
Screenshots

Watch trailer on Steam ↗Steam Veins
Kimu Studios · Published by Kimu Studios
Positive — 84% positive (19 reviews)
Last updated 28 Sept 2026
Steam Veins is a action roguelike where vampire hunter Elysia, bitten by the queen, must kill her before turning into her undead servant.
£10.99
Lowest price we've ever recorded
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Price history
Action, Early Access · 2025 · More £5 - £15 games
Steam Veins plunges you into the role of Elysia, a hunter on a dangerous quest to kill the queen vampire and prevent her own transformation. Experience intense combat in this early access action roguelike from Kimu Studios.
About this game
Defeat everyone who stands in your way to eliminate Queen Nerissa of the vampiric kingdom Steam Veins, before her bite turns you into a servant of those demonic creatures.

Buy drinks from the vending machines and gain great powers from the bosses when you defeat them. Before each battle, buy items from your sister Cassandra, who will be waiting for you just before each boss fight.

Get your starting ticket from your adoptive mother Melinda and begin in the castle of your choice. Between levels, choose with the conductor Mak — from a random selection — which castle you want to advance to.

Face a total of five intense and challenging boss battles against the kings or queens of each castle.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7+
- Processor: 2.0 Ghz
- Memory: 3 GB RAM
- Graphics: 128mb Video Memory, capable of Shader Model 2.0+
- DirectX: Version 9.0c
- Storage: 4 GB available space
- Additional Notes: Requires a 64-bit processor and operating system.
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7+
- Processor: 3.0 Ghz
- Memory: 4 GB RAM
- Graphics: 256mb Video Memory, capable of Shader Model 2.0+
- DirectX: Version 9.0c
- Storage: 4 GB available space
- Additional Notes: Requires a 64-bit processor and operating system.
Supported Languages
Latest news
AnnouncementsOfficial
Steam Veins Development on Hold
Hi, my name is Carlo Stregapede, I'm the owner of Kimu Studios, and I need to let you know about the current situation of Steam Veins. It's been more than a year since Steam Veins launched in Early Access. At the time, I funded out of my own pocket a talented team of 3 visual artists, 1 programmer and 1 audio designer (visual artists, because to me everyone makes art), plus one more programmer, which was me. It was my first professional project, and as the producer I made many mistakes that caused a lot of problems during development. At least I learned a lot from those mistakes, and the team as a whole came out waaaaay more experienced than when the project started.Going into Early Access was an emergency decision, because I could no longer afford to pay the team. So I bet everything I had and everyone gave their best, but unfortunately the results were nowhere near what I expected: total sales of Steam Veins didn't even reach 5% of what was invested in its production. I don't blame Steam, the players, or the world. First, because the game simply should have been better, and that comes down to my poor management of the project. Second, because the marketing should also have been much better, and that was my job too. When it comes to project management, I feel much better prepared now, especially with everything I've learned from past mistakes. Marketing, however, is still something I'm bad at, but I'm going to start trying some things to improve.Since I haven't been able to fund the completion of Steam Veins, I've been working on some solo projects since then, like KimuNote (a productivity and project organization app) on Steam and Wraite (a narrative writing app) on itch.io, to raise money for it (and to pay my bills too). I'm currently working on two game projects that I'll be revealing on social media soon.This whole situation was very sad for everyone on the team. We made this game with all our effort and heart, and in the end the buyers didn't receive the game...Read full article on Community Announcements (Carlo Stregapede)Patch NotesOfficial
Enemy Bug Fixes
Fixed visual bugs in some normal mobs. Fixed bug with the shovel-wielding vampire (Evangeline Castle) that prevented the player from jumping. Adjusted the attack collision area of the mace-wielding executioner enemy (Balthazar Castle).Read full article on Community Announcements (Carlo A. Stregapede)Patch NotesOfficial
Small Update
Improved performance for all normal mobs. Fixed bug with dead mob bodies. Visual adjustments to the Balthazar Castle scenario. Removed optional rooms at the entrance of Balthazar Castle.Read full article on Community Announcements (Carlo A. Stregapede)Patch NotesOfficial
Leonard Castle Illumination Correction + Boss Battles Optimized Performance
Fixed the illumination of Leonard Castle, which was abnormally bright. Optimized the performance of the boss battles against Leonard, Evangeline, and Selenite.Read full article on Community Announcements (Carlo A. Stregapede)Patch NotesOfficial
Urgent Evangeline Fix + Mobs Performance
Fixed the bug where the Evangeline battle would not start. All minibosses, Balthazar, and Draculara have been optimized for performance.Read full article on Community Announcements (Carlo A. Stregapede)






