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MEAT TRAIN

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MEAT TRAIN

Kiwiforge, Timothy Vincent · Published by Kiwiforge · Official site ↗

Content notice: Retro graphics: cartoon violence, blood and gore. Elements of horror. Spooky monsters. Machines that are conceptually horrific as they use meat as fuel.

Very Positive — 92% positive (77 reviews) · 14 achievements

Last updated 29 Sept 2026

Meat Train is a FPS game where you operate a train thats uses MEAT for FUEL. Explore a wasteland where everything wants you dead, scavenge for weapons and loot. Upgrade the train and attempt to destroy an evil AI megafactory.

Early AccessDJCTQ 10Full Controller Support

£13.60

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £13.60 · Highest: £13.609 Oct 2026

Action, Adventure, Indie, Early Access · 2026 · More £5 - £15 games

Control MEAT-powered trains in Meat Train, an action-packed adventure where you scavenge and upgrade to take down an evil AI. Explore a hostile wasteland filled with deadly threats.

About this game

FIND A GUN AND GET SOME MEAT! THE TRAIN IS HUNGRY..

Find yourself in a wasteland full of zombies, monsters and machines that all want you dead. 
You start with only a melee weapon and an oxygen tank to help you breathe.

Scavenge the world for weapons, ammo, scrap and upgrades.

The key to your survival is MEAT!

The MEAT TRAIN is your only hope of surviving, especially when the sun goes down...

You'll need as much MEAT as you can get.

Follow the train tracks and you will find many monuments to explore and loot, the further you venture from the starting farm area, the better the loot you will find - but also the harder the enemies will become.

UPGRADE THE TRAIN

Collect SCRAP by breaking crates and destroying machines.

SCRAP can be used to repair and upgrade the train. There are a variety of upgrades to unlock which you will need to survive.

DEATH IS A REWARD, EARN CASH TO SPEND AT THE GUN SHOP

Upon death, you earn MONEY for your Kill Count + Meat Collected + Scrap Collected during your run.
Money can be spent in the gun shop to unlock new weapons and gamble on a random weapon for your next run.

DESTROY THE EVIL AI MEGAFACTORY

Your mission is to destroy GRM (Global Resource Management): A rogue AI that poisoned the earth. 

If you manage to overcome the basics of surviving this world, you can attempt to penetrate the defenses of the factory and cleanse the planet of the evil AI virus.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 8 32-bit
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: 1gb VRAM
  • DirectX: Version 11
  • Storage: 500 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Endless Mode Update (v0.32)

    Meat Train Update v0.32New stuff- Endless gamemode- Enemy: GRM Attack Drone- Journal / notes system (some new lore too)- Mineshaft Bunker monument- Icons for different ammo types- UI improvements, items now longer displayed on screen constantly- Improved bionic legs: tap to small jump, hold to big jump- 3 new music tracks- Can now drop items using BackspaceWeapons- Ammo capacity limits, can't hold infinite ammo anymore- New GRM ammo type- Weapons are sorted by ammo type in the gun shop now- Nerfed a lot of weapons that were too strong, mainly explosives and GRM weps- Removed Flintlock pistol, Blunderbuss and Sawn-off from Random weapon rollBalance changes- Skull bombs deal less damage to zombies- Buffed Enraged Bull HP (250 > 400)- Increased zombies sprint speed by 15-20% - Increased player climb speed- GRM Shop: Bionic legs now cost 2048 points instead of 1024, power gloves are cheaper now (1024)- Headshot combo: NERFED max damage increase from 3x to 1.5xSkeleton changes- Clavicle: NERFED bullet damage (-50%)- Tibia: NERFED meat speed gain (-50%)- Spine: CHANGED to standing still regenerates HP (was 1/2 dmg from zombies)- Patella: CHANGED to Ground pound... (replaced jump higher)- Fibula: CHANGED to Sprint in any direction (replaced wall jump)Fixes- Fixed train not breaking at GRM gates- Fixed zombies not exploding on headshot- Fixed transition between lighting volumes not being smooth
    Read full article on Community Announcements (timmmmy)
  • Patch NotesOfficial

    The Prison Update (v0.31)

    SAVE / LOAD SYSTEMYou can now save and quit, allowing you to continue your run across multiple sessions... If you die you loose your save though, of course.Please report any bugs you encounter!EMPLOYEE COMPANY SHOPUpon returning to your prison cell after completing your meat collection for the day, you will earn GRM points, the amount of points received is based on your performance: 1 point per meat collected and you will get a bonus for being fast... and a penalty for being slow or if the train received a lot of damage.There are lots of upgrades to unlock for employees who are loyal to the company, including MEDKITS, BIONIC LEGS, the NEW POWER GLOVES + ENERGY SHIELD AND MUCH MORE!POWER GLOVES (ROCKET JUMPING)Power gloves can be bought in the company shop for 2048 points. Right click to deal damage to zombies and send yourself flying backwards in the direction you are facing, this can be used to rocket jump if you look at your feet.You can get some serious speed with these bad boys.SOURCE STYLE AIR MOVEMENTYou can now air strafe using A to go left and D to go right. This is what makes surfing possible in games like TF2 and Counter-Strike.There is a new area surrounding the Gun shop... where you can practice all the new movement mechanics. Try out the new Wall kick mechanic with the bionic legs, it allows you to kick off any wall and reflect all your velocity which can result in some insane movement speed when combined with the new power gloves.NEW SHOTGUN: SPAS-12This thing is a beast, can be found in military areasMany more additions and details to read about below...Meat Train Update v0.31GameplayAdded save + continueZombies can jump nowAir strafing (like source games)Wall kick jump mechanic (bionic legs allows you to reflect velocity off walls)GRM Factory interior is now filled with thousands of jail cellsGRM Shop: earn GRM points for being a good employee and buy itemsCan fill Rad meat booster faster nowDecreased explosion range for barrels by around 20%Removed ...
    Read full article on Community Announcements (timmmmy)
  • Patch NotesOfficial

