
Screenshots

Watch trailer on Steam ↗SAVE
Influsion Inc. · Published by Influsion Inc.
Mixed — 51% positive (109 reviews)
Last updated 28 Sept 2026
SAVE is a coop survival horror game. The player plays as a PMC operative contracted by Miskatonic University, and embarks on a nightmarish mission to uncover the hidden secrets of the 6,000-ton vessel, “SENARA”.
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Price history
Action, Adventure, Indie, Early Access · 2025 · More £5 - £15 games
Venture into the depths of the 6,000-ton vessel "SENARA" as a PMC operative in SAVE, an action-packed adventure from Influsion Inc. Uncover hidden secrets and survive nightmarish encounters with your team.
About this game
About SAVE
You are a former special forces operative, and a member of USTC (UDT/SEAL Tactical Consulting), a Korean private military company specializing in security services. One day, a professor from Miskatonic University offers you an irresistible sum in exchange for a suspicious assignment—tracking the voyage of the 6,000-ton passenger ship “SENARA”, owned by a religious group called the SENARA Gospel Mission, and monitoring any signs of ritual activity on board.
To complete this contract, you and your team must infiltrate “SENARA”, investigate, and gather the suspicious evidence requested by your client—however, the ship harbors unexpected supernatural occurrences and hidden dangers that lurk in the shadows.
Experience realistic horror in a meticulously recreated environment based on an actual 6,000-ton vessel. Face unknown threats, fight for survival, and put your courage and wit to the ultimate test.

Operation Plan
The 6,000-ton vessel " “SENARA” is located in international waters. Team up to four agents to infiltrate the ship and strategically manage any potential threats encountered on board. After collecting the target items, use the lifeboat on the ship to escape.
Phase 1: Preparation
Prepare for the mission using funds provided at the base camp. Assign individual roles and gather the necessary equipment to prepare for the search mission.
Phase 2: Search
Each agent participating in the mission infiltrates different locations silently to avoid interference from internal resistance forces. After infiltrating the SENARA, swiftly investigate the ship and use communication gear to communicate closely and strategically search as many areas as possible.
Phase 3: Threat Response
During the search mission, agents must quickly identify and share the identified threats with their fellow agents to strategically respond to threats. If compromised, agents risk being pursued, which could disrupt the mission.
Phase 4: Collect
The main objective is to thoroughly search the ‘SENARA,’ identify and collect the target items, and gather valuables found on the ship. Also, collect essential survival items to aid your search mission.
Phase 5: Extraction
Once the target items are secured, safely leave the SENARA using the planned evacuation method according to the operation plan to successfully complete the mission.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-8700
- Memory: 16 GB RAM
- Graphics: NVIDIA GForce RTX 2060
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i7-13700
- Memory: 32 GB RAM
- Graphics: NVIDIA GForce RTX 3080
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Demo Launch Date Announced!
Hello, this is Influsion Studio.We are truly excited to finally share the demo news for our upcoming survival horror game, SENARA: The Sacrament.The journey to this point has been a tremendous adventure and challenge for our team. We would like to sincerely thank everyone who has followed our progress with interest and supported us along the way.After a long period of deep reflection and refinement, we have carefully rebuilt this dark and unsettling world. As this marks a new opportunity to present it to you, we have poured our hearts into the demo with a firm determination not to disappoint you again.We are incredibly excited to see your reactions — and admittedly, a little nervous as well.The demo launched on Steam on February 23rd.🚢 About the DemoSENARA: The Sacrament is a survival horror game set aboard the massive 6,000-ton vessel, the Senara.Players take on the role of a new recruit of the religious organization that owns the ship and embark on its voyage.However, when you awaken alone, you are met with empty cabins and an eerie silence. The crew has vanished without a trace, and inexplicable phenomena begin to unfold throughout the isolated steel corridors of the ship.In this demo, you will experience the opening portion of the game, where you search for clues to survive amid slowly tightening dread. Hidden cult rituals, forbidden truths, and survivors with their own agendas await you at the beginning of this dark journey.🎉 Steam Next Fest ParticipationAlongside the demo launch, we are thrilled to announce that we will be participating in the upcoming Steam Next Fest!During the festival, we hope as many players as possible will come aboard the Senara and experience the demo firsthand. Your gameplay experiences, reactions, and feedback are invaluable to us — they give us strength and help shape the game as we continue this journey.We invite you to experience the unique horror of SENARA: The Sacrament, including:Overwhelming Realism The ship is meticulously rec...Read full article on Community Announcements (INFLUSION_DEV)AnnouncementsOfficial
Notice: Future Plans for
