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Cenk The Chopper

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Cenk The Chopper screenshot 1
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Cenk The Chopper

S.H.KAYA · Published by S.H.KAYA

Content notice: The game contains plenty of blood and gore, as well as swearing and disturbing creatures.

Last updated 28 Sept 2026

Cenk The Chopper is a fast paced hack-and-slash game. Fight through hordes of mutants and robots in a world you've made go to hell. Chop 'em up everything you see till the end of it.

Free to PlayComing SoonDJCTQ 16Full Controller Support

Free

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Action, Adventure, Indie · More free games

Embark on a thrilling journey as Cenk, wielding his chopper to decimate hordes of enemies in this fast-paced indie game. Explore a world that has fallen into chaos and emerge victorious by chopping your way through everything in sight.

About this game

Cenk The Chopper is a fast paced hack-and-slash game inspired by titles such as Warframe, Devil May Cry, and ULTRAKILL.

Chain together slides and dashes to maneuver your way around danger, using various weapons to rip your way through hostiles at blindingly fast speeds.

An "unknown" parasite has spread rampantly throughout the world, contorting humans and animals into sick zombified mutants.

You play as Cenk, one of the last humans left on Earth, try to survive and make your way through the apocalypse in a war for which you are partially responsible.

Features:

  • Swift and Stylish Movement Options

  • Sadistically Creative Combos

  • Unique Enemy Interactions

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7, 8 or 10 64bit
  • Processor: 2 Ghz or faster processor
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM

Recommended

Recommended:
  • OS: Windows 10 64bit
  • Processor: i5-8400 or faster processor
  • Memory: 8 GB RAM
  • Graphics: GT 1050 or equivalent

Supported Languages

English, Turkish

Latest news

  • Patch NotesOfficial

    U8C: Video Tutorials added

    Update 8C- In Skill menu and one time tutorials players can see video tutorials as demostration.- Skill menu backend stuff changed.- Obtained skills are now visible on Codex anytime.- Custom menