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Mind Hole

Screenshots

Mind Hole screenshot 1
Chaos, Confusion and Curiosity trailerWatch trailer on Steam ↗

Mind Hole

James H. Van der Meulen · Published by Trash Vomit Studios · Official site ↗

20 achievements

Last updated 29 Sept 2026

Mind Hole is an experimental nightmare insanity simulator where there is no hope. A surreal experience with procedural generation elements, puzzle elements and more questions than answers.

DJCTQ l

£6.69

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.697 Oct 2026

Adventure, Indie, Simulation, Casual · 2025 · More £5 - £15 games

Navigate through a maze of unanswered questions and procedural puzzles in Mind Hole, an experimental indie adventure from James H. Van der Meulen that simulates a nightmare with no hope.

About this game

Experimental nightmare insanity simulator.
There is no hope.
A surreal experience with procedural generation elements, puzzle elements and more questions than answers.

Point and click.
Observe and Contemplate.

Choose your own path.

No turning back. No second chances.
One chance for each playthrough.

No hard saving.
Completely resets progress when turned off.

Progress tied to Steam Achievements and the player's curiosity drive to progress.  

5 Game Modes:

Random Mode: Randomized Permadeath Gameplay Mode
Linear Story Mode: Linear order story progression 
Quick Time Mode: Linear Quick-Time-On-rails Mode with Save State
Marathon Mode: Linear Quick-Time-On-rails Mode with permadeath
Puzzle Mode: Search puzzle marathon mode

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows
  • Processor: 2.50 GHz Processor
  • Memory: 8 GB RAM
  • Graphics: 1GB Dedicated Graphics Card
  • Storage: 2 GB available space

Recommended

Recommended:
  • Processor: 12th Gen Intel(R) Core(TM) i5-12400 (2.50 GHz) or equivalent
  • Memory: 16 GB RAM
  • Graphics: 4GB Dedicated Graphics Card
  • Storage: 2 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Continuation Update

    Added save state. Now the game auto saves during area transfers and quitting from the pause menu and the player can Continue where they left off.Added ability to use the Mouse Cursor to select options in the pause menu instead of using WASD and Enter.Refined the Game's Sharpness and ContrastAdded Stylized effects over the entire gameAdded activation animation to various buttons and prompts to highlight selectionMoved the Tutorial Buttons to relevant starter scenesRepositioned Starter Scene TextAdded Area Prompts to Randomized Starter Scene Choice AreasAdded a Mouse Prompt to Game's opening launch Scene Added Linear Start SceneAdded Quit Game Sceneresized images that were too large to be smaller to better optimize game's performanceOptimized loading for menu screens to be more snappy and responsiveFixed bugged Pause MenuFixed Bugged forest and dungeon areas where the scene was shrunk. Now opens to the correct size.Fixed Bugged area frames that were not resizing to intended size
    Read full article on Community Announcements (Error_Esc)
  • Patch NotesOfficial

    Abysmal Patch

    Resized and rescaled over 150 background images from a 1920x1080 size to a 480x270 pixel size image which reduces the file size of these images and allows for more optimal loading. I manually rescaled the images to the appropriated size in engine over 150 scenes in question. There is no loss of quality of the image because of the pixel perfect Dpi awareness already implemented in this game.
    Read full article on Community Announcements (Error_Esc)
  • Patch NotesOfficial

    Torment Patch

    Various Bug Fixescorrected some lingering spelling errors that were hidden among the codediscovered 'gredame'
    Read full article on Community Announcements (Error_Esc)
  • Patch NotesOfficial

    Devastation Update

    added missing functions in specific room types that caused the player to get stuck in the room and forced the player to leave via the lost woods. Now the player does not get stuck and can leave the room normallyadjusted laser pointers in the puzzle search modeadjusted puzzle tiles distance required in order effect similar tiles of the same kind changed how room transitions functionadded randomized hues for the Mind Hole quick time scenesadjusted the resting scene's audioadjusted certain prompt layeringadjusted Watcher scene count down numbersadjusted Watcher scene functionalityadjusted audio transitions between some scenesoptimized some programming under the hood
    Read full article on Community Announcements (Error_Esc)
  • Patch NotesOfficial

    Seeker Update

    Purged troublesome latent camera zooming function entirely from the game's code that caused game to crash when overlapping simultaneous camera zoom triggers. The game no longer has any camera zoom functionality.Added Puzzle Mode HUD Added four New puzzle tilesAdded new puzzle Mode gameplay functionschanged how the scene transitions functionreworked how areas function internallyadded SFX for when player takes a drinkfixed bugs where the player would be stuck in a room in a rare instance and have to enter a menu to get unstuck. This will no longer happenFixed bug where secrets would not manifest when triggeredfixed bug where switches would not function properly when triggeredfixed bug where the player could walk through a locked door without having to trigger to unlock the door firstoptimized performance and loading timesadjusted Watcher scenes
    Read full article on Community Announcements (Error_Esc)

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