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Tearscape

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Tearscape screenshot 1
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Tearscape

NERDS TAKE OVER · Published by NERDS TAKE OVER · Official site ↗

Very Positive — 91% positive (350 reviews) · 25 achievements

Last updated 29 Sept 2026

As a hunter, you explore a dark, interconnected world filled with dungeons, relying on precise combat to survive. Battle grotesque monsters, expand your arsenal, and uncover hidden paths in a non-linear, pixel art journey.

DJCTQ 14Co-opFull Controller Support

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.7911 Oct 2026

Action, Adventure, Indie, RPG · 2026 · More £5 - £15 games

Explore a dark, interconnected world as a hunter in Tearscape, using precise combat to survive and uncover hidden paths. Expand your arsenal in this 2026 indie RPG from NERDS TAKE OVER.

About this game

Discover a Gothic world in this 2D top-down action-adventure, blending fast-paced combat, exploration, and pixel art inspired by Game Boy Color classics. Fight monstrous foes, unlock new abilities, and explore a non-linear map filled with hidden secrets and dangerous challenges.

Master precise combat, where every strike and dodge matters. Manage your stamina as you face off against grotesque enemies. You have a limited number of healing flasks so use them wisely. Upgrade your character's stats to remain effective in combat.

Discover powerful new tools hidden in the dungeons that enhance both combat and exploration. Unlock new abilities to defeat enemies more effectively and access hidden paths, uncovering deeper secrets within the world.

Uncover hidden dungeons throughout Tearscape's dark, interconnected world. Each dungeon holds unique challenges, powerful items, and deadly enemies, pushing your combat and exploration skills to the limit.

Face off against challenging bosses: massive, grotesque creatures born from dark experiments. Each encounter demands precise timing, strategy, and mastery of your abilities to emerge victorious.

Explore the vast, interconnected map filled with branching paths, hidden shortcuts, and secret areas. The non-linear design encourages exploration, rewarding you with powerful items and new abilities.

Encounter a diverse cast of NPCs, some offering guidance, others seeking your help, and a few with their own hidden agendas. Every interaction adds depth to the story.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8200
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500, AMD Radeon R5
  • Storage: 200 MB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish

Latest news

  • Patch NotesOfficial

    Localization update!

    The game has been localized into:- English- Spanish (Español)- Italian (Italiano)- German (Deutsch)- French (Français)- Brazilian Portuguese (Português (BR))- Spanish Latam (Español (LA))- Russian (Русский)- Polish (Polski)- Turkish (Türkçe)- Japanese (日本語)- Simplified Chinese (简体中文)- Traditional Chinese (繁體中文)- Korean (한국어)Also some other changes:- better interact with characters and other objects: you can only interact when actually facing that object- fixed Throwing Knife token freezing enemies when Ice Revolver was equipped- fixed being able to interact with the final gate while it's unlocking- better apply settings (you can apply only when you actually changed something)- very small map cleanups- some other minor bug fixes
    Read full article on Community Announcements (NERDS TAKE OVER)
  • Patch NotesOfficial

    Changelog 1.1.1

    - fixed removing a map pin not working in some cases - small nerf to last boss fire attack
    Read full article on Community Announcements (NERDS TAKE OVER)
  • AnnouncementsOfficial

    Tombwater is out now

    Tombwater just released and I think fans of Tearscape will really dig this one too. It's another 2D soulslike metroidvania with a top-down pixel art style.It's got grotesque bosses, lots of combat build customization and great level design all in a really cool western-inspired package.We also partnered to release a Tearscape + Tombwater bundle so make sure to check that out too.
    Read full article on Community Announcements (NERDS TAKE OVER)
  • Patch NotesOfficial

    Changelog 1.1.0

    - small change to how the purple block pattern puzzle works (read notes below) - fixed tears dropping and immediately disappearing on death in some rare cases - fixed cycling tools not working correctly sometimes - reworked how most screens work so they should open a bit faster - fixed falling in a certain boss room respawning the player in a pit again - fixed a cracked wall from Hemlock Citadel not being saved as destroyed - fixed killing an enemy and existing its screen at the same time resetting the enemy to idle but still inactive - hide a certain secret room from the minimap (it was too obvious) - fixed falling in the first room of Vesper Mines pushing the player back to Ashmoor Dunes after respawn - made Cannon Ball interact with bomb traps - added one more sound to the Worm enemy just before popping out the ground - coop: make players not collide with each other (it was a bit funny but there were too many edge cases where that would get the players stuck) - coop: fixed Player 2 missing a sprite during spin attack - coop: fixed dead Player 1 going to a new area when Player 2 entered in a new area - coop: add Player 2 on minimap - fixed CRT filter causing blurred sprites in some very specific positions - some performance optimizations Notes on purple block pattern puzzle: now each block can only be hit once. The bad news is that this required changing the puzzle solution in a few places so if you look up an old guide/video you may see an outdated solution, the good news is that this should make it a bit easier to solve the puzzle on your own. All of the puzzle clues told the player about the order of a block in the solution, for some reason a lot of players kept trying to hit the same block multiple times even though that is never the solution in the game, I saw players try this strategy still at the last puzzle in the game even though this was never a solution, resulting in a lot of time lost. Now each block can only be hit once so this should prevent the play...
    Read full article on Community Announcements (NERDS TAKE OVER)
  • Patch NotesOfficial

    Changelog 1.0.5

    - diagonal lovers rejoice! due to advancements in technology you can now attack with swords in the bottom-right corner - buffed stamina regeneration: every 5 stamina levels it regenerates faster - nerfed the falling rocks in the mines, they only do damage when on the ground, when they are in the air (shadow visible) they no longer hurt the player; also reduced their number in some rooms - fixed a bug while playing coop where one player could revive due to a specific Token - very small adjustments to the map and minimap - fixed calculating wrong reset position after falling in a specific room - better telegraph the map change during a certain boss fight - small performance optimizations
    Read full article on Community Announcements (NERDS TAKE OVER)

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