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Skyward Masters

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Pre-Alpha Visual Update trailerWatch trailer on Steam ↗

Skyward Masters

Trinor Entertainment · Published by Trinor Entertainment · Official site ↗

Last updated 29 Sept 2026

Skyward Masters is a strategic arena FPS inspired by the Bedwars base defense formula, where 4 teams clash on floating islands in fast-paced, action-packed battles. Fight, adapt, and outlast your opponents in dynamic biomes that changes between battles to be the last team standing.

Free to PlayComing SoonDJCTQ 10PvP

Free

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Action, Indie · More free games

Join teams in intense arena fights where strategy meets speed. In Skyward Masters, adapt to ever-changing biomes and outlast opponents across Trinor Entertainment's action-packed multiplayer showdowns.

About this game

Welcome to the Shattered Ruins! 

Above the clouds, 4 teams fight for dominance across floating isles in ever-changing biomes. From the frozen arena of Frostbite to the scorched plateaus of Obsidian, no two battles will be the same. Adapt your tactics on the fly. 

You will need resources to build holobridges to get across the islands faster and to buy better weapons and upgrades. Locate ores and call down miners, but watch out - the enemy team can destroy them and call for their own. 

It's not just about the kill - it's about the objective too. Conquer biome altars to gain temporary team buffs depending on the individual biome. 

In this reimagined Bedwars arena FPS experience, the following awaits you:

  • Arena FPS Movement: Master high-speed dashing, jumping, holobridge building and vertical combat across floating archipelagos. 

  • Tactical Base Defense: Protect your teams core and launch coordinated strikes on enemy territory while having a wide list of team & base upgrades to choose from. 

  • Dynamic Biomes: Each map is generated from a pool of varied environments, from shard forests to crystalline glaciers, each with their own flora and team buffs. You must adapt to win. 

  • Strategic Map Control: Secure key points on the map such as biome altars, center events and higher tier resource nodes to fuel your team's upgrades and fortify their defenses. What will you choose to go for first? And what will your enemy choose?

  • Evolving Arsenal: Upgrade your loadout mid-match, transitioning from standard-issue gear to exotic weaponry by gaining the rarest of resources, Divinium. 

  • From Base Defense to Sudden Death: When your core has been destroyed, you cannot respawn. You might remain alive and clutch out the match, but be careful - use this last chance wisely. 

Skyward Masters is developed together with Peter "dupreeh" Rasmussen; the only 5x Counter-Strike: Global Offensive Major Champion on the planet! He is here to ensure that the core FPS-loop feels crisp and responsive every step of the way. 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: TBD
  • Processor: TBD
  • Graphics: TBD
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 30 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Danish, Finnish, Simplified Chinese, Greek, Dutch, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Spanish - Latin America, Swedish, Thai, Czech, Traditional Chinese, Turkish, Ukrainian, Hungarian, Vietnamese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    August Developer Update

    Summer is over, winter is coming—and development on Skyward Masters continues. Here are a few selected work-in-progress highlights from August.Bridges Built SmarterSo geometrically satisfying...Welcome to the Skyward ASMR Content Branch. Sit back, relax, and watch the hexagonal components of our new conceptual Holo-Bridge system click into place.This is an early look at how bridges may work during the Alpha:Build smarter. Bridge farther.Bridges is definitely one of the Unique Selling Points of Skyward Masters, our version of Minecraft building blocks, where you use Holo-Bridges to go from floating island to island across the Skyward arena of the Shattered Ruins. We need the bridges to look brilliant, since you are going to see them quite a lot, but also, they first and foremost need to be operating smoothly to integrate into the fast-paced movement Arena-shooter. Our 3D-Artist and in-house bridge expert, Martin, has been busy in August working on the Holo-Bridge system and updating it as we get closer to Alpha. Weapons, Armor and Plenty of PolygonsSay hello to the Storm Rifle—the third Alpha weapon revealed alongside the Zephyr Pistol and Cyclone SMG.As Samuel, our 3D Artist, explains:“Unlike our more traditional weapons, the Storm Rifle uses electricity to make its bullets go... faster.”Does that make sense? Kind of. Will it look cool once the VFX are added? Definitely. ⚡https://x.com/SkywardMasters/status/2101333492915429484Henrik, our Senior Animator, has meanwhile been making the Cyclone SMG feel a little more “pew-pew-pew.” His words, not ours. Our latest character armor has also gone from roughly 120 million polygons to 53,000, taking it from a high-poly sculpt to a game-ready model. Next up: rigging, implementation and texturing—including the final color palettes for Skyward’s four teams.Watch the complete August recap:Everything shown is still work in progress and may change during development.Meanwhile, at the Trinor Office…While the rest of us work on brid...
    Read full article on Community Announcements (GameMaster)
  • Community & EventsOfficial

