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ON ANY JOURNEY

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ON ANY JOURNEY screenshot 1
ON ANY JOURNEY Teaser trailerWatch trailer on Steam ↗

ON ANY JOURNEY

FUNBREW GAMES · Published by FUNBREW GAMES · Official site ↗

Last updated 28 Sept 2026

Kai, Mateo, and Summer grew up in an ordinary town. They felt the weight of their differences, which made them feel shy and inferior. In a bid to fit in, they made a wish and embarked on a challenging adventure, hoping to make their wishes come true.

Free to PlayComing SoonDJCTQ 6Co-opFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Casual · 2026 · More free games

Embark on a heartfelt journey of self-acceptance as Kai, Mateo, and Summer navigate their differences in this 2026 indie adventure.

About this game

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About the Game

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: windows7/8/10 64-bit

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: windows7/8/10 64-bit

Supported Languages

English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese, Korean

Latest news

  • AnnouncementsOfficial

    Just crossed 10,000 wishlists on Steam!

    Seeing that number tick over put massive smiles on everyone's faces across the team. Knowing so many of you are excited to jump into this journey together means the world to us.We’re channeling all that excitement straight back into the demo. The entire team is in full sprint right now—tightening the controls, ironing out the co-op gameplay, and giving the build that extra layer of love and polish so you have an absolute blast when you finally get your hands on it.We also have some exciting goodies in the pipeline, so expect brand-new footage and fresh previews coming your way very soon!Thank you so much for cheering us on and being part of this with us. Time to celebrate a little, and then dive right back into the build!Feel free to join our discord to chat with us and catch all the latest sneak peeks!And if you haven’t already, don’t forget to add On Any Journey to your Steam Wishlist—it really helps us out! 💛
    Read full article on Community Announcements (FUNBREW GAMES)
  • AnnouncementsOfficial

    On Any Journey - August Week 4 Devlog: Still Cookin’ 🛠

    Hey everyone! Welcome back to another weekly devlog for On Any Journey! Our team is currently heads-down cranking away on the Demo, but we're back with our latest development progress for the week! ✨ New Features & ContentAdded new UI screens and related art assets.Chapter 1: Added a brand-new 3-character combination animation.Chapter 2: Introduced a mysterious new stage Boss! 🎨 Improvements & PolishChapter 2: Enhanced fireball VFX.Chapter 2: Iterated and improved box interaction mechanics.Playground Mode: Polished skin and outfit textures for character customization. 🔧 Bug Fixes & Online Co-op Mode SyncChapter 2: Fixed an issue where collectible star spawn counts were abnormal.Playground Mode: Fixed a bug where cannonballs failed to spawn properly in local co-op mode.Playground Mode: Fixed an abnormal mesh stretching glitch on character pants.Playground Mode: Fixed desynchronized VFX for character double-jumps during online co-op mode. Online co-op mode: Fixed a visual rendering anomaly with Summer.Online co-op mode: Fixed abnormal behavior and physics when characters are in the fat state. That wraps up this week’s progress! We’re continuing to push hard on the Demo—we can't wait to get it into your hands soon. Feel free to join our discord to chat with us and catch all the latest sneak peeks!And if you haven’t already, don’t forget to add On Any Journey to your Steam Wishlist—it really helps us out! 💛 Thank you all so much for your continued love and support. See you next week!
    Read full article on Community Announcements (FUNBREW GAMES)
  • AnnouncementsOfficial

