
Screenshots

Watch trailer on Steam ↗Re:Flex
Marc Studio · Published by Marc Studio · Official site ↗
Very Positive — 87% positive (151 reviews) · 4 achievements
Last updated 29 Sept 2026
Dance to the rhythm with your mouse!
£8.50
Lowest price we've ever recorded
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Price history
Action, Indie · 2024 · More £5 - £15 games
Navigate through a series of intense levels by mastering your mouse skills in Re:Flex. Experience the thrill of precision and rhythm as you progress in this unique action game developed by Marc Studio.
About this game
Re:Flex is a game where you interact with multiple reactors that appear in time to a song.
They move smoothly through the mouse, so it feels like you're dancing.
Paran: Step in a circle to the beat
Triout: breaking triangles in time with the beat
Han: Avoid explosions that go off in time with the beat
Vizet: dodge targeting missiles with blinks
There are multiple designs for each reactor.
Paran's cracks design causes shooting stars to explode
Triout's ether design creates three objects that defend against the vizet.
Enjoy Challenge Mode with a variety of music and logic.
There is also an editor mode where you can play any song you want with any logic you want.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or AMD Radeon HD 7950
- Storage: 4 GB available space
Recommended
- OS: Windows 10 64-bit
- Processor: Intel Core i5 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or AMD Radeon HD 7950
- Storage: 4 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update ver 1.2.0
ver 1.2.0 - Ship and Shipwreck - Game Over Mechanism Removed - Challenge Rewards Revamped and Data Reset - Special Effects for Each Reactor and Skin With the removal of the game over mechanism, the rewards have been revamped. While existing data has been reset, greater rewards are provided along with easier difficulty. The reactor storage UI has also been improved. When purchasing and using reactor skins, beneficial effects are granted. - Music Path System Overhauled - Track Creation UI and Additional PRD, BPM Auto-Setting Now you can handle all steps of creating tracks within the game. The music path no longer uses the existing Music folder and simply loads music files within the track. - Reverted Vizet Movements - Cursor Removed - Challenge Mode Difficulty Rolled Back to First Version and Changed to Nostalgia Mode (Playable in Sandbox) - Added Line Creation and Deletion Functions to Editor Mode - In-Game Store Removed # Patch Direction We aim to add reactors and skins to provide different fun elements even with a single track and logic (e.g., collecting flower petals to earn points). We have added Silver. Although it currently has no use, Silver will be used to acquire currency in a limited way or to enhance reactors and skins.Read full article on Community Announcements (xSIRU)Patch NotesOfficial
Update ver 1.1.2
ver. 1.1.2 - Changed 'Vizet' movement : If enough people want to roll back, I'll roll it back.Read full article on Community Announcements (xSIRU)Patch NotesOfficial
Update ver 1.1.1
Day 12 since release. ver. 1.1.1 - Added exception handling for Steam Workshop - Added button to move to - Rename game folder “ReFelx” → “ReFlex” (on a clean install) - Change music paths to be automatically appended with the file scheme if they are not in the http scheme : Paths now start with C: without the “file:///” scheme or the ^ wildcard. / for users who used to write paths.Read full article on Community Announcements (xSIRU)Patch NotesOfficial
Update ver 1.1.0
It's day 11 of your launch. I've been up for 30 hours. (It might be crazy and buggy... ) ver. 1.1.0 - Added Workshop beta - Fixed bug with logic not loading in some countries - Vizet damage reduced by 50 - Increased stability due to increased Unity version Workshop: Beta. We've thrown almost all exceptions, but it works. Bug with logic not loading: did you know? France uses commas for decimal points? I'm a one-man development team and new to Steam, so I spent a long time shoveling these easy bugs..... It was only fixed after I changed the nationality of my computer to France. Vizet damage reduction: slightly reduced. It seems to be stressing me out. Unity version: Unity 6 came out LTS. Anyway, it's a good thing, and I upgraded to it. It's my first workshop, my first global release, and my first time releasing a game on Steam in the first place, so there are a lot of unexpected bugs. I'm sad that the real-time review sucks... but I'm trying to respond quickly...Read full article on Community Announcements (xSIRU)Patch NotesOfficial
Update ver 1.0.8
It's day 7 of the release. Small but buggy, so we update quickly. ver 1.0.8 - Added editor mode button - Fixed bug with local music files not loading - Added invincibility for a short time when triangles are broken in challenge mode (when health is depleted) - Play beat sound for reactors by default in-game - Added “Doesn't matter if the cursor leaves the screen while in move mode!” to tutorials - Configured miscellaneous settings to be changed via F12 : We've gotten some feedback that this was still a bit difficult. We added invulnerability and added beat sounds based on your feedback. The beat sound was something I used to test in the editor, so I added it. It works for all reactors, so I recommend turning it off once you've gotten used to it.Read full article on Community Announcements (xSIRU)






