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The Chimera Chronicles: Usurper

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The Chimera Chronicles: Usurper

Armandra Studios LLC · Published by Armandra Studios LLC

Content notice: There are assets that show corpses and bodily decay.

1 user reviews — 0% positive (1 reviews)

Last updated 29 Sept 2026

An ARPG where you can traverse ancient dungeons, choose unique adventurers, and fight against a growing darkness. Please keep in mind that this is game is in pre-alpha and is subject to change.

Early AccessDJCTQ 14

£2.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.29 · Highest: £2.296 Oct 2026

Adventure, RPG, Early Access · 2024 · More under £5 games

Embark on a journey through treacherous ancient dungeons as you craft your own adventurer, battling against encroaching darkness. The Chimera Chronicles: Usurper offers early access adventures from Armandra Studios LLC.

About this game

A curse has been casted on a kingdom, leaving many dead all over the realm, a king gone missing, and other worldly monsters roaming without much resistance.

"The Chimera Chronicles: Usurper" is a multiplayer co-op ARPG set in a world where the player must face down foes of strange origins. There are adventurers of different backgrounds and agendas that are willing to join forces for the sake of defending their world from this new threat.

Here's the following of what you can do and find in The Chimera Chronicles: Usurper:

1. Random generated dungeons (This feature has been removed until further notice)

2. Over 50 weapons (Not all characters share the same weapon type!)

3. Cooking!

4. Variety of skills/abilities

5. 8 different playable characters

6. 3 playable dungeons

7. Trade, chat, or duel other players (This feature has been removed until further notice)

8. Weapon Crafting

**IMPORTANT!**

1. Please be aware that this product is in pre-alpha and will absolutely change based on community feedback - both Discord and Steam.

2. As of now, I have removed multiplayer due to technical issues on my end. This, however, will be worked on during the game's development.

3. If you wish to provide direct feedback, then please be a part of the Discord channel! Though, I will check on the Steam store page from time to time.

4. I am the only person working on this project and I have a lot of ground to cover, and I work full time to provide for my family. If it seems like something is taking too long to get fixed, then now you know ;P

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Intel® Core™ i7-7700 Processor
  • Graphics: Nvidia Geforce Gtx 1660 Super
  • DirectX: Version 11
  • Storage: 21 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • DirectX: Version 12
  • Storage: 21 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    TCCU Roadmap Announcement

    Hello, everyone!It has been some time since I've last posted on here, but I wanted to let you all know that I'm still working on the project and update 0.54 is almost ready. As posted in both Discord and on the discussion page, I had come across a slight issue with my physical RAM not being enough for the almighty UE 5.6 :PWell, in due time, that will be solved! After I fix up my PC, I will need to verify the assets and all that before I start cooking and then packaging. I'm sure that there will be more hiccups along the way, but I'll take care of those ASAP.As shown in the cover image, below is the roadmap for both 2nd and 3rd quarter of 2026. A lot has already been done for 0.54, and there will be some tweaks and touch-ups for the latest map in 0.55.The big issue that I've been trying to solve is the multiplayer, which I believe that a more suited programmer would be able to help out than having to do it myself. So, I'll put that aside until I can pull together a budget.That's all for now, but please stay tuned as I will also be working on the YouTube channel for this game to showoff the characters, skills, and more!
    Read full article on Community Announcements (DariusSlayer)
  • Patch NotesOfficial

    Minor Patch

    I just realized that the healing spells from Milgrir weren't actually healing at all ːtscryingːGot that fixed right quick, but please let me know if there's anything ya'll come across. There's a bit more lighting in Tormin's Tomb, so now it doesn't feel so dark.More fixes and slight changes will be coming in as the weeks go by. As you may, or may not, know is that I'm working full time and have a family to be with. This game is a nice "little" side project that I hope to make turn into my next and final full time focus (with family still being #1, of course:)).If you wish to keep in touch, then feel free to join the Discord channel or post in the Discussions.
    Read full article on Community Announcements (DariusSlayer)
  • Patch NotesOfficial

    0.52 - Animation Fixes

    This bug was a surprise to me, as it didn't turn up while testing. Should be fine now.
    Read full article on Community Announcements (DariusSlayer)
  • Patch NotesOfficial

    Update 0.53

    Hello, everyone!It's been a (long) while since there's been an update and I did state that I would do this whenever multiplayer was ready. However, the focus on getting multiplayer stalled this update to the point where I had to move on without this feature. Multiplayer isn't out of the picture, just put to the side.Build 0.53 NotesFixes:Combat animationsAdded Refraction VFX to playable characters' melee attacksAdded drag and drop VFX to KeysAdded voice SFX to playable characters' skills and spellsWhen used, doors will open according to the type of key usedDoors that should rotate 90 degrees are now able to do soRenamed the "Spawner Name" for the silver/gold pilesAdjusted Health/Mana potion valuesTreasure chests will unload items upon interactionJust about any item can be automatically picked up. This is still WIP.Every weapon and shield before pickup now rotate and are adjustedAlmost every dropped food ingredient rotates, I stopped doing this because it got tedious lol...Every Health/Mana/Stat potion rotates and provides a SFX upon pickupEvery food item rotates and provides a SFX upon pickup (most of which are placeholders)Enemy attack animations slowed downEnemies will display hit animation only when being dealt critical damageGlossary button and feature is WIPFixed Most of Mia's movement animationsPlayers will always be sprinting (No need to hold down Shift key)Redesigned Merchant's Path mapRedesigned Harver Stronghold mapNeed to fix:Tormin's Tomb missing assetsTormin's Tomb fix enemy placementAdd music to Castle Ruins floorsMoving a "leveled up" weapon from inventory to Personal Stash will cause the weapon to lose all levelsMultiplayer still doesn't work >:/
    Read full article on Community Announcements (DariusSlayer)
  • AnnouncementsOfficial

    Build 0.52 is Live!

    Build 0.52 NotesFixed portals. Yay!Fixed items for each chest type so that the key needed to open them is matched as well as the rarity of the items.Created a new quest-giving NPC, "Korve", who has a bone to pick with you.Fixed a couple of Keige's quests so that the enemies are matched with the right dungeon.Enemies can no longer drop keys! You'll have to find each one in the game, but I made sure to have the Bronze Key easy enough to find. You're welcome.Blood/Bone SFX added to both basic 1H and 2H melee attacks.(Placeholder) VFX weapon hit added to both basic 1H and 2H melee attacks.Added (Placeholder) VFX weapon trails to basic 1H and 2H melee attacks.(Placeholder) VFX added to melee skills of the following adventurers: Selene, Folkaar, Sasuke, Feos, Wilvia(Placeholder) VFX added to ranged spells of the following adventurers: Bruix, MiaSkeleton enemies given (Placeholder) VFX to their melee attacks. Skeletons given more attack anims.Moved the widget that contains enemy info accordingly to the height of the enemy.(Placeholder) VFX/SFX for Mia's "Frozen Tomb" skill (which can be unlocked at level 25).(Placeholder) VFX/SFX for Mia's "Blizzard" skill (which can be unlocked at level 50).Known issues:Respawning in Merchants Path map can send you to a random spawner on that map.Loading times is still an ongoing problem as it appears to take longer than usual.Certain attacks can cause the game to stutter when used for the first time.Enemies don't respond accordingly when attacked first.Shader compiler appears to be frozen during its process (but it is still working!)Next build will have (most likely) combat being polished, as I want to make that more fluid and fun.
    Read full article on Community Announcements (DariusSlayer)

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