    On Any Journey - August Week 3 Devlog🍳

    Hey everyone! Welcome back to another weekly update for On Any Journey! Here’s a look at what the team has been working on this past week: ✨ New Features & Content Chapter 5: Added new VFX for the level Boss. Chapter 6: Added new player death visual feedback. Chapter 7: Added new Boss attack VFX. Chapter 7: Added new protagonist attack VFX. Chapter 7: Added a brand-new train environment. Chapter 7: Added new VFX for regular mobs. 🎨 Polish & Improvements Polished overall UI art and visual presentation. Chapter 2: Enhanced several VFX elements. Chapter 2: Refined level pacing and player flow. Chapter 2: Improved scene lighting and environmental visuals. Chapter 3: Upgraded scene textures and material details. 🔧 Bug Fixes & Multiplayer Sync Fixed an animation desync issue between host and client during online co-op. Fixed missing SFX during multiplayer sessions. Fixed an abnormal "super jump" bug in multiplayer. Fixed abnormal interaction and physics behavior when stomping on or breaking free with inflated/fat characters in multiplayer. Playground Mode: Fixed an issue where certain in-game text was rendered mirrored/inverted in multiplayer. Playground Mode: Fixed a crate/box color desynchronization issue between connected players. That’s all for this week! We are continuously pushing forward on multiplayer stability, level design, and overall gameplay feel as we put the finishing touches on our Demo.Thank you all for your ongoing support, and stay tuned for more updates!Our Discord: https://discord.gg/Mp5xby36zg
    Read full article on Community Announcements (FUNBREW GAMES)
  • AnnouncementsOfficial

    On Any Journey - August Week 2 Devlog: Demo is Still Cooking! 🍳

    Hey everyone! Welcome back to another weekly update for On Any Journey! This week has been all about fine-tuning details and polishing core mechanics. Step by step, every single level is really starting to come together! Here is a rundown of what we’ve been working on: ✨ New Content & FeaturesChapter 2: Added new character-specific VFX.Chapter 3: Implemented additional detailed 3D environment assets and props.Chapter 4: Added new rolling boulder gameplay mechanics and puzzle interactions.Chapter 7: Added new VFX for the boss fight.Playground Mode: Added a brand-new playable map! 🎮 Improvements & PolishChapter 3: Adjusted and refined camera boundary clamping for smoother perspective tracking.Chapter 4: Revamped and balanced Chapter 4 Boss mechanics.Chapter 7: Polished 3 attack animation sets for elite enemies.Chapter 7: Enhanced model details and textures for the train sequence.General: Improved character momentum and displacement feedback when performing forward throws. 🐛 Bug FixesChapter 5: Fixed an issue where background music parameter values did not match the actual in-game audio playback.Chapter 5: Fixed a bug causing character respawn timers to trigger too quickly. We're continuing to polish the game every day. A huge thank you to everyone for your ongoing love and support for On Any Journey! The full game is currently planned to launch later this year. In the meantime, don't forget to join our Discord to stay in the loop with the latest news, sneak peeks, and playtest updates!
    Read full article on Community Announcements (FUNBREW GAMES)
  • AnnouncementsOfficial

    On Any Journey - August Week 1 Devlog! 🛠️

    Hello everyone! A new week is here, and we're back with another update on our progress! Demo preparation is officially underway! New Content & Features Chapter 2: Added new environmental VFX to selected scenes. Chapter 3: Added new art assets for the stage play performance. Chapter 4: Added new lava gameplay mechanics. Chapter 7: Introduced new train and locomotive art assets. Chapter 7: Added VFX for the protagonist's Ultimate ability post-transformation. Playground Mode: Added 2 new playable character skins, along with the launch of the Skin-changing system. Improvements & Polish Polished the overall visual performance and pacing across chapters. Refined gameplay mechanics in Chapter 4 by adding path node controls and extra checkpoints. Improved transformation VFX for the protagonist. Continued refining 3D environment and scene details across Chapters 3 and 4. Re-evaluated and restructured the game's music and audio roadmap. Continued optimizing the overall experience in Playground Mode. Bug Fixes Fixed an issue in Playground Mode where players wouldn't receive coins after getting hit by crate. Fixed a visual bug affecting score and name displays in Playground Mode. Fixed a display glitch during Phase 2 of the Bullet-Hell Boss's bubblegum attack. Fixed a bug where the Chapter 4 Boss remained stuck in place after being defeated. Thank you all so much for your continued interest and support for On Any Journey! Demo development is steadily moving forward. Be sure to join our official Discord server to stay up to date with the latest news! Our Discord: https://discord.gg/Mp5xby36zg
    Read full article on Community Announcements (FUNBREW GAMES)

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