    The Junction Update (v0.3)

    Meat Train Update v0.3Train system overhaul- Train levers and computer to upper floor- Train track junction turning system- Added indicators that notify you of an upcoming junction- New ramps to make boarding the train easier (they can also kill zombies who get in their way)- Gear lever is more predictable (fixed instant reversing issue)- Train computer now reflects job progress and how much time left- Removed train carriages (for foreseeable future, added too much complexity to the junction system)Gameplay- New NPC Companion: Wheezy Pete (spawns at Farm area)- Improved NPC companion following so they don't get in your way as much- Improved Snatcher AI and added sprinting- Can zoom map out a lot more- Added Gamepad look sensitivity sliderBalance changes- Increased kick range by 25%- Decreased fall damage, horizontal velocity / sliding helps prevent it more- Nerfed GRM Drones, explosive damage down to 60 from 90- Nerfed GRM Death Cubes HP down from 1000 to 600, reduced damage from 15 to 10, reduced amount that can spawn at once- Reduced amount of Skull bombers that can spawn to 2 (Increases with difficulty, max 4)- Base meat quota scales with difficulty (Easy = 25, Normal = 50, Hard = 75, Nightmare = 100... and doubles every day from there)Graphics- Added grass (huge)- Added volumetric fog- Added clouds- Improved lighting + new day weather colors- Master Prompts collected are displayed on HUD - NPC companions displayed on compass- Improved settings UIJoin the Discord Community here: https://discord.gg/8kb8fQZ6SS Thanks for playing! - Timothy :)
    Read full article on Community Announcements (timmmmy)
  • Patch NotesOfficial

    The Rebels Update (v0.29)

    Meat Train Update v0.29Map changes- New Monuments: Mountain Bunker, Substation, Rebel Caves, Rebel Camp- GRM Camera Towers: now spawn GRM crates but also more enemies when you are a rebel- Meat Priests moved to top of Mountain- Dam area reworked, connected to road systemNew mechanics- GRM Death Cube enemy (these are NASTY)- NPC companion system, you may encounter a 'Rebel Scout' at certain monuments and can help them get home for a reward- Can revive friendly NPCs using a medkit- New Headshot combo system (skull bone upgrade)- Large Oxygen Tank upgrade- Enraged Bull rodeo (can ride bulls cause why not)Gameplay- Meat Chests cost 100 meat now and only 1 chest is active at a time, with the first being at the mountain top then after opening that one its randomized- Bionic legs can kick drones away like flicking a fly (can also kick back Death Cubes)- Bionic legs increase kick range by 50% now- Crouching no longer prevents fall damage, must land on a slope and slide to avoid damage now- Can now knock out zombies using melee weapons- Added more GRM missile towers when crossing bridge- Increased player item magnet range- Nerfed damage for GRM Beam and GRM MG- Increased fire rate for hand cannonGraphics- New mangrove trees- Made meat more meaty- Added aiming dot that shows when aiming down sights- When low on stamina screen gets darker and pulses- Zombies face player properly when attacking- Significant graphics optimizations, big FPS boostSound- New song that plays when crossing bridge to factory- Made low oxygen beeping less repetitive and annoying- Zombies snarl when running
    Read full article on Community Announcements (timmmmy)
  • Patch NotesOfficial

    Early Access Update (v0.28)

    Quick update but a big one!Gameplay changes- Slow motion while using weapon wheel- Improved kick feel, more accurate hitbox- Zombie spawn rate multiplier now increases each day, so Day 2 = x2 spawn rate, Day 3 = x3 spawn rate, etc... It caps at day 5.- Removed spawn rate slider, difficulty changes base spawn rate (nightmare mode = 1.5x)- New monument population rating system (low, medium and high) that affects how many zombies spawn at a monument- GRM Drones will only spawn once every 30 to 60 seconds now (reduced on harder difficulties)- Drones will explode if they touch water now and will no longer spawn below sea level- GRM Missile system hp from 250 down to 200 and its no longer invulnerable to bullets (but they aren't very effective)- GRM Camera Towers were too hard to destroy without a sniper so I've made the hitbox larger- Removed Meat Teleporter train upgrade, for now...World changes- Military Base monument- Small Bunker mini monument, a lot of these around the map with a chance to have military loot- Added Sun & Moon- Made day light color more orange / less red- Increased bloom intensity slightly- New graffiti and paintings- Added melee weapon spawns to Sugar MillUI changes- Weapon stats now displayed in Gun shop- Monument text changes color based on zombie population (low = white, high = red)- "Press H to use Medkit" displayed when low on health- "Press F to use Flashlight" displayed at night time or when in sewers area- "Press B to use Bone" now flashes to catch the users attention betterController support improvements- Upgrade menus simpler to use on controller- Can now access map by pressing select- Fixed Railgun not firingBug fixes- Fixed Rad meat injector light remaining on when injector is empty- Fixed UI not showing in gun shop- Fixed Gun shop scene showing in sky while playing game- Fixed becoming rebel if on main menu too long (thanks Talusnaar!)- Fixed zombies floating above groundCheck out the new Meat Train Roadmap to find out whats coming next...
    Read full article on Community Announcements (timmmmy)

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