you learn about the mysteries of life, what comes after death, and the entities that rule both

With 50+ mysterious events, 70+ combat combinations, 140+ relics, and 40+ consumables,
the afterlife ensures that no journey will ever be like the other

Want to know what all of this means? How you ended up here? Your name? I could tell you…
but nothing comes for free. Give me a chance, and I promise you probably won’t regret it.
WE’RE OPEN FOR BUSINESS!! Here are a few testimonials from satisfied clients:

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10, 11
- Processor: 2.0 Ghz
- Memory: 4 GB RAM
- Graphics: 1Gb Video Memory
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Stability Update
https://i.imgur.com/NGKMPEW.png I’ve been focusing on making Umbra Lumen more stable and reliable, especially in rare edge cases that could cause errors or unexpected behavior. Performance & Stability This update includes several improvements to combat flow, tetromino spawning, status effects, visual feedbacks, and UI systems. It also reduces unnecessary allocations, object creation, and repeated searches during gameplay. The main goal is to improve stability and performance, especially on lower-end computers, so the game should now run more consistently for a much wider range of players. Language Flags After some recent feedback, I’ve also decided to add flags to the language selector. Some players were having trouble finding their language because certain names, especially Japanese and Chinese, cannot currently be displayed in their native writing system due to font limitations. About Umbra Lumen I love this game deeply and I have a bunch of ideas for updates I’d love to make in the future (like different game modes and more end-game content), but recently most of my energy has been focused on a new game that is currently in development, and its first demo should be available very soon. That doesn’t mean I’m done with Umbra Lumen. I’ll continue coming back to it whenever there’s interest from the community, whether that means fixes, improvements, or potentially something bigger. I’d definitely love to do more with it. Thank you for playing and for continuing to send feedback! P.S.: Don’t forget to join the Discord community!Read full article on Community Announcements (Opacheco)Patch NotesOfficial
New Ascension-Style Difficulty System
https://i.imgur.com/AlMLbHH.png As more players complete runs and become comfortable with the core mechanics, a new system has been introduced to offer additional challenge and long-term progression. Obsession Burden is a scalable difficulty system that allows you to increase the intensity of your runs. Each level adds new constraints, enemy advantages, or limitations that progressively make survival more difficult. This system is entirely optional and can be selected before starting a new run. Higher levels represent a greater commitment, where each decision matters more and mistakes become increasingly costly. There are currently 13 levels of Obsession Burden available to explore and master. In the future, I’m considering adding a Daily Ranked Run Challenge. Do you think that’s a good idea? I’d love to hear your thoughts and suggestions!Read full article on Community Announcements (Opacheco)Patch NotesOfficial
Game Pacing & QoL Update – Community Requested Features
https://i.imgur.com/ZVclllZ.png With more players exploring Umbra Lumen, a lot of feedback pointed toward pacing and flow during runs. This update adds a few highly requested features to give players more control over their experience: Skip Dialogue Option A new option has been added to skip dialogues entirely. When enabled, dialogues will no longer appear during gameplay, allowing for a much faster run flow. That said, no story is lost. If you choose to re-enable dialogues later, they will resume exactly from where you left off. Game Speed Options You can now adjust the overall game speed. This affects animations, dialogues, events, and general gameplay. This is especially useful for faster-paced runs and speedrunning. Entity Room Tooltips For players still learning the styles of each entity, entity rooms now include tooltips that describe their relic profiles. This should allow for decisions to be more intuitive, especially for newer players or when experimenting with unfamiliar strategies.Read full article on Community Announcements (Opacheco)Patch NotesOfficial
Bug Fix – Turn Softlock
This patch addresses a critical issue where combat would occasionally freeze during the enemy phase. After investigating, I found that the softlock occurred when an enemy was defeated during its own action—like through status effects like Regret or Retaliation. The bug was resolved by stoping the infinite loop if an enemy was destroyed while its action feedback was still playing. I want to thank everyone who has been submitting suggestions and bug reports. With more people playing, we are discovering issues I never even imagined, and I will do my best to ensure the game continues to evolve according to the community's visionRead full article on Community Announcements (Opacheco)Patch NotesOfficial
Balance Changes – Buffing More Strategies
https://i.imgur.com/urNEXTf.png As the number of players has grown, I’ve been able to observe more runs, feedback, and gameplay patterns. One thing became clear: some strategies were performing far above the rest and becoming too dominant. Because of that, this update focuses on strengthening underused options, improving the viability of a wider range of builds, and giving players a bit more room for error during their runs. General Changes Reduced Enemy Health: Some enemies, especially in World 2, had their maximum health reduced by 10–20% Store Price Reduction: Most shop prices reduced by 10 Gold, with "Card Offers" now starting at 60 Gold Player Health:: Starting player health increased by 10, and healing at rest increased from 40% to 60% of max health Card Buffs: Armor Breaker, The Tower, Urya's Blindness, Sick Bite, The Squire, Exposed Wound, Eye for Eye, Closure, Mark of Pain, Remorse, Guilty, Executioner, Aquarius, The Ambush, Herd Behavior, Sword and Shield, Aries, Cancer, Open Guard, The Marksman, Urya Price, Saving Throw, The Chained One, Repentance Relic Buffs: Spiritual Guides, Lumen Totem, Ace of Gold, Crutch, Izanami's Cloud Consumable Buffs: Strange MushroomRead full article on Community Announcements (Opacheco)






