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Watch trailer on Steam ↗Axis Football 2026
Axis Games · Published by Axis Games · Official site ↗
Mostly Positive — 75% positive (116 reviews) · 10 achievements
Last updated 29 Sept 2026
Axis Football 2026 is a complete American Football Simulation featuring fluid gameplay, endless customization, and the industry's best franchise mode.
£16.75
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Sports · 2025 · More £15 - £30 games
Experience the thrill of American football simulation in Axis Football 2026, where every play requires strategic thinking. Dive into a world of fluid gameplay and endless customization options.
About this game
Axis Football 2026 is a complete American Football Simulation featuring fluid gameplay, endless customization, and the industry's best franchise mode.




New In Axis Football 2026
Instant replay!
Complete play editor
Massively improved lighting and graphics for the most realistic visuals yet!
User action buttons for increased engagement and player reward
New block-and-release routes
Thousands of photo-realistic player and coach portraits
Completely recreated announcing system
Redesigned crowd system with dynamic population and team coloring
Drastically improved audio featuring new crowd cheers, volume scaling, city-specific chants, and more.
Hundreds of new routes, dozens of formations, and thousands of plays
New aggressiveness sliders to control how often your team will go for it on 4th down
Trade offers from teams in franchise mode
Overhauled draft pick trading system for complete control over your picks
New franchise settings menu to give even more customization to franchise mode
Franchise salary cap options
Draft and free agency player pool strength controls
New kickoff conversion option
Star player indicators to highlight the impact players on the field
Overhauled AI play calling
Expanded depth chart positions
Refined player movement
Massive optimization for the smoothest gameplay yet
Full Franchise Mode Features:
Multiple league setup options (NFL-style, Tier style)
All-time record tracking
Player Contracts
Trades
Injuries
Practice Squads
Free Agency
Retiring Players
Weekly and Yearly Awards
Dynamic, tiered league structure with playoffs, promotions, and relegations
Unlimited seasons
Player progressions based on performance, age, potential, and playtime
End of season drafts
Season-long team stats
Individual league leader stats
Franchise stats
Depth chart control
Play, coach, spectate, or simulate matches
League and team schedule viewer
Spectate other matches
Customization:
Complete team creator / editor suite.
Customize team name, colors, uniforms, field, play selection, logo, and more!
Playbook editor
Play editor
Game Modes:
- Player Vs AI
- Coach Mode (1p & 2p)
- Spectator Mode
- Local Player Vs Player
- Franchise Mode
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or higher
- Processor: Quad Core Intel i5 or AMD equivalent 4 GHz+
- Graphics: 2 GB+
- DirectX: Version 10
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Development Update 5/15/25 – PLAY EDITOR
Hi Folks, This will likely be our last (and smallest) development update, as we plan to shift to beta testing and porting over the next two months. However, I think we may have saved the best feature for last! Play Editor / Creator Customization is one of the three main pillars of Axis Football. Previous versions have added all sorts of ways to customize teams, players, leagues, playbooks, and more, but Axis Football 2026 will be the first version to allow the creation of custom plays. {STEAM_CLAN_IMAGE}/45271332/e1db263b0844c704a513bf240e7ce5c488b83f69.jpg {STEAM_CLAN_IMAGE}/45271332/b194dd3a6cddd129513f210960b766a9cadda227.jpg {STEAM_CLAN_IMAGE}/45271332/c866f355dd49c10b8d4b09da02f259bea6dc7b52.jpg Rather than type out the features, I made a quick walkthrough video to explain both the use and functionality of the play editor. For those of you interested in modding/sharing your custom play and playbooks, I made a second video explaining that process. If these updates have you excited for Axis Football 2026, please go ahead and add it to your wish list! Discord: https://discord.gg/YFuF9TSZKV Twitter / X: https://twitter.com/axisfootball?lang=en Facebook: https://www.facebook.com/AxisGames/ Instagram: https://www.instagram.com/theaxisfootball/ Best, Danny Jugan Founder & Lead Developer, Axis GamesRead full article on Community Announcements (Axis Games)Patch NotesOfficial
Development Update 4/7/25 – FRANCHISE MODE
Hi Folks, I’m excited to bring another update on what we’ve been working on for Axis Football 2026! In this update, we’ll be discussing the new Franchise Mode features and changes! Trading Draft Picks Draft Picks could be traded in previous versions of Axis Football. The problem is that the underlying system that managed the picks was not sophisticated enough to track or differentiate traded picks beyond the first trade. So if a user wanted to trade a pick that they acquired from another team, there was no way to differentiate between their original pick and the one that they received from another team. This left trading picks near or during the draft as problematic and frustrating. In Axis 2026, we are happy to announce that users will have control over the specific picks they wish to trade. When selecting draft picks to trade, users will be shown how many picks a team has available for each round. If more than one pick is available, a secondary window will appear that shows the history and origin of each pick, so users can select the exact pick they want. Additionally, several windows in the draft screen have been adjusted to show the origins of picks that have been traded to other teams. Note that picks can be traded an indefinite number of times. So if Pittsburgh traded their pick to Arizona, then Arizona traded that pick to Dallas, the pick would show: PIT > ARI > DAL. Finally, Axis 26 will allow trading picks during the live draft. (Trading was previously disabled during the draft due to the limitations of the previous system.) So now, users can exit the draft in progress to trade up for a pick! {STEAM_CLAN_IMAGE}/45271332/747c1f243d51e559240310e1ec49cff180b8ddf5.jpg {STEAM_CLAN_IMAGE}/45271332/49dd7b9d121346577daec3473d8bd2b8956adf43.jpg {STEAM_CLAN_IMAGE}/45271332/0986a202004095daed88b2335d0b26a1fd3ef0b9.jpg {STEAM_CLAN_IMAGE}/45271332/e92f9ddc8591887b8b5ed5d47529c5cb5fd61457.jpg Simulation Engine Upgrades This is a smaller change, but one we felt was worth ...Read full article on Community Announcements (Axis Games)Patch NotesOfficial
