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Taverna

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Taverna screenshot 1
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Taverna

Overfort Games · Published by Overfort Games

3 user reviews — 0% positive (3 reviews) · 22 achievements

Last updated 29 Sept 2026

Enter in first person into a world of fantasy taverns. Choose your role, earn gold to customize your own online tavern or visit other players with proximity chat. Create paintings, play instruments, solve challenges, and share hilarious moments in role-play.

Early AccessDJCTQ 14Co-op

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.5010 Oct 2026

RPG, Simulation, Early Access, Casual · 2025 · More £5 - £15 games

Explore a world of fantasy taverns as you choose roles, earn gold to decorate your online bar, or chat with nearby players. Dive into painting, music, and puzzles in this casual RPG from Overfort Games.

About this game

Taverna is a first person adventure in a world of online taverns. Create and customize your own locale or explore others with up to 16 players (per lobby). Earn gold, complete quests, unlock items and have fun with role-play.

Customize your tavern

Paint walls, add forniture, lights, and decorations to create a unique atmosphere. Every detail in your tavern is yours to customize, making it a welcoming place for friends and fellow adventurers.

Voice chat!

Communicate vocally with other players in fun and interactive ways. Organize stand-up comedy nights or just spend the night with your friends.

Freedom to create

Express yourself in a variety of ways: painting, decorating, playing instruments, and customizing the environment.

Get immersed in a fantasy world

Explore a cozy, fantasy tavern straight out of your favorite story or video game.

Other features

  • Choose from between more than 15 roles. Whether you decide to be a cook, a bard, or simply a traveler, this choice will shape your role-play experience in Taverna by adding a special tag on top of your head.

  • Earn gold and use it to unlock unique items to progress your tavern. Chairs, pots, books, cutlery, ingredients, paints and so much more

  • Participate in a variety of games and social activities, making every session unique. From classic tavern games to hosting themed events, Taverna is an ideal space for role-play gatherings.

  • Enjoy a new level of interactivity with physics. Throw, flip, eat, drink, pose, pick up and much more… every object can be used in various ways, often with unexpected results.

  • Complete quests to unlock new roles

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows® 10
  • Processor: 4 hardware CPU threads - Intel® Core™ i5 750 or higher
  • Memory: 8 GB RAM
  • Graphics: Video card must be 1 GB or more and should be a DirectX 11-compatible with support for Shader Model 5.0
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Recommended

Recommended:
  • OS: Windows® 10
  • Processor: 4 hardware CPU threads - Intel® Core™ i5 750 or higher
  • Memory: 8 GB RAM
  • Graphics: Video card must be 1 GB or more and should be a DirectX 11-compatible with support for Shader Model 5.0
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Supported Languages

English*, Simplified Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Community Update #13 Patch 0.2.32 - Balancing!

    Greetings, Travelers! Patch 0.2.32 is here and a balancing overhaul has been done to objects pricing! You will find now prices being much lower and having more sense. For example all the iron cutlery are down to 10, while silver cutlery are 100. https://i.imgur.com/AHaVcpq.png The balancing is probably not perfect, so if you have any suggestions feel free to let us now on Discord! For the next updates we will focus on adding more items and the ability to trade gold between players, this should make working on customizing the tavern easier! See you in Taverna! Discord: https://discord.com/invite/hvPkJrqQRX
    Read full article on Community Announcements (Kri)
  • Patch NotesOfficial

    Community Update #12 Taverna is out!

    Greetings, Travelers! Taverna is now released in Early Access! Hurray!🎉 For the release of the game we added localization for simplified Chinese, more will follow over time like Russian, Italian, Spanish, German and more. Are you a native Chinese? Tell us what do you think about the translation and if there anything we can improve. https://i.imgur.com/36WcHR7.jpeg Even though we just released, there are already a lot of improvements that we are cooking for you to have soon. More specifically: Trade gold with other players Paint outside walls Add the Flute instrument More presets and character customizations More items Debuffs system for eating, drinking and toxicity More interesting quests More accurate prices balance Do you have any questions or ideas? Chat with us on Discord! Let's make this project amazing together. See you in Taverna! Discord: https://discord.com/invite/hvPkJrqQRX
    Read full article on Community Announcements (Kri)
  • Patch NotesOfficial

    Community Update #11 Early Access launches on May 26th!

    Greetings, Travelers! We are excited to announce the release of Taverna on May 26th on Steam! During the last weeks we have been working hard on bringing new features into the game. Taverna has a new game mode: Tycoon, every few minutes your tavern will be valuated based on what you place, the valuation will be then reported into a world ranking, visible in the main menu! https://i.imgur.com/3ebA2lT.png Another feature that we implemented is a new quest system: connected to Steam achievements there will be missions that you can complete to unlock new roles. We may expand in the future on this mechanic to let you discover new items, paint colors and character customization options. https://i.imgur.com/0TVvUm7.png Do you have any questions or ideas? Chat with us on Discord! Let's make this project amazing together. See you in Taverna! Discord: https://discord.com/invite/hvPkJrqQRX
    Read full article on Community Announcements (Gennaro)
  • Patch NotesOfficial

    Community Update #10 Road To Early Access

    Greetings, Travelers! Taverna has been updated to the latest version of Godot and a lot of improvements are now in the demo! What is the next step? Taverna is coming out in Early Access, the reason why is that it we want to develop this game with the community squeezing all the potential that it has to offer. We already have received a lot of feedback and ideas from you, thanks so much! We are always listening to you comments on Discord which a lot of them have already been transformed in changes in the demo. What we have in mind for the Early Access development? Here's our roadmap https://i.imgur.com/YPffuAJ.png https://i.imgur.com/qX0gdFJ.png Do you have any questions or ideas? Chat with us on Discord! Let's make this project amazing together. See you in Taverna! Discord: https://discord.com/invite/hvPkJrqQRX
    Read full article on Community Announcements (kri)
  • Patch NotesOfficial

    Community Update #9 Taverna updated to Godot 4.4

    Greetings, Travelers! With the release of Godot 4.4 at the beginning of March, we decided it was the right moment to update Taverna to the latest tech. What are the improvements? There's a lot on the table. Jolt physics engine has been officially included into the engine (it was an extension before), this will allow us in the future to add physics prediction easily to the game, that will reduce noticeably latency as client while interacting with objects. It will not come soon, but we already have done some tests and it's going to be amazing. Shaders stutters are almost solved now. With the introduction of ubershaders, compiling will be only occur a couple of times, so the overall initial experience is going to be improved. A new tonemapping has been introduced: AgX. We are still experimenting with it, but as it stands it's a nice graphical improvement with no performance costs. Physics interpolation. Finally it arrived for 3D as well. It will allow us to further reduce CPU load as we can easily drop the physics tick to something like 10-15 (from 30). It only effects the server, but it's a nice performance improvements for lower-end pcs. UID (Unique idenfifier) has been extended to scripts and shaders. The absence of this massive necessary feature has been crippling the project for a while now and it's been solved. What it means is faster iterations on debugging and refactoring. Without this feature, refactoring on specific scripts has been impossibile. https://i.imgur.com/a6hyfzt.png from Sithoid on Discord 💗 All this will come in the next update, available for all in the demo. Thanks for all the feedback sent, work is being done and we appreciate so much every one of you taking the time to write to us. See you in Taverna! Discord: https://discord.com/invite/hvPkJrqQRX
    Read full article on Community Announcements (kri)

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