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Watch trailer on Steam ↗Fogpiercer
Mad Cookies Studio · Published by Hooded Horse · Official site ↗
Very Positive — 84% positive (650 reviews) · 50 achievements
Last updated 29 Sept 2026
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
£13.49
£17.99Lowest price we've ever recorded
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Price history
RPG, Strategy · 2026 · More £5 - £15 games
Explore a sci-fi roguelike deckbuilder where your choices shape survival. In Fogpiercer, strategic positioning and explosive reactions determine victory in a world shrouded in fog.
About this game
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows® 10 (64-bit)
- Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-8300 (quad-core)
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 570 (4 GB)
- DirectX: Version 12
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows® 10 (64-bit)
- Processor: Intel® Core™ i5-7700K (quad-core) / AMD® Ryzen™ 5 1500X (quad-core)
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update #12 - Fog Thickness multipliers, dynamic main menu and bugfixes
Hey there peeps!Since Update #11 we started getting reports of the game crashing when you'd press "Continue" after a run, and sometimes also when returning to the main menu! While working on a fix (thank you all for the reports you sent!) we also added a couple of other features. Let's take a look. ChangelogAdded a Fog Thickness multiplier for earning Spikes (permanent currency)each fog thickness level will increase the overall multiplier for how many spikes you make per run by 0.1. (Fog Thickness 5 = 1.5x)Dynamic Main Menuthe train you see in the main menu now mirrors the one of the save slotthere are 4 different camera views that can now happen in the main menu, the default one is most likelychanging the save slot will also immediately update the train visualsimproved file savingin order to prevent the loss of saves, we're now writing to a different file and only once the operation is done, the file is copied over the previous onethis should prevent all instances of total progress loss when the game crashes and tries to save progress at the same timewe have more that we want to do here, and we're already working on those, expect the improvements in future updates!fixed the "press continue -> crash" bugwe've got a lot of reports about this one, thank you all! We tried to fix this one as quickly as we could. The issue is now resolved."Mirage Mastery" removes incoming attacks instead of invincibility (same effect/result, but a different approach)increased the probability of shops in the second and third segmentsaudio tweaks for better audio quality related to the newest tracksselected carriages will now no longer reset when you choose a different locomotive, your current selection will remain the active onefixed a memory leak which would happen whenever the game generated a new world map(loading the game now will show you the train you either last used or are in a run with depending on the save slot)(coming back to a run with a destroyed second carriage)(Fog thicknes...Read full article on Community Announcements (Lentsius)Patch NotesOfficial
Update #11 - new cards, optimisation and bugfixes
Hey there everyone!We've wanted to increase the variety in the four first carriages, while also giving them more playstyles / synergies to focus on, with this update the Artillery, Protector, Minigun and Harpoon carriages are getting new base cards! Some address viability, synergies, strategies while others make for a fresh experience with a given carriage.The new cards have been in testing for a bit, it's also an update we've been preparing in the background in conjunction with other parts of the game, some of which have already been released alongside others that are still being worked on. Other than the cards this update brings bugfixes and further optimisations aimed at letting the GPU breathe a little more.New cardsArtillery Heavy ordnance Deal 2 damage to target.Junk cannon Pick 1 card to exhaust. Deal 2 damage to target.Flamer Apply Burn to all targets in range.ProtectorConsolation shield Give 1 shield to target for each health point missing and remove negative effects.Patchwork shield Discard 1 card. Add 1 "PATCH" card into hand. Its power is equal to the AP cost of the exhausted card.PatchGive ? shield to target.Mirror sheen Flip the intent of all targets in the area if they have shield.MinigunOpening salvo Deal 1 damage to target and apply destabilize.Tungsten shot Deal 1 shield ignoring damage to target. deal an additional 1 damage if the target has shield.Double tap Deal 1 damage to target if that damage would destroy it.HarpoonNeedlerDeal 1 damage to target.Terminal velocityDeal 1 damage per tile between the carriage and the target.Note: Harpoon's "Terminal Velocity" makes use of grid cell distance as its damage modifier which can result in some pretty surprising resultsChangelogadded a total of 12 new cards for the base carriages (Artillery, Protector, Minigun, Harpoon)optimized the rendering of the 3d line that's used for:3d card targetintent visualisationsmovement visualisationsimproved the illustration for the "Glittering Leaf", giving it more contr...Read full article on Community Announcements (Lentsius)AnnouncementsOfficial
