Skip to content
Geeky Alien
Echo Stalker

Screenshots

Echo Stalker screenshot 1
Main trailerWatch trailer on Steam ↗

Echo Stalker

Riga · Published by Riga

6 user reviews — 100% positive (6 reviews) · 1 achievements

Last updated 29 Sept 2026

In this game, players explore a randomly generated map using a Lidar scanner to reveal their surroundings. As they scan for paths and hidden dangers, a relentless enemy chases them. Players must use the scanner to find escape routes and avoid being caught, creating a tense and fast-paced experience.

DJCTQ 10

£1.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £1.69 · Highest: £1.697 Oct 2026

Action, Indie, Simulation, Casual · 2024 · More under £5 games

Explore a dynamically generated world as Echo Stalker challenges you to outmaneuver an unwavering foe. With every scan revealing new paths and perils, your survival hinges on quick thinking and strategic use of the Lidar scanner.

About this game

In this game, players must navigate through a randomly generated map using a Lidar scanner, which helps them visualize the environment in real time. The Lidar scanner reveals nearby obstacles, pathways, and hidden dangers as it sweeps across the terrain.

However, there's an ever-present threat: a relentless enemy that hunts the player.

Players must constantly move, scanning their surroundings to find escape routes or hiding spots while being chased. The tension escalates as the enemy grows more persistent, forcing players to think quickly and react based on the Lidar's feedback.
You can also change the texture and sound of the enemy to your own.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Pentium G630
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 or GT 1030
  • DirectX: Version 10
  • Storage: 150 MB available space

Recommended

Recommended:
  • OS: Windows 11
  • Processor: AMD Ryzen 5 5600X 6-Core Processor
  • Memory: 16 GB RAM
  • Graphics: Nvidia Geforce RTX 4070
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update 03.12.2024. Devlog #1: Small Updates and Bug Fixes.

    Hello everyone! Welcome to my very first devlog, where I share a quick overview of the latest updates and fixes in the project. UPDATES New room types have been added. Now the map will look a little more diverse. Added: corner walls, small passages, and space between some walls and the ceiling. Before: {STEAM_CLAN_IMAGE}/45291977/ad2a24d1e512d3c24c021c507f90df42a2cfa182.png After: {STEAM_CLAN_IMAGE}/45291977/76546087e1648f47fa1755c22c01606684bd7aa2.png Now textures and sounds for the enemy are saved and you don't need to import them every time. Previously, after game restart or leave to menu, your textures and sounds were reset. Now, the path to them is always saved. An image was added to the achievement. {STEAM_CLAN_IMAGE}/45291977/55f8515f138f7ac3f5040df883c55ff7bf728acf.jpg BUG FIX Now the enemy does not get stuck on the edge of the map Previously, when you were near the edge of the map, the enemy would choose a destination point beyond the map's boundary and remain stuck there until the player came into their sight. Now, if the enemy fails to reach their destination within a certain time, they will change their destination point. Now the enemy texture is saved after death and pressing the "Restart" button Previously, аfter pressing "Restart" button, enemy texture would reset to default, but sound would remain custom. Now, after pressing "Restart" button, texture and sound stay custom.
    Read full article on Community Announcements (Riga)
  • AnnouncementsOfficial

    Release!

    Today is a truly special day as my game is finally released to the world! 🎉 This journey has been one of the most rewarding experiences of my life. From the very first spark of an idea to the countless hours spent designing, coding, and perfecting every detail, I poured my heart and soul into this project. Every challenge I faced along the way became an opportunity to learn and grow, and every success, no matter how small, felt like a step closer to making this dream a reality. Reaching the finish line of development is an incredible achievement, but for me, the release is far from the end—it’s just the beginning of something even bigger. I’m excited to continue working on the game, adding new content, expanding its features, and refining the experience to make it even better for all of you. Your feedback will play a huge role in shaping the future of the game, and I can’t wait to see how it evolves as more players dive into this world I’ve created. For the achievement hunters out there, I’ve got a special challenge waiting for you. One of the achievements in the game is designed to be among the most difficult to earn on Steam! And, as a little twist, I decided to keep the challenge truly mysterious—there’s no picture for the achievement yet. Not because I forgot or anything… okay, maybe I forgot. But hey, just think of it as extra motivation to unlock it and make it stand out in your collection! 😅 To everyone who has supported me along this journey—thank you from the bottom of my heart. Your encouragement has meant everything to me and kept me motivated during even the toughest moments. I hope you enjoy the game as much as I enjoyed making it, and I look forward to sharing many more updates and surprises with you in the future. Let’s embark on this new chapter together! 🚀 I promise I’ll add a picture for the achievement later... XD
    Read full article on Community Announcements (Riga)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.