
Screenshots

Watch trailer on Steam ↗Utter a Name
evilalbert · Published by evilalbert
Content notice: There are visual depictions of and text references to murder, violence, blood, alcohol, and tobacco.
Very Positive — 90% positive (230 reviews) · 4 achievements
Last updated 29 Sept 2026
Disembodied souls linger in this old estate. To each one, utter their name.
£5.89
Lowest price we've ever recorded
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Price history
Adventure, Indie · 2025 · More £5 - £15 games
Navigate the haunted halls of an ancient mansion, uncovering the stories of its lingering spirits by uttering their names. An indie adventure game from evilalbert, this experience immerses you in a chilling world of mystery and discovery.
About this game
Utter a Name is a challenging detective adventure with strong emphasis on atmosphere and investigation.
Several disembodied souls linger in the premises of this old manor...
You must explore the vicinity and gather information.
What happened here?
Who were these people? And... who killed them?
Key Features
Memory 'windows' into the past that reveal important clues
A desolate estate
Several identity puzzles to solve
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: x86_32 CPU with SSE2 instructions, any x86_64 CPU, ARMv8 CPU
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 400 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Minor adjustments
- Fixed an issue where trying to left click on some buttons would soft lock the game - Increased player character's movement speed slightly Couldn't figure out why some people were crashing when trying to talk to the ghosts...Read full article on Community Announcements (evilalbert)Patch NotesOfficial
Update Notes 03-16-2026
It's been a while. I took some time to revisit this project and add some screen settings that really should have been there in the first place. The issue with the ridiculous black bars around the screen should be fixed! Sorry it took so long. - Added fullscreen setting - Added 'Stretch scale' setting, which interpolates the pixels. This allows the game to look good on any resolution while introducing a slight blur - Added 'Sharpness' setting. Higher sharpness reduces the above mentioned blur, but may introduce visual artifactsRead full article on Community Announcements (evilalbert)Patch NotesOfficial
March 27th : Small patch
- Added brightness and contrast sliders to the settings menu - Added a small dialogue continue indicator to some dialogue balloonsRead full article on Community Announcements (evilalbert)Patch NotesOfficial
Feb 23, 2025 Update
- Minor color adjustments - (very) minor character details adjusted - Made it a bit easier to see which object is selected - A small adjustment to certain UI elements in the log menu for clarity - Moved part of the tutorial to hopefully encourage guessingRead full article on Community Announcements (evilalbert)Patch NotesOfficial
Another small patch
Small adjustments! - Added a small tutorial in the beginning of the game - Fixed an issue where the game would shrink in windowed mode Truly appreciate all of you who gave this game a try :)Read full article on Community Announcements (evilalbert)






