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Tiny Kings

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Tiny Kings

Floating Chicken Games · Published by Floating Chicken Games

2 user reviews — 50% positive (2 reviews) · 7 achievements

Last updated 28 Sept 2026

Tiny Kings is the whimsical medieval base builder where your dreams of building and managing a pint-sized kingdom come true! Unleash your inner ruler and build your kingdom, manage your citizens' tasks, and dominate the siege to become the ultimate ruler.

Early AccessDJCTQ 6

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.299 Oct 2026

Simulation, Strategy, Early Access, Casual · 2025 · More under £5 games

Tackle the challenges of managing a tiny kingdom in Tiny Kings, a simulation and strategy game from Floating Chicken Games. Build your realm, handle tasks for your citizens, and defend against sieges to rise as the ultimate ruler in this whimsical medieval experience.

About this game

Tiny Kings is the whimsical medieval base builder where your dreams of building and managing a pint-sized kingdom come true! On top of that, you get to dominate a siege of tiny pesky enemies... if you don't die first!

Build your kingdom on a procedurally generated hexagon world, 'cause who wants to build realistically when you can build on hexagons! By the way builders like their vacation time, so you'll have to wait a couple of days to build again.

Be the compassionate, yet bossy, ruler and assign your tiny citizens tasks to keep your kingdom fed and fighting. Or don't. eating is overrated anyway!

Keep your precious little kingdom alive while all odds are against you! Yup, you guessed it, those pesky enemies are trying to take over your throne... again. Oh, don't forget about the changing seasons and possible arise of a crisis.

FEATURES

  • Leaderboards to show off your dominance

  • Character customization so that your (puppet) king can look snazzy

  • Changing seasons and crisis for extra panic

  • Procedural hexagon world to build a tiny kingdom in

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+ 64 bit
  • Processor: Intel Core i5-10400 or AMD Ryzen 5 3600
  • Memory: 4 GB RAM
  • Graphics: (untested)
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: If you want audio :)
  • Additional Notes: Needs a mouse

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Memory: 8 MB RAM
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    October Devlog

    Hey everyone! October was a slower month than I hoped for, but some good progress was still made. Roads and villages are now completed!Roads are the new way to gain resources. Roads are created by connecting a village to a resource. Roads can be connected to multiple resources, but only one village.If things get a little cramped in your new village setup, don't fear. A road can be made on top of another road to create a bridge. There more limitations with bridges, so you'll still want to make an efficient road systemIn Progress!This is a big one! With the villages done I can now focus on the next big thing ENEMY ARMIES! I have made some pretty nice progress on this already and cant wait to finish it. Enemies now are spawned in a hexagon formation. Which looks way cooler!I have also changed up how the enemies move along with grouping them into hexagons, so the game should be able to handle way more enemies! I am also testing out having bigger mountains, which I think looks pretty amazing!I know I wasn't able to get a beta build out this month, but I am still much closer. November and December will probably be slower months for me, so we'll see how fast I can get things out. See you guys in the next devlog!
    Read full article on Community Announcements (Floating Chicken Games)
  • AnnouncementsOfficial

    Coming up in 2.0!

    Alright everyone! I've been talking about a major update, but realized I haven't shared anything on Steam. So now it's your turn to see what I've been up to!Please note, that this is still in development and some things might be different when the update releases! The BIG 2.0In 2.0 Tiny Kings will be different visually as well as offering better gameplay and goals. Changing the visual style of Tiny Kings was a very hard decision to make, but the Team and I believe its for the better. It will allow us to add more content and expand the game in ways that would have not been possible before. An added bonus is that your kingdom will now look even tinier!!Villages Aren't Confusing Anymore!Place a house, select the house, select the job.... AGGHHHH! Yeah, it wasn't the best resource gathering system to have. In 2.0 this will all change. Houses will now be a village with multiple villagers at your disposal. You will then be able to draw a road connecting your village to the resources you'd like to collect! Plain and simple, much better!!New Gameplay!One of the bigger changes in 2.0 will be the gameplay. Instead of just waiting for your impending doom, trying to last as long as you can while the enemy gets stronger and stronger, you'll be able to FIGHT BACK! Thant's right, YOU will now have the power to show those pesky barbarians who's boss. Tiny Kings will also be leaning more towards RTS style, rather than tower defense.Extra Stuff in 2.0!A lot of stuff in 2.0 is a complete rework of the old systems to make them feel better while playing. There's more feedback when building, the world generates faster, more customization options, improvements on the leaderboards, and the list goes on. With all these reworks you should also see WAY less crashes and bugs. I'm really sorry for releasing with that many bugs!When Will This Amazing Update Release!?We are just a two man band, and I'm the only programmer, SO! I'm hoping that either the full update or an open beta will be release...
    Read full article on Community Announcements (Floating Chicken Games)
  • AnnouncementsOfficial

    Pricing drop!

    What's up everyone!I have decided to lower the price of Tiny Kings after realizing that the previous set price was too high for the amount of bug I started finding. I am very sorry for the lack of quality in the initial EA release and not changing the price earlier. I'm still learning the ropes of launching a game, but I'll get used to it! On a positive note!I am continuing to work on a MAJOR update to Tiny Kings that will be bringing lots of great changes to gameplay, as well as fix up all those pesky bugs. Don't expect the update to come out at lighting speed (I am the only programmer on our very small team), but I can't wait for you all to try it!If you have purchased Tiny Kings before the price change: July 19, 9:00 p.m EST let me know if you would like a compensation. If it is something most people would like, I will absolutely look into making that happen! You can let me know in the Discord Server, Steam Groups, or by commenting on this post.Anyway, that's all for this announcement! Hope you all have a good day, see you in the next announcement!
    Read full article on Community Announcements (Floating Chicken Games)
  • Patch NotesOfficial

    [1.1.3] New feature and improvements

    Hey everyone! Here are the patch notes for today.Implemented Time Warp: You can now speed up or slow down time!Fixed cloud fade: All clouds trying to block your view now fade, not just one!Updated Movement: Enemy movement should no longer behave oddly when at lower framerates!
    Read full article on Community Announcements (Floating Chicken Games)
  • Patch NotesOfficial

    [1.1.2] Minor balances and bug fixes

    Hey everybody! Fixed some bugs and made some balance changes in this patch.Stopped enemy bodies from stretching most of the timeIncreased the amount of food given from farms and barnsDecreased the random spawn gap dramaticallySlightly decreased difficulty curveWe are working on a pretty big gameplay update, so minor bugs fixes and changes will be rolled out slower.
    Read full article on Community Announcements (Floating Chicken Games)

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