
Screenshots

Watch trailer on Steam ↗COMING HOME
QUDICAL · Published by QUDICAL · Official site ↗
Content notice: Depictions of violence, dismemberment, stalking, and strong language in home invasion horror. References to extreme violence, mutilation, torture, cannibalism, and drug use.
Last updated 28 Sept 2026
A retro slasher horror game, with a focus on home defense. In the dead of night, you hear someone lurking outside - but you are not defenseless. Watch the cameras, barricade your doors, and have your gun at the ready - anything to keep the Sundown Rippers from claiming their next victim.
Action, Indie, Simulation · More free games
Explore the tense world of COMING HOME, where every click of a camera and slam of a door could be your last. Defend your home against the Sundown Rippers in this action-packed indie experience from QUDICAL.
About this game

A retro slasher horror game, with a focus on home defense. In the dead of night, you hear someone lurking outside - but you are not defenseless. Watch the cameras, barricade your doors, and have your gun at the ready - anything to keep the Sundown Rippers from claiming their next victim.
COMING HOME is a chilling fusion of survival horror and resource management. Inspired by the slasher classics of old, as well as gaming horror classics like Silent Hill and Five Nights at Freddy's, you must defend yourself with booby traps, an unreliable generator, and a rusty revolver - but the Rippers are cunning, and they'll catch on to your tricks.

You are Douglas Nelson, elderly recent widower, whose children have all moved on. In the throes of loneliness, a bump in the night and a sinister phone call makes Douglas realize he's fallen under the gaze of the Sundown Rippers, a group of notorious serial killers.
Their leader looks just like the figure Doug's son often drew as a teenager... before he was found dead in an alley. Still haunted by the death of Frank Nelson and yearning for closure, Douglas must confront the Rippers and survive the worst night of his life.

The Sundown Rippers are persistent, and will do anything to have you at the other end of their blade. Using your home defense system, you must booby trap windows and scan for movement inside the house - but be wary of the power draining from your backup generator.
You're armed with a revolver as a last resort, but between your shaking aim and your dwindling ammunition... your odds aren't great.

No robots; no monsters; no ghosts. Just you and them. The Rippers are cunning, intelligent, and will catch on to your strategies if you aren't careful. They will taunt, misdirect, and take control of the things you must rely on to survive. Engage in a tense and stifling chess game, where the stakes are everything and your chances are close to nothing.

The haunting chills of an 80s synth horror soundtrack by Aidan O'Flynn paint the experience of COMING HOME, combined with hand-crafted textures and models. The experience is accentuated by authentic shaders to replicate the visuals of a retro slasher film, with the UI tailored to fit the era.

Collect Mementos to confront the past of an unreliable narrator, and discover Evidence to learn the history of the Sundown Rippers' murder spree. In-game documents, mysterious phone calls, and environmental storytelling are key to piecing together the rot within the Nelson household, and the ties that bind them to the Sundown Rippers.

Accessibility options allow for a customizable experience for anyone brave enough to confront the Rippers. Directional closed captioning, high-contrast visuals, VHS effect toggles, game speed sliders, extensive control options, document transcripts, and more will ensure the Rippers can take their violent murder spree to anyone who crosses their path - they aren't picky.


System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10/11
- Processor: 64-bit dual core CPU
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 TI
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
We're hard at work!
Hello, everyone!Thank you to all the people who came to us excited about the game, when we revealed it back in June. We’ve been hard at work ever since - so hard that I haven’t even had the time to give you an update... But here we are! We’ve expanded our team, so we’re enjoying a higher pace of work as we build up towards a demo of the game! We don’t have a release date yet, but we don’t intend to take too long.We’re super eager to get this game into your hands. Everyone behind the scenes who has seen the game agrees that it is something very special. I hope to update you all again, some time soon. Take care. And lock the doors.— Amara, technical director & studio leadRead full article on Community Announcements (Tanukibouwer)