Hello everyone,It’s been a while since our last communication following Patch 4. While many of you have been waiting for news on the next official update for , we regret to inform you that this announcement will instead focus on the future direction and development plans for our projects.We’d like to take this opportunity to share the internal discussions we’ve had over the past months, and how they’ve led us to a structural reorganization of our roadmap and some new creative experiments.The Road Ahead for We challenged ourselves by launching an early access title in the co-op survival horror genre within a short development period. However, we humbly acknowledge that we have not fully met expectations. There were clear limitations in what we could achieve in a short time, and we also recognize areas where we were underprepared.Therefore, rather than rushing to a full release, we have decided to take the time needed to thoroughly rework the game’s core systems and structure from the ground up. Our goal is to rebuild with confidence, ensuring it aligns with a clear and compelling design vision.We are currently exploring various possibilities with great care. Once a solid direction is established, we will share a renewed roadmap with you. We sincerely thank all players who have waited patiently and ask for your continued understanding as we take these next steps.A New Spin-Off Project — While reconsidering the future of , we recognized a strong demand from many players for more story-driven, single-player content. This aligned with our own desire to expand on the world and narrative we’ve been building. As an experimental step in that direction, we created .This large-scale expansion of the original free teaser reimagined the confined space of a ship through the lens of classic survival horror gameplay. We were grateful to receive positive feedback, which affirmed the potential of this direction.Based on that response, we officially began development of a new single-p...Read full article on Community Announcements (INFLUSION_DEV)Patch NotesOfficial
It's not just about weapons anymore — defense is strategy too! 🛡️ Patch 4 Notes
Hello everyone,Patch 4 for SAVE has been applied.In this update, we’ve introduced a gear slot system and armor items, focusing on enhancing players’ survival strategies and equipment management.Players can now equip various types of armor such as helmets, body armor, and knee pads. Each piece has its own defense stats and effects, allowing for strategic choices depending on play style and situation.We’ve also added tactical vests and backpacks, which now expand the player's inventory space directly.Through this, the overall survival structure has become more layered and in-depth.Along with this patch, the inventory UI has been completely revamped.We refined the entire interface to make equipping and removing gear more intuitive and convenient, allowing players to quickly adjust their gear setup based on the situation.This patch goes beyond simply adding new items—it is a major turning point that brings more strategy and choice to SAVE’s combat and survival mechanics.Let’s take a look at what’s changed with Patch 4.Key Features of Patch 4New Armor and Bag ItemsIn this update, a total of 8 armor items and 6 bag items have been newly added to the Basecamp shop.Helmets come in two types: a lightweight version that provides basic defense, and a heavier version with greater protection. Each of these two types also has a variant with a built-in tactical light, totaling four types in all. They are designed to be useful in both dark areas and combat situations.Body armor and knee pads have two variants each, offering enhanced defense and a wider range of strategic options during survival situations.Players can now purchase and equip all eight types of armor from the shop, adapting their gear to suit different scenarios.In addition, 3 types of tactical vests and 3 types of backpacks have been added, allowing for inventory expansion. These items provide different storage capacities depending on their grade — the more expensive the item, the more slots it offers.As a result, pl...Read full article on Community Announcements (INFLUSION_DEV)Patch NotesOfficial
Cooperation or Competition? The Choice is Yours! ⚖️ Patch 3 Notes
{STEAM_CLAN_IMAGE}/45121196/49385831e945124219065fb3be62a2e3c6c34b96.jpg Hello everyone, We're excited to announce that the third major update for SAVE, Patch 3, has officially been released! This update focuses on enhancing both cooperation and competition between players. Now, players must not only work together to survive and complete missions but also navigate a subtle competitive dynamic, creating a more tense and engaging gameplay experience. One of the key new features is the introduction of the Team Funds Dashboard, which allows players to clearly see each team member’s individual contributions. This enables a form of indirect competition based on performance, all while encouraging team effort. Additionally, we’ve introduced a new PvP damage system, allowing players to inflict harm on one another. Whether by accident or intention, this adds another layer of tension to every operation, making communication and careful decision-making more critical than ever. To prevent this tension from becoming a source of frustration, we’ve also reworked the revival system. Now, you can revive yourself by spending funds, or return to the mission for free with help from a teammate at the base camp—highlighting the value of teamwork even further. We’ve also made it easier to identify and communicate with teammates by giving each character a distinct appearance, improving both recognition and immersion during cooperative play. Alongside these changes, we’ve implemented a variety of improvements aimed at enhancing the overall experience and user convenience. Let’s take a closer look at what’s new in Patch 3! Key Features of Patch 3 Team Fund Status Board We’ve added a Team Fund Status Board UI that lets you check each player’s contribution by interacting with the shop terminal. You can now view each player's total spending and sales profit, encouraging indirect competition through visible contribution metrics. {STEAM_CLAN_IMAGE}/45121196/5c763f046843d41cc7af1610be7d48fc075a42be...Read full article on Community Announcements (INFLUSION_DEV)Patch NotesOfficial
Hotfix Update (2025.05.16)
Hello, This is the SAVE development team. Following the recent Patch 2 update, we discovered a bug that significantly affected gameplay. As a result, we are releasing this hotfix to address the issue. We remain committed to improving the overall stability and quality of the game, and we appreciate your continued support. Thank you. Patch Notes Bug Fixes Fixed an issue where players would occasionally fall when transitioning from the ship to the base camp simultaneously. Fixed a bug where the departure interaction wouldn’t work if initiated outside the designated area on the base camp boat. Fixed an issue where, if the boat departed while a player was interacting with a ladder, the screen would not fade back to black after the fade-in transition. Removed an invisible collider on the third floor that was blocking entry to a specific area.Read full article on Community Announcements (INFLUSION_DEV)