Development Update 3/12/25 - Announcer, Portraits, & Onside Kicks
Hi Folks, I hope everyone is enjoying the last few weeks of winter, as we anticipate the weather warming up! It's been a couple months since our last update, and I'm excited to share what we've been working on! New Player Portraits For the past few years, the player portraits in Axis Football were generated from a 3D modeling software that simply wasn't capable of producing photorealistic images. The portraits were serviceable, but not great to look at and failed to deliver the simulation quality we strive for. We are happy to announce that Axis Football 2026 will feature over 1,000 brand new, photorealistic player portraits. This is a small change that adds a surprising boost to immersion and realism. The 1,000+ portraits will be divided between five different skin color / races, then further divided into smaller and larger player types. That means that portraits of smaller players will only be applied to players with weights on the lower end and vice-versa. {STEAM_CLAN_IMAGE}/45271332/75785db46982883848278a36a2c62262cf0e28b1.jpg {STEAM_CLAN_IMAGE}/45271332/a717197c4514762f86dc33b445864df7d462254f.jpg {STEAM_CLAN_IMAGE}/45271332/6598cf490a43fa09232ebe2e3a36941b7767c777.jpg New Announcer Several years ago, we implemented an ambitious announcing system that featured the legendary voice of Terry McGovern. The performance of the voice talent was great, but the way we set up the system often resulted in segmented, robotic, or unnatural sounding commentary. We are aware of what we did wrong, and we know what we did right. So, it is with that in mind that we set out to completely revamp the entire announcing system in Axis Football 2026. This includes writing, recording, and editing a brand new announcing script that has been updated to include all of the features that we have added over the years. We will be leaning heavily on the talents of our amazing audio engineer, Nick, who has already elevated the crowd audio to an unbelievable standard. We will also be utilizing a...Read full article on Community Announcements (Axis Games)Patch NotesOfficial
Development Update 1/8/2025 - USER ACTIONS & MORE!
Hi Folks, I sincerely hope that everyone had a wonderful holiday season! Here at Axis Games, we took a nice break and enjoyed lots of time with family and friends. We are now back to full-time development, and I'm happy to share some of the things that we've been working on since our last update. Player Nameplate Upgrade This is a small update, but one that adds a lot of value. Visible in the image below, player nameplates have been given a much-needed upgrade. In addition to the player's name, their position and number will now be shown. This should be helpful in identifying specific players, and the team-colored background helps make it more visible. {STEAM_CLAN_IMAGE}/45271332/450b3e000848dd46e685e78054ca5bf35d626684.jpg {STEAM_CLAN_IMAGE}/45271332/ed50c04d92c00cabe55fc7d17b14211a2e6d59ba.jpg User Action Indicators One of the goals we have for Axis 2026 is to increase the engagement and enjoyment when controlling players. To address this, we've added a new User Action Indicator feature. These indicators will pop up whenever a specific action can or is about to happen. Here's how it works: whenever certain user-controlled players are in a position to or are already about to perform an action, an indicator will pop up above their head with a button, the name of the action, and a progress bar. If the user holds the specified button, the progress bar will fill up (it fills up quickly). If the progress bar gets full before the action starts, the player will get a temporary boost in the appropriate attribute for that action only. For example, in the image below with the CATCH user action indicator, if the user can hold A long enough to fill the green bar before the catch starts, the receiver will gain a small, temporary boost to their catch attribute for this catch attempt only. {STEAM_CLAN_IMAGE}/45271332/ffbcff35ac823601591632707fcb1f530f4a6658.jpg {STEAM_CLAN_IMAGE}/45271332/66996f37f3624f1962db570caacd45c11e76ab1a.jpg {STEAM_CLAN_IMAGE}/45271332/c26fbbb7287022cbe07...Read full article on Community Announcements (Axis Games)Patch NotesOfficial
Development Update 11/11/2024 - AI PLAY CALLING & PERSONNEL
Hi Folks, I hope everyone is enjoying the fall weather! This is definitely my favorite time of the year – Thanksgiving and Christmas right around the corner, lots of time with family, and plenty of football to watch! As with all of the previous updates we’ve released, our focus for Axis Football 2026 is to address the areas of the game that the fan base says need improvement. We have said in the past, we believe that success happens when a company meets the needs of the customer, and it is our goal to make the football game that you want to play. To that end, this update will cover a variety of areas that all address specific requests from the community. AI Play Calling The previous version of Axis Football featured a new menu for controlling the play calling weights for various down and distances. You could set percentages for run, passes, and specific types for each. These weights were used when the AI was in charge of calling plays for that team. In terms of giving users control over how the AI called play for their team, it was a large step in the right direction, but the feedback remarked that the system was incomplete and often failed to capture the complex strategy that is necessary in a nuanced game like football. To address that, we are happy to announce that we’ve made several improvements in this area. First, users will find two new sections on the play calling weights screen: Aggressiveness and Goal Line. In the Aggressiveness section, users will find five sliders that control how aggressive a team will be in various game situations. 4th Down Aggressiveness controls how likely a team will go for it on fourth down. In normal game situations where going for it on fourth down would be conceivable, this slider will determine the team’s likelihood of going for it or punting. Note that this slider controls only normal game situation fourth downs. Decisions related to going for it on fourth down while trailing at the end of the game will not be affected by this...Read full article on Community Announcements (Axis Games)






