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808

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808

Zero Task · Published by Zero Task · Official site ↗

Mostly Positive — 70% positive (10 reviews)

Last updated 28 Sept 2026

808 explores the memories that define us and what happens when they're taken away. It's a surreal game about love, loss, and a difficult choice: the pain of authenticity, or the peace of self forgetfulness.

DJCTQ 10

£5.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £5.29 · Highest: £5.299 Oct 2026

Adventure, Indie · 2026 · More £5 - £15 games

Delve into 808, an immersive adventure where you navigate the complexities of memory and choice. Created by Zero Task in 2026, this indie game challenges you to decide between authenticity and self-forgetfulness.

About this game

You wake up in a padded cell with no memory of how you got there. A voice in your ear says his name is Dex. He's going to help you remember.

About the game

Ash is a patient at Helix Industries, a corporation that resolves traumatic experiences. Across 808 days of therapy, your operator Dex guides you through your own past memories: An art gallery you don't remember visiting, a tabletop fantasy game you don't remember playing, a restaurant where someone never arrived to meet you, a cabin in the snow you used to call home.

Features

808 is a first-person narrative game in the tradition of The Stanley Parable, The Beginner's Guide, and Firewatch. The game is played by walking, looking, listening, observing, carefully. The relationship between Ash and Dex is the core of the experience.

  • 1–1:30 hours of single-player narrative

  • Fully voice-acted dialogue between two central characters

  • 14 distinct memory environments, each with its own mechanics, drawing in 3D space, rolling dice against a dragon, raking a zen garden, waiting at a table that won't be filled

  • A diegetic UI overlay that tells you things the dialogue won't

  • Branching dialogue that shapes the tone of your relationship with Dex

  • One ending. The kind you carry with you.

Memories are what makes you, you.

By the end, you will understand what happened to you, and what is still happening, and what has been happening for longer than you knew.

This is a quiet game. It is not a horror game in the way that word is usually used. But it is, in its own way, the most unsettling thing we know how to make.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or higher 64bit
  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
  • Storage: 10 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Bugfix 4

    Hey, here are the patch notes:Removed a blue laser in mid air in the opening sceneFixed some objects hanging in mid air in the opening sceneRemoved "test" text from the bottom of the snow globeAll fixes in the previous bugfix that might not be solved for some players, are now solved and confirmedFixed the puzzle piece collecting bug, now they can be collected correctlyFixed being locked in the elevator in some levelsFixed the train coming in randomly, now it comes on timeFixed the credits not showing textFurther optimization madeIf you encounter any other bugs, you can reach us on our Discord.EEXimium / zero task
    Read full article on Community Announcements (EEXimium)
  • Patch NotesOfficial

    Bugfix 3

    Hey,The bugs listed below are fixed:In the Memory: Snow, fixed a dialogue continuation bug if you interact any objectIn the Memory: Snow, fixed a lot of collidersIn the Memory: Gallery, added some quest helpersAfter fainting, fixed waking up on the sofa instead of in the bed. (again)Added a new green hue indicator around the screen when the memory is complete.Added new colliders to multiple levels to fix falling of worldFurther optimizationUpdated creditsSo there is a couple of bugs that are both difficult to fix and breaks the game flow and prevents you to complete the story. These bugs listed below are not present for all of the players, but for some little group of players. I'm still searching why by collecting logs from testers.In every single bugfix update, I try to fix these bugs but cannot completely confirm that they are solved. If you are in that little group of people that experiences these bugs, please contact me on our Discord.Other than that, the bugs below should be fixed:In some of the cases, When you transition from Snow Memory to the Train Memory, the elevator disappears and you cannot proceed to the next memory.In the Zen Garden Memory, sometimes the elevator spawns a bit further away. In this level you don't use the elevator to proceed to the next memory but iy just looks bad.In the Zen Garden Memory, even after fixing in Bugfix 2, some players still cannot use the sonar.In the Zen Garden Memory, some players cannot proceed further after collecting all mannequinsIn the DnD Memory, the stuff stuck is stuck underground when picked upEEXimium / zero task
    Read full article on Community Announcements (EEXimium)
  • Patch NotesOfficial