    Gamebox Festival 2026 Aftermovie

    Here it is! Skyward Masters is a 4v4v4v4 Arena FPS where Fast-Paced Combat and Base-Defense Strategy collide, inspired by the popular gamemode Bedwars. You battle across floating islands with changing biomes to conquer points of interest, resources and eliminate your opponents cores to be the last team standing in the Shattered Ruins. Ready to join a new shared thrill? Four Teams. One Sky. Will you Master it? Join the community here: discord.gg/skywardmasters Have a wonderful Wednesday! All the best wishes from Flora, Skyward Masters Mascot
    Read full article on Community Announcements (GameMaster)
  • AnnouncementsOfficial

    Reclaiming the Arena: The Vision for Skyward Masters

    What IS Skyward Masters? Skyward Masters is a fast-paced Arena FPS where four teams battle across floating islands to destroy each other’s cores. Imagine Bedwars reimagined as a real competitive movement shooter — with high movement, holo-bridges, vertical combat, tactical objectives, and chaotic multi-team warfare. And it all started with a frustration. Not a frustration caused by disliking Bedwars. In fact, quite the opposite. We loved it! We loved it enough to believe it deserved more. More depth. More movement. More strategy. More mastery. Yet, we didn’t want to replace the magic of the game mode, we wanted to evolve it. You see… We grew up during the era of arena shooters. We remember the LAN parties, the movement shooters. We remember communities forming around game modes that were never meant to become global phenomena. Which since have happened again and again, with some of the most popular IPs we all play and love today. Defining so many shared thrills and experiences that we have had together. That will forever be a part of us. We thought “why has nobody turned Bedwars into a standalone IP?”“Why has nobody taken this to the next level?”In this article, we’re going to delve into some of these details about Trinor Entertainment and share our story and vision behind Skyward Masters. Our Beginning: The Origin of TrinorLike many studio names, “Trinor” started as a messy brainstorm on a whiteboard. But the meaning stuck.“Tri” came from the trident — representing three founders with wildly different skillsets trying to build something none of them could create alone.“Nor” came from the north. Scandinavian roots. Scandinavian stubbornness.Together, it became Trinor.But not before we pay a visit back to 2020, where our founder, Philip, was doing what millions of players before him had done… staying up far too late playing Bedwars with his friends.You see, Trinor began the same way many great multiplayer stories do: With friends staying awake far too late saying to ...
    Read full article on Community Announcements (GameMaster)
  • Community & EventsOfficial

    Going to Gamebox Festival 2026: Come playtest Skyward Masters at Hall L

    Hey everyone, Gamebox Festival 2026 is JUST around the corner, Denmarks biggest gaming event, and we are SUPER ready and hyped! If you are attending, please do swing by and come find us in Hall L. We hope you will enjoy playing this playtest build as much as we enjoyed making it! At our booth you will find: Creators and partnersPrizes and various contestsPreorder exclusive prices and merchPlaytest questionnaires Dev chatsOther SkywardersEXTRA POINTS: We are playing around with what the brand/content voice of Skyward should be. A community manager? A more robotic/AI voice mascot? What do you think? And as always, if you haven't already: Until next time, Thor AKA GameMaster
    Read full article on Community Announcements (GameMaster)
  • Patch NotesOfficial

    [Pre-Alpha] Visual Update for Gamebox Festival 2026

    Hey everyone, Thor AKA GameMaster here. I am the Lead Community Manager of Skyward Masters. I'm super thrilled to announce that Skyward Masters will be at Denmarks biggest gaming event and expo, Gamebox Festival 2026, in Herning - but more about that later. After a very successful Copenhagen Gaming Week 2026 expo, we wanted to focus on QoL, UX and Optimization improvements for Gamebox playtesting...... but we ALSO thought it was about time to show our community our much the game has grown visually as well. We have a tireless art team dead set on making Skyward Masters immersive and impactful in its design even here in pre-alpha. So take a look and judge for yourselves. Haven't we come a long way since the 2025 Visual Teaser? (Ahem, let me just enclose the 2025 version as well) Shoutout to our small, but talented team of 3D artists, tech artists and Mr. Art Director himself, co-founder Bjarke. If YOU watched the Visual Update, playtested at any of our community events in Denmark or just think - like us - that Skyward Masters is an awesome concept with high potential, it would mean the world to us if you would Wishlist it. Of course, only if you plan to play it. This project is not without it's difficulties. It started as a completely different genre (hero shooter) and after deciding to move more into the Tactical FPS part while still leaning into Fast-Paced Arena Shooter style, we are really starting to find our look and feel. Of course, what haven't changed is our dedicated towards reimagining Bedwars. That is still in our DNA. And we still think Skyward Masters is a Hybrid Genre, but that doesn't change the fact that over the next 6 months, as we start developing for Alpha, we will need to work closely together with Peter "dupreeh" Rasmussen - worlds only 5x CSGO Major winner - to get Skyward Masters to a place of a solid game loop and FPS feeling. Nothing else will simply do. In the end, if it doesn't feel good to shoot, to build holobridges, to maneuver around in...
    Read full article on Community Announcements (GameMaster)

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