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Watch trailer on Steam ↗Dreadway
ZweiBier Indie · Published by Reality Twist GmbH · Official site ↗
Content notice: The game has a realistic atmosphere. Player characters can die in various ways. Player characters can recklessly use fictional medications. The game contains foul language.
Mostly Positive — 75% positive (200 reviews) · 9 achievements
Last updated 29 Sept 2026
A co-op extraction horror for 1-4 players where you survive nuclear wastelands on a train. Scavenge scrap for fuel and supplies, and use voice mechanics to stay alive.
£4.08
£6.29Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie · 2026 · More under £5 games
Join forces or go solo in Dreadway, an action-packed 2026 indie game where you scavenge and survive in post-apocalyptic corridors. Use voice mechanics to navigate the dangers of nuclear wastelands on a moving train.
About this game
Roadmap

About the Game
Dreadway is an online co-op survival horror with crafting, proximity voice chat, terrifying monsters, and voice-driven interactions. You and up to three friends travel through a post-apocalyptic world, collect junk, craft survival devices, and interact with the game through voice chat.
A CO-OP EXTRACTION HORROR WHERE YOUR VOICE IS THE KEY.
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☢☢☢ YOUR VOICE IS THE KEY ☢☢☢
Use voice chat to open code locks and doors.
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☢☢☢ SCREAM TO SURVIVE ☢☢☢
Monsters react to you. Scream the code word to scare them away…
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☢☢☢ KICK YOUR FRIENDS ☢☢☢
Kick your teammates to interrupt, save, troll, or shove them into trouble. Co-op chaos.
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☢☢☢ FEED THE TRAIN ☢☢☢
The train constantly needs fuel. Burn everything you collected to keep it moving.
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☢☢☢ HAVE FUN TOGETHER ☢☢☢
Goof around, improvise — every run is your unique story with friends.
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☢☢☢ AVOID TRAPS ☢☢☢
Stay focused and watch your step — one mistake can ruin the whole expedition.
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☢☢☢ COLLECT RESOURCES ☢☢☢
Collect junk and important resources — every item can save you… or doom you.
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☢☢☢ CRAFT ITEMS ☢☢☢
Craft tools and devices from everything you find. Upgrade your characters.
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FEATURES:
- Online co-op up to 4 players
- Co-op puzzles in bunkers
- Monsters with unique behavior
- Proximity voice chat — talk at a distance
- Voice gameplay: code locks, doors
- Monsters can hear you — your voice can reveal your position
- Scream the code word to scare monsters away
- Crafting from found junk: tools, devices, survival gear
- Character upgrades
- Kicks for chaos and sabotage
- A train that must be fueled
- Traps and hazards
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-7400 CPU @ 3.00GHz ; Shader Model 5
- Memory: 4 GB RAM
- Graphics: NVIDIA GForce GTX 1050
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Memory: 8 GB RAM
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Dreadway Update 1.1
A new threat has arrived, a new area is waiting to be explored, and Version 1.1 also brings stability improvements, fixes, and expanded voice recognition localization.Read full article on Community Announcements (zuflucht34)Patch NotesOfficial
Dreadway Update 1.1
Dreadway Update 1.1 A new threat has arrived, a new area is waiting to be explored, and Version 1.1 also brings stability improvements, fixes, and expanded voice recognition localization. New Content Added a new monster — it starts completely motionless, then suddenly charges at you and explodes. Added a new location — a snowy mountain area with parkour elements. Improvements Further optimized the network side for better overall stability. Added EN / DE / ES / FR / RU localizations for the voice recognition feature. Fixes Fixed several bugs. Fixed multiple localization issues. Fixed several crash-related issues. Fixed an issue where some achievements would not unlock properly. Fixed mine drop issues. Fixed a reconnect-related issue. Thank You Thank you for playing Dreadway and for all the feedback. More updates are coming.Read full article on Community Announcements (zuflucht34)AnnouncementsOfficial
Game developing process after release
Dear players, thank you for all your bug reports and suggestions After release, we took a short break following nearly two years of Dreadway development. I started working on Dreadway back in 2024, and over time bi0bit and joka_boka joined me to help with the project. Together, we managed to finish the game and release it, but it hit us hard because the game did not gain enough visibility for us to keep working on it full-time instead of regular jobs. Even so, after a short break, we found the strength to keep our promise and continue developing Dreadway, constantly improving it. What we have done over the last two months Fixed several bugs Added a new monster Added a new location Fixed an issue where some achievements would not unlock Further optimized the network side for better stability Added EN / DE / ES / FR / RU localizations to the voice recognition feature Patch 1.1 test branch Patch 1.1 will be available for download soon, but you can already test this version in the test branch. To access it: Right-click Dreadway in your Steam Library Open Properties Go to Game Versions and Betas Select the test branch Spring Sale reminder Dreadway is currently available with a 50% discount until the end of the Spring Sale. Thank you for your support, and stay tuned for more updates. Good luck in the wastelands.Read full article on Community Announcements (zuflucht34)Patch NotesOfficial
Update 1.0.2
Update 1.0.2 Fixed Security vulnerabilities Various issues that caused lag A freeze when recreating a game after voting to “Play Again” A bug where players could load into the train with a black screen A bug where players wouldn’t die after reconnecting A bug where players under the Shrinking Potion could clip through train/bunker geometry and fall into the void, or exit the train while it was moving Changed Fixed some localization inaccuracies Optimized netcode Known issues When holding two-handed items, the “drop item” logic on G can break (rejoining fixes it) Monsters can get stuck near the train After playing for 20+ days and 3+ hours with unstable internet, the host’s train physics may break and players may be able to walk through its walls If you jump with the Shrinking Potion right as the train stops, you may get thrown onto the tracks (can happen if you were in the air while the train was moving, or if the host lagged) Sometimes opening a chest spawns no loot Lever hints in the train can be out of sync between players Weather preset sometimes doesn’t apply, causing the level to be too bright The known issues list is not complete and is updated daily. Thank you for helping us improve the game and for actively reporting problems in our Discord. Over the past two weeks since release, we’ve done a lot of work fixing bugs. Once we’re done with the major fixes, we’ll start expanding the content — adding more locations and more bunkers, as you requested.Read full article on Community Announcements (zuflucht34)AnnouncementsOfficial
10 days after release...
It’s been 9 days since release — and we survived.Reviews have stabilized and climbed to 73%, so we’re continuing to work and improve Dreadway. We’ve been streamed by Gatchman666, Trisp, キミトス, 空衣御侍, 0RaNge117, Mazzellof, Coffi, Smii7y and many others, and several videos about the game reached 500K views. Twitch is still full of live streams.This week we fixed bugs and collected feedback. Our current focus:monsters are too easynot enough locationsconnection issues (fixed)voice phrases are hard to recognize for non-native English speakersTo improve voice recognition, we’re also planning localization for: English, French, German, Spanish (Spain), Simplified Chinese, Russian, Ukrainian, Korean, Polish, Portuguese (Brazil), Turkish, Japanese, Italian.We’re reworking the early game to make the first two hours more exciting: clearer goals, better balance, and fewer speedrun exploits. The biggest takeaway: people love the voice recognition — and we’ll lean into it.We’re not a big studio, but we truly care, and we’ll keep improving: smarter, more unique enemies, more locations, and more upgrades for the train and players.Sincerely, Alex, Jeka, SergeiRead full article on Community Announcements (zuflucht34)