Save 25% on Fogpiercer
Save 25% on Fogpiercer right now! Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.Read full article on Community Announcements (Patrick (HoodedHorse))Patch NotesOfficial
Update #10 - random encounters, grid visuals, performance and more
Hey there peeps!This is an update we're all excited about, not only does it bring an increased number of Random Encounters (from 3 to 9), improved VRAM footprint and better grid cell visuals, it's also full of other notable changes that focus on making the game better such as a re-implemented HP bar which is no longer dependent on the game's resolution, improved visuals/clarity of enemy unit attack lines and tweaks to the map generation logic which will result in more interesting regions being generated and as usual bugfixes.On top of all that, the update also brings two new audio tracks, one that's played while fighting non-primary bosses and the other you get to enjoy during the rest of the run. ChangelogRandom encountersFreight Stationimmediate cargo delivery, modules and scrapGardenhealingHero Statuecarriage upgrades!Post OfficecargoRally (the gathering of the friendlies!)cards to spawn friendliesTrain Coastermovement cost related options (modules and a bonus)this brings the total to 9, which means you're much less likely to encounter the same one twice!each new random encounter comes with a new selection of rewards, which in some cases includes cardsTweaked map generationwith the increased number of REs we've also bumped the overall number of REs throughout the region mapsfixed issues related to seeding RE progression across segment maps, they will not repeat unless absolutely necessary (running out of the ones you haven't seen yet, in which case they are shuffled and put into a new list)Logs' "Cards" screen remains the most memory hungry due to the large number of illustrations it shows at onceregions can no longer get the "No random encounters" modifierthe difference between these regions was too great after the map generation changesNew unit health barslightly improved performanceno more issues related to weird anglesmore readable and not dependant on the game's resolution (3d resolution mainly)Performance optimisation (VRAM and texture memory usage)downscal...Read full article on Community Announcements (Lentsius)AnnouncementsOfficial
Fogpiercer News Roundup at the Hooded Horse August Publisher Sale
Fogpiercer is running full steam ahead with three updates coming out just this month. These updates focus on game improvements, quality-of-life additions, localization fixes, and more, with many of the changes based on player feedback. If you missed the latest news from Fogpiercer, make sure to punch your ticket and catch up with the roundup below. Fogpiercer is also part of the Hooded Horse August Publisher Sale at 25% off. Check it out, and check out the other games on sale during the Hooded Horse August Publisher Sale. Hooded Horse August Publisher Sale {STEAM_CLAN_IMAGE}/44897639/cd8e154e8b645ac2d7f4562c5e15eac724e4c269.png Fogpiercer RoundupUpdate #7 was the first update to come out for Fogpiercer this month and focused on improving card distribution, localization fixes, and running over some bugs. Card distribution before this update was heavily in favor of yellow utility cards, so the system was revisited and redesigned by the team to ensure that a better spread of cards would be rewarded after battle and available in shops. This update also focused on improving localization across all languages and several bug fixes. {STEAM_CLAN_IMAGE}/45209608/17c4ab3ee9b65b13adf519df3d0be4455e0e1ba7.png Update #8 finally squashed the card hover bug where cards would sometimes flicker when hovered over. It also fixed an issue with the Ghosts unlock condition, tweaked the visuals of the train command panel, and fixed fonts not properly rendering glyphs in some languages, causing shader stutter. {STEAM_CLAN_IMAGE}/45209608/62e8eebab8d5f9196f4a9023073d06c85564f285.png Update #9 is the latest update to come out for Fogpiercer and made a couple of important gameplay changes. Card pattern mods will be much less rare now for cards that support them. You can see which cards support pattern mods by checking out the card logs screen. This update also added a number of QoL features like the ability to sort and filter cards, adding an archenemy preview to the driver screen, and seeing ...Read full article on Community Announcements (Patrick (HoodedHorse))






