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Watch trailer on Steam ↗Milky Way Idle
cheze · Published by cheze · Official site ↗
Mixed — 49% positive (2,432 reviews) · 77 achievements
Last updated 29 Sept 2026
Milky Way Idle: A multiplayer idle RPG where automation replaces grinding. Level up skills, gather resources, craft powerful items, and battle monsters—all while AFK. Trade in the marketplace, join a guild, team up for party combat, and socialize in chat as you progress effortlessly.
Adventure, Indie, RPG, Free To Play, Massively Multiplayer, Early Access, Casual · 2025 · More free games
Explore the cosmos alone or team up with friends in Milky Way Idle, where idle gameplay meets multiplayer RPG fun. Level your character, gather resources, and battle monsters without grinding—just another planet away from chat and trades in the bustling marketplace.
About this game
Roadmap
We’d like to share an update on July’s releases and development progress, along with our plans for the rest of 2026. Thank you for continuing to share your feedback through Discord, the Steam Community, and in-game channels. Your suggestions help us refine our priorities and improve the game in more meaningful ways.

The roadmap above outlines the major updates planned. The dates shown reflect our current development targets and may shift depending on development and testing progress.
July Update Progress: Guild and Community Improvements
July’s updates have focused mainly on expanding the guild system and improving player interaction. All planned features have now been released except for the Marketplace update.
Guild System Expansion
Guild members can now work together on skilling and combat trials, work toward shared goals, and earn bonuses and rewards.
Automatic Chat Translation
Automatic translation is now available in chat, making it possible for players who speak different languages to communicate with one another.
7 New Language Localizations
The game has been localized into Español, Français, Português, 繁體中文, 日本語, 한국어, and Русский.
Marketplace Update
The Marketplace update is still in development and is planned for release later in July. This update will focus on improving Marketplace mechanics and reducing the impact of monopolies and market manipulation.
Q3–Q4:
High-Level Skilling and Combat Content
We plan to add a new batch of content aimed at high-level players, covering both skilling and combat.
These updates will provide new goals, challenges, and progression opportunities for experienced players, including higher-level resources, crafting content, monsters, equipment, and related rewards.
Taming System (Pets)
Taming will become a new skill for the pets system. Players will be able to discover, raise, and train different pets.
We want the Pet system to offer long-term collection and progression goals while also creating more choices for different playstyles.
Farming System
The Farming system will add a new non-combat skill. Players will be able to build and develop their own farms, grow different crops, and collect new materials for crafting, trading, and other parts of the game.
Ongoing Improvements
These are the main updates currently planned, but we will also continue working on balance changes, interface improvements, bug fixes, and other quality-of-life updates.
We’ll keep sharing more information as development progresses. Thank you again for your continued support, and please keep sharing your suggestions and feedback with us.
About the Game
Step into Milky Way Idle, a multiplayer idle game that combines classic RPG elements with automated progression and an active community. Level up skills, manage resources, craft equipment, and battle monsters - all while progressing effortlessly, even when offline.
Automated Progression: Queue up a sequence of actions with offline progress of 10+ hours (or days!). No manual grinding - plan smart and play at your own pace.
Level Up Skills: Level up 10 non-combat skills and 7 combat skills. Choose how to allocate your time and resources to optimize your growth.
Gather And Craft: Gather resources and craft them into consumables, equipment, and more.
AFK Combat: Battle monsters, bosses, and dungeons with diverse combat styles while fully AFK. Auto-activate consumables and abilities with configurable conditions.
Multiplayer: Trade valuable items, party up for dungeons, socialize in guilds, and climb the leaderboards.
Long-Term Depth: Unlock hundreds of items, hunt rare drops, enhance your equipment. Enjoy content designed to last months or even years.
Active Development: New features and updates arrive every 1-2 months to expand your journey.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or newer
- Processor: Intel Pentium 4 or later (SSE2 instruction set support required)
- Memory: 1 GB RAM
- Network: Broadband Internet connection
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Guild Expansion, Additional Localizations, and QOL Improvements (7/12/2026)
The guild expansion has arrived! Guilds now run weekly Guild Trials: cooperative skilling and combat challenges where the whole guild climbs tiers of increasing difficulty together. Trials use a snapshot of your chosen loadout and run alongside your regular actions, so participating never interrupts your progress or uses up your supplies. Clearing tiers earns Guild Points for the guild and Guild Tokens for yourself, and when all trials finish for the week, every member receives bonus tokens based on the guild's overall progress. Guild Points can be spent on 23 guild buildings and 5 shrines. Buildings expand member capacity, boost trial rewards, and strengthen members during trials, while shrines unlock Shrine Buffs, which are permanent personal buffs purchased with Guild Tokens and Guild Credits. Guild Credits are earned by exchanging items with your guild, and those exchanges also unlock guild icons as your guild's lifetime totals grow. The update also adds guild types (Casual, Standard, and Ironcow), public guild profiles with applications, a member contributions view, new guild leaderboard categories, and leadership claiming for guilds with inactive leaders. Check out the new Guild tab in the Game Guide for all the details. In other news, the game is now officially available in 7 additional languages: Español, Français, Português, 繁體中文, 日本語, 한국어, and Русский. Every language went through extensive review with feedback from native speakers and players, and we want to thank everyone who contributed. Chat has better language support too: the new Chat Translation feature can automatically translate chat messages into your language, General chat has been renamed to Global alongside a new English language channel, and you can now join a second language channel. This update also includes a number of QOL improvements. You can now reorder queued actions and loadouts with drag-and-drop, customize the order of the navigation menu, and track per-skill experience in the Loot &...Read full article on Community Announcements (milkywayidlebusiness)Patch NotesOfficial
Labyrinth Improvements, Steam Client Update, and More!
We've made a number of improvements to the Labyrinth based on player feedback. The biggest change is that scrolls will no longer provide buffs in the Labyrinth, and instead, 9 new permanent buff upgrades are available in the Labyrinth Shop. Scrolls were originally designed to be used outside the Labyrinth, but as players started bringing them along, they became all but required for any serious run, adding significant cost to actively manage them. Permanent upgrades are healthier long-term: progress carries forward, there's no need to actively manage scroll usage, and your strength scales with time invested. Players will be slightly weaker until they accumulate enough new upgrades, but this is a one-time transition. To help bridge the gap, existing scrolls can now be decomposed into 5 Labyrinth Tokens each via Alchemy.We've also added a 1000+ total level requirement to enter the Labyrinth for the first time. Looking at our data, only a handful of players below this level have engaged with the Labyrinth with reasonable success, and many newer players were getting confused or frustrated trying it too early. Gating the entry encourages newer players to focus on their core progression first and approach the Labyrinth when they're more prepared for it. Existing characters who have already entered the Labyrinth are unaffected.For high-level players who can reach floor 12 or higher, we've heard feedback that Labyrinth runs take too much total time. The permanent buff upgrades will reduce overall run time by a moderate amount, and we'll continue to monitor this issue to determine if any additional adjustments are needed.In other news, the Steam client's built-in extension manager has been completely redesigned. The new manager behaves much like a browser extension manager: paste a userscript URL to install or update an extension, and most browser-compatible scripts should run unchanged. This addresses the compatibility issues and manual setup overhead of the previous version...Read full article on Community Announcements (cheze)Patch NotesOfficial
Major Patch - Labyrinth and QOL Improvements
LabyrinthThe Labyrinth consists of floors of skilling and combat challenges with increasing difficulty. Navigate through a grid of rooms to progress, collect loot, and advance to deeper floors.Each floor contains skilling challenges, combat encounters, treasure rooms, and a floor exit.Bring supplies into each run: Torches, Shrouds, Beacons, and Crates. Each comes in three tiers.Earn Labyrinth Tokens, Purdora's Boxes, and Labyrinth Refinement Chests. Rewards increase with floor depth. Spend tokens in the Labyrinth Shop on upgrades and unique items.Item rewards include: 4 Skilling Capes, 3 Combat Boots, and Seals which is a new type of item that grant timed personal buffs.Automation system with per-room loadouts, skip thresholds, and full auto-pathing.4 new achievements related to the Labyrinth. Achievement tier buffs will require the completion of newly added achievements, although they should not be too difficult for those who have the rest of the tier completed.New collection items and bestiary entries for labyrinth monsters and items.Labyrinth points and labyrinth depth leaderboard.See the Game Guide for more details.Seasonal:New Spring Festival seasonal cosmetics: chat icon, avatar, and avatar outfit.QOL:Browser notifications for various events. Configurable in Settings. (experimental)Allow "Start Now" to optionally insert actions to the front of the action queue instead of replacing it. Enable this in Settings -> Game.Queue Party Ready can now be queued after solo actions, so you can automatically return to party combat without being present.Unrefine alchemy action: converts refined equipment back to its base version, preserving enhancement level and returning half of the refinement shards.Party combat experience debuff now requires a minimum of 10 level gap before it can take effect. This prevents low level players partying together from being debuffed.Increased the number of buyable loadout slots by 10.UI:Special chat icons now display in most places with char...Read full article on Community Announcements (cheze)Patch NotesOfficial
Major Patch - Steam Achievements, Collection, Bestiary, And More
Features and Content:Achievements:73 Achievements spanning 6 tiers of difficulty.Completing each tier grants permanent buffs.Achievements are synced with Steam achievements when playing from Steam client.View other players' achievements on their profile.Most achievements are not retroactive and must be earned again.Ironcow-only: Elite and Champion tier item-related achievements will be retroactive if you have earned the item previously.Collection:Track all items you have collected throughout your adventure.Collecting 1, 10, 100, 1K, 10K, etc of each item grants increasing collect points.Earn milestone rewards based on collection points.Collection progress is displayed on leaderboards.Share collected items in chat by linking them.Marketplace and General Shop purchased items do not count toward collection.Task badges and back slot items owned will be retroactively added to your collection.Ironcow-only: a number of rare items owned will be retroactively added to your collection.Bestiary:Track all monsters you have defeated.Defeating 1, 10, 100, 1K, 10K, etc of each monster grants increasing bestiary points.Earn milestone rewards based on bestiary points.Bestiary progress is displayed on leaderboards.Higher tier monsters count as 1 extra defeat per tier.When in a party, bestiary credit is divided among party members.Philosopher's Mirror: Allows merging equipment to enhance with 100% success. (ex: +13 item, +14 item, and Philosopher's Mirror -> +15 item)Community buffs can now be purchased using supporter points.QOL:Loadouts are now editable - modify saved loadouts directly without recreating them.Combat triggers can now be saved and loaded with combat loadouts.Click your avatar in the top right corner for a quick menu for faster navigation.Market listings now show all of your own listings even if they are below the top 20.Added real-time market price warnings when creating listings significantly above estimated fair price. (experimental)Added double confirmation for unr...Read full article on Community Announcements (cheze)Patch NotesOfficial
Minor Steam Update - Nov 10, 2025
1) Allow manual selection of main vs mirror server from menu 2) Improved detection of connection failure and error handlingRead full article on Community Announcements (cheze)