    Bugfix 2

    Hey, here are some more bugfixes:In the Memory: Hotel Lobby, fixed the sound of the door on left coming from the voidIn the Memory: DnD, fixed the HUD not scaling with the resolutionFixed Ash waking up on sofa instead of in his bed after faintingIn the opening scene, fixed some subtitle errorsIn the opening scene and restaurant memory, fixed some collidersIncreased distance to interact with the elevator for easy useFixed the brush in the second sceneThroughout the game, fixed blue scan outlines being present over objects even though Ash cannot use it until the endFixed an issue where while Ash faints, the whole room literally turns upside downOptimized all of the scenes further, in some gaining %50 more fps in most systemsHere are some bugs that I've tried to fix in this update but didn't confirmed as fixed yet:Freezing after coming back to main menu from credits at the end of the gameEquipping staff in the wrong place in DnD fightRandomly freezing DnD fightSometimes at the start of the game, everything goes darkWith that, I think I've solved the major bugs.If you encounter any other bugs, feel free to reach out on Discord.EEXimium / zero task
    Read full article on Community Announcements (EEXimium)
  • Patch NotesOfficial

    Bugfix 1

    Hey, we're couple of hours into the launch of 808. and we've encountered enormous bugs, fixed a bunch.Here are your bugfix patch notes:In first scene, fixed floating lazersIn first scene, fixed elevator doors falsely opening, they should stay closed, you'll go into a time-skipWhen transitioning from scene one to two, fixed falling from the world post time-skipIn second scene, fixed the guitar which breaks the game in multiple following levelsIn the Memory: Snow, fixed the dialogue loop which was locking the player in the same sentence over and overIn the Memory: Train, fixed the "name" doesn't showing upIn the Memory: Hotel Floor, fixed "the wall" doesn't properly disappearingIn the Memory: Hotel Floor, fixed falling down from the world when going into "Room 205" (though you could fall down from other rooms, we'll double check)In the Memory: Zen Garden, fixed the bug which Ash couldn't use his sonar scan (E skill), so he couldn't see the puzzle pieces, therefore couldn't finish the memory and locking out of the endingIn the Memory: Restaurant, fixed the bug where if you fall down the broken memory in the kitchen, you were literally falling down the level. There was an easter egg in there, but for now you cannot try to fall down thereHere are some bugs that I thing I've fixed but I'm not sure:All of the skyboxes are disappeared. I don't really know why but I think it's fixed now.Here are some not gamebreaking but not pleasant ones:After the Memory: Looping Corridor, post faint, Ash wakes up on the couch, not on his bed, and when you try to get up, he just teleports to his bedIn Memory: DnD, the UI not properly scaling with the resolutionAnd many more litte bugs here and therePlease keep in mind that we're a small team and working on the fixes immediately.If you encounter any other bugs, feel free to reach out on Discord.EEXimium / zero task
    Read full article on Community Announcements (EEXimium)
  • AnnouncementsOfficial

    808 is out now! %20 Launch Discount!

    Hey! It's your favourite Dev-Log writer here. We were writing Dev-Log's at some point and I thought they were hilarious.Anyways.808 is out now! With %20 launch discount! So you can face your past traumas for nearly price of a cup of coffe!We are so happy that it's finally out. And we hope you like the experience.As always I should mention that we're small team. So if you encounter any bugs (of course you will, who are we kidding) we'd love to hear from you.Not just about bugs, about anything. We'd love to meet with you and hear from you at Our Discord Server.We're rolling out first bugfixes already. And like I said in the last post, we have some localization plans in the future. If 808 reaches the right audience, we will start working on it.Okay now, don't be a stranger. See you!EEXimium / zero task
    Read full article on Community Announcements (EEXimium)

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