
Screenshots

Watch trailer on Steam ↗Off Course ELEMENTS of SPACE
JG · Published by JG
Last updated 29 Sept 2026
2d pixel art, top down sci- fi space ship building, resource management simulation with some arcade, tower defense elements. You build spaceship, collect necessary resources and defend yourself against waves of enemies. Equip ship with: rockets, life support, electric system and weapons.
£8.50
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Simulation, Strategy, Early Access · 2024 · More £5 - £15 games
Navigate through Off Course ELEMENTS of SPACE, a 2D pixel art journey where you construct and protect your spacecraft against waves of enemies. Dive into resource management and strategic combat as you explore the cosmos with JG's innovative simulation game.
About this game
You play as lost in space HERO. Yours ship went completely off course and was destroyed. You have some limited oxygen in portable tank and some energy in yours weapon, you have jetpack and some few other tools.
Now is time to REBUILD.
Collect resources and REBUILD everything from scratch. Get resources from asteroids, comets, planets. Rebuild Yours SHIP and defend it from countless waves of enemy. Equip ship with systems: life support, rockets, food production, weapons and more. Fly space ship and discover planetary systems, asteroids fields; drill whole planets with advanced BUILDS to get more resources faster. Mix those resources in MIXERS and deliver specific product to ship systems. Create production lines to get: oxygen, rocket fuel, food, water and more. All those products could be created in few different ways. Use PIPES system to connect and deliver resources.
Research SKILLS and BUILDS to advance in game, to create stronger better weapons, better ship systems. Thrive in outer space and build massive space ships so enemy will not stand a chance.
Demo of game is available.
Demo has 30 minutes time limit and some other aspect of game are locked (load/save ...etc)
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or 11 64bits
- Processor: Intell, Amd
- Memory: 4 GB RAM
- Graphics: GT 720
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or 11 64bits
- Processor: Intell, Amd
- Memory: 8 GB RAM
- Graphics: GTX 1030
- Storage: 500 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
living planet in offcourse
welcome working on huge upcoming update this news is related to new planets so hero will be able to land on them and build base. check my previous post for more details testing performance with live animals huge planet radius 150 tiles (in pixels 24 * 150 radius) 1182 animals - no optimization yet - still feels very light I was getting bad performance with 4000 animals on planet so far so good - I think I will settle for quarter of that. Was busy with pseudo 3d effect for tiles - notice those shadows and steps taken by hero when moving around on different tiles levels. Now my focus is on animals and vegetation. check video thank you all space ship buildersRead full article on Community Announcements (typhoon75jg)AnnouncementsOfficial
land on planets in off course
Hello all. Now my work is focused on creating planets for Hero. Flying ship is fun but landing and building base on planet should be more fun. Existing planets in game are far away and only possibility to get closer was to go to orbit. Next step will be......landing from planet orbit - probably by means of capsule. Planet is grid tile based - some I am testing with huge radius 500 tiles. hero will collect resources and also build. check screenshots... {STEAM_CLAN_IMAGE}/45200660/b327c44826ae4c4ff7148b7f2de80ce451ee0b89.png {STEAM_CLAN_IMAGE}/45200660/c5e5f4cc8032cba8abcbcf907f71d8f83f9f8194.png {STEAM_CLAN_IMAGE}/45200660/56e207a76611177274137b2b16518a4e0c0f2884.png {STEAM_CLAN_IMAGE}/45200660/30d34a8beb4d30400ebabeb35e294854162308fd.png Technical info if you interested: view of planet is: top view. same as in space building ships. I was considering sideview but decided against it would be easy to dig but it would not be consisted with existing space game. planets are randomly generated - I am using noise heat map for that. grid is half what was in space 24 by 24 pixels.(testing this maybe i will go with 48x48 like in space) for now I am experimenting with 5 tiles types: grass, sand, water, rock, ice. more to come for sure. for now no chunk on planets. when i will hit performance issue i will implement chunks. (in space i already have them) huge planets for now are very light and responsive - just tiles for now. later with animals and some functioning builds probably i will have to limit planet radius. this is second iteration of planet generator, first was using autotile - was promising but planets took long time to generate, this one is very fast. as a side affect i will try to use autotile for builds -i will try to make video on you tube to show that coming soon. After I will settle with main planet generator, next will be planet vegetation and animals, After that builds on planet for Hero to be creative - get resources and build. Next enemy on planet.....maybe n...Read full article on Community Announcements (typhoon75jg)Patch NotesOfficial
update 0.66
update to 0.66 main aspects in this update is CORE functionality. -new builds CORE - core build will fix damaged builds on ship. core needs to be charged to get that functionality. other corresponding builds: core chargers - place them around core and connect to enriched uranium , core transfer build - allows to transfer core values to heros suite SUITE SHELF cabinet. hero on ship can leave suite at shelf. screenshots below: -core visible with core chargers from nuclear reactor -hero without suite on ship breathing ship oxygen successfully - suite in cabinet {STEAM_CLAN_IMAGE}/45200660/5faacbae7ade9812d33598ada31e25c0fb6db558.png try new builds in sandbox mode. suite have got overall functionality check/additions - suite has some properties like: temperature, core level, etc. - which could be upgraded for better hero performance. also for now suite is providing hero with some life supports, if suite is stored hero is depending on ship environment (heat, oxygen). if those will be bad than heros heatlh will deterioriate faster (his metabolism will be faster - faster breathing, more energy used for heat) -hero suite configuration: {STEAM_CLAN_IMAGE}/45200660/671577f2a5441b417c839bc8a68f305f30547c58.png possible upgrades to various heros suite elements - upgrading actually will allow to use oxygen slower, hero speed will be faster, suite temp will stay at correct temp longer. To upgrade specific item in suite - those items needs to be researched first in TREE TECH like any other research many aspects added to tech tree for suite items {STEAM_CLAN_IMAGE}/45200660/a3ebc8db9f9cd190eec178a44e2befeba91011c9.png -connected with core idea is build damage - now showing status on builds itself. now if core is correctly functioning - core will fix damaged builds. below core fixing build: {STEAM_CLAN_IMAGE}/45200660/dc000c835fb6362377c0534e700825534e777f66.png - custom key bindings - set yours own keys for corresponding action, I already was trying implement keys action on keyboar...Read full article on Community Announcements (typhoon75jg)Patch NotesOfficial
update 0.65
update to 0.65 New exciting game look in this update. main game aspects: - lights and shadows. Plenty of new builds with lights. Lights will put shadows for now only on walls. Lights will be visible in darker game mode - game starts at this mode by default for now. {STEAM_CLAN_IMAGE}/45200660/9febeb628219d174d6eda10ec67ea5ebfe6f212d.png New light builds: {STEAM_CLAN_IMAGE}/45200660/9b0a7e4d29406ad5d4b1cabffa242b0ee9073da9.png Floor light and free standing light are meant as main lights for inside of spaceship. Those will illuminate outside through glass windows. There are no requirements to use lights. (for moment I was deliberating if electricity should be connetced but I decided against that) Bottom menu is getting new icons: {STEAM_CLAN_IMAGE}/45200660/edf3725b81223d113e616c9001b9e304d644fea5.png Lights are giving game nice feel and look. For them I decided to make special menu buttons to change game mode: {STEAM_CLAN_IMAGE}/45200660/38744b99b8c948622d6be8fc8a692245913b3e05.png Going from left side: - no lights at all (aka old blue background game) - partial lights - some lights visible - all lights on - dark game mode. There are 3 colors of background (I decided to include: black, dark green, dark blue). Select those colors to get additional background changes ....only for dark mode. Windows and lights going out to space screenshot (with dark blue background). {STEAM_CLAN_IMAGE}/45200660/a35f8a12eead778d1587974263e28550d16e49eb.png Next one is GUI hide/show panels. {STEAM_CLAN_IMAGE}/45200660/826f882dfaf5a93ceeb9015c9ef60829de3f01b2.png - corresponding buttons will hide or show some panels. Nice slow animation to slide panels. Check game video to see new update in action: Some other additions: All rocket nozzle fumes were changed to more gaseous look GUI could be scaled up/down right now. change scale in settings {STEAM_CLAN_IMAGE}/45200660/0216890f102853e7373bd9af3ab4a94fd14958f1.png bug fixes -co2 ship level in gui not shown if bigger then 1000..fuxed game loa...Read full article on Community Announcements (typhoon75jg)Patch NotesOfficial
main update game to 0.6
update game ver. 0.6 - plenty of new builds and new game tank system for fluids and gases. ADDITIONS: new game concept: -any enclosed area could store elements. This allows you to create huge tank areas. one cell can store 300. Enclosed area needs to have floors. any builds could be used to enclose/create area but I designed special build for that purpose - matching tanks design shown below. builds 270,271,272 To function you need to use valve in - to provide elements to enclosed area. Optionally you can place valve out to take elements out and use in any production lines. You can place many valve ins and many valve outs in the same huge tank. Mixing different elements in one huge tank is not recommended (for now). One huge tank one type of element. {STEAM_CLAN_IMAGE}/45200660/306163f9488a77259dadc13118c9c4fd734fd2e9.png More complex huge tanks {STEAM_CLAN_IMAGE}/45200660/7c69c5105803c2d04d19855cd69d224f62d36fa9.png {STEAM_CLAN_IMAGE}/45200660/6a2bc8ec72e1bf2aa547747d3c311ba61c632d49.png technical info/boring if you interested: huge tanks system was created with cell automata - this took long time to code and I did 3 iterations/variations of this system. With last I am happy with results. Propagate cell automata was easy task, draining it was more complex. Cells can be vented in space if hatch is open or any build close to cell is damaged/removed. Cells propagate fast with very small level of element, than they will disappear or grow bigger depend on situation around cell. Now this system is perfect for use as oxygen on ship for HERO. Old oxygen system was removed. To fill ship with oxygen for HERO use new build: oxygen valve generator. Thin layer (oxy for hero cell is 10 not 300) of oxygen for Hero will be created on floor and Hero will breath that oxygen every 3 seconds. Hero automatically detect when oxy is on floor. Oxy valve generator will provide more oxy if needed from tank. New oxy system for HERO. Info was fixed/recoded to get correct data. {STEAM_CLAN_IMAG...Read full article on Community Announcements (typhoon75jg)






