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Watch trailer on Steam ↗Song's Fantasy
南十字座工作室
Mixed — 57% positive (247 reviews)
Last updated 28 Sept 2026
This Chinese martial arts sandbox game blends character growth, adventure, survival, and building. It offers varied regions, towns, factions, engaging NPC interactions, and branching narratives. The combat system is novel, focusing on troop arrangement and skill cards, with replayable talent points.
£3.61
£6.69Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Simulation, Strategy · 2026 · More under £5 games
Embark on a journey of character growth and strategic combat in Song's Fantasy. This 2026 indie RPG by South Cross Studio blends adventure with survival and building, offering unique troop arrangement and skill card systems.
About this game

If you are a fan of games like Against the Storm and Frostpunk, how would you fare when transported into an alternate Southern Song world? — You'll need to dynamically adjust general assignments and worker allocations based on the real-time situation, steadily developing your stronghold amidst resource scarcity and environmental challenges.

Manage your main city well, with the goal of repelling foreign enemies and commanding the battlefield! Featuring classic "map painting" grand strategy and card-based combat, lead the Great Song to restore its glory!
Story-focused players can unlock rich narrative threads, following the plot to explore the grudges and entanglements between factions. Moreover, multiple female characters are available for deep interaction and romance pursuit, unlocking exclusive storylines and a childbirth system, adding a touch of nurturing warmth.

Being a city lord requires managing both internal and external affairs—it's tiring work, so how could you lack romantic companions? 7 romanceable characters await your exploration.

Built-in random equipment system: each drop hides surprises, aiding your combat breakthrough. An intuitive "color-the-blocks" style campaign map, paired with a comprehensive transport system and outpost management mechanics, lets you experience the thrill of expanding your territory from scratch amidst the contention of the four major factions: Jin, Song, Western Xia, and Dali.
More content is worth anticipating.
In the future, we will deeply refine the faction system and inter-faction diplomacy mechanics, and add a strategy system based on general characteristics, further enriching the strategic depth for a more complete conquest experience.

System Requirements
Will my PC run this? →Minimum
- OS: windows10/11 64-bit
- Processor: i36100/AMD Ryzen3 1200
- Memory: 4 GB RAM
- Graphics: NVIDIA Gefore GTX 750 / AMD Radeon RX 460
- Storage: 1 GB available space
Recommended
- OS: window10/11 64-bit
- Processor: i36100/AMD Ryzen3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA Gefore GTX 1060 / AMD Radeon RX 470 /
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
March Update Log
Early March Fixed the bug where the game froze when soldiers upgraded to Level 3 (Completed) Bandit event added (Completed) 2.1 Bandit strength: calculated based on game year and number of bandits (Completed) 2.2 Timed attacks: assault every 400 seconds (Completed) 2.3 Consumable grain to launch early attacks and farm repeatedly (consumption increases gradually, resets to initial value next year) (Completed) 2.4 Bandit camp placed on distant mountains outside the city (Completed) 2.5 Resources deducted if defeated in bandit attacks (Completed) Fixed incorrect grain consumption display for soldiers in the main interface grain bar (Repaired) Added grain consumption display for outposts (Completed) Added books as exam rewards (Completed) Added policy: Patriarchy, adjusted male-to-female ratio to 5:1 (Completed) Fixed the bug where the attack boost buff from being injured was permanently active by default (Corrected) Fixed the bug where popular support increased every year (Repaired) Mid-March Added policy: Elderly work efficiency doubled (Completed) Added policy: Children work efficiency tripled (Completed) Added policy: Granary dehumidification (Completed) Removed bonfires from granaries and barracks (Completed) Added general dismissal function (Completed) Added soldier dismissal function (Completed) Hidden worker and general displays in granaries and barracks (Completed) Fixed the bug where children continued working in buildings after growing up (Corrected) Fixed the bug where soldiers on page 2 and beyond in the soldier interface could not be given books (Repaired) Fixed the bug where soldiers on page 2 and beyond could not be selected for battle (Repaired) Fixed the bug where grown adults (strong men/women) still remained in child labor positions (Repaired) Removed worker display information from warehouses, barracks, and houses (Completed) Fixed the bug where general favorability did not recover annually (Repaired) Fixed the bug where soldiers duplicated or disap...Read full article on Community Announcements (小米)Patch NotesOfficial
20260302 Update Notes
1 Added Policy: Transport Wagon movement speed +X (Completed) 2 Added Policy: Main City Road level +X (Completed) 3 Added Policy: Unlock Soup House blueprint. (Assigning women generates income; 5% chance to gain one child) (Completed) 4 Added Policy: Tax speed reduced by 25%, base temperature of all buildings increased by 20°C (Completed) 5 Added Policy: Tax speed reduced by 25%, all generals automatically recover 5 Affection per year (Completed) 6 Added Policy: Tax speed reduced by 10%, generals gain +1 experience when working in buildings (Completed) 7 Added random resource drops after battles (Refugees, Meteorite Iron, Books) (Completed) 8 Removed troop recruitment function from Barracks (Completed) 9 Recruiting soldiers now consumes Refugees (Completed) 10 Added transportable items: Refugees, Books, Meteorite Iron, Herbs (Completed) 11 Reverted general healing to original system: consumes local Herbs (Completed) 12 Increased soldier level cap to 6 (Completed) 13 Added one new soldier rank (total 3 ranks) to control buff growth values (Completed) 14 Separated Equipment Forging into standalone feature (Events only drop Meteorite Iron; original forging event changed to Meteorite Iron gambling) (Completed) 15 Added quest: Upgrade Wagon after purchasing or mining Raw Stone (Completed) 16 Added side quest: Upgrade Manor to Level 2 (Completed) 17 All Manor Level 3+ upgrades now consume Knowledge (Completed) 18 Removed Knowledge cost for Level 2 City upgrade (Completed) 19 Adjusted Meteorite Iron cost for forging equipment (Completed) 20 Equipment of different qualities yields different amounts of Meteorite Iron when dismantled (Completed) 21 Removed refresh function during equipment forging (Completed)Read full article on Community Announcements (小米)Patch NotesOfficial
20260225 Update Notes
New Policy: Eating speed halved (Completed) New Policy: Healing speed halved (Completed) Log purchase mission now supports logging judgment when attacking strongholds (Completed) Stone purchase mission now supports mining judgment when attacking strongholds (Completed) Stronghold now displays soldier count (Completed) Added Child Labor Policy (Completed) Added Elder Labor Policy (Completed) Added Popsicle Policy (Completed) Added 3 new Wood & Stone Policies: Stronghold log/stone production +1 extra per Logging/Mining level (Completed) Added new Stronghold stat type: Basic Productivity (+1 per 3 Free Points) (Completed) Battlefield optimization: Battlefield water and traps are generated based on stronghold terrain; defenders have no traps. (Completed)Read full article on Community Announcements (小米)Patch NotesOfficial
20260224 Update Notes
Confirmed: Generals can march alone without troops. (Added tips ✔) Formation affix values increase with level. (✔) Equipment affix values increase with level. (✔) New Tech: Lumber consumption reduced by 50%. (✔) New Tech: Ore consumption reduced by 50%. (✔) Equipment forging function optimized. (✔) Base stat reset feature (costs 5000 Silver).Read full article on Community Announcements (小米)Patch NotesOfficial
20260223 Update Notes
Fixed the bug where water pools appeared after killing enemies. Fixed the bug where enemies could instantly kill our units even though their attack was lower than our health. Fixed the bug where enemy troops were doubled. Fixed the bug where our moving generals and soldiers were eliminated when enemies attacked our stronghold. Fixed the bug where engineers incorrectly built water areas on flat ground. Optimized the automatic healing function of the hospital. Fixed the function of the prison cell.Read full article on Community Announcements (小米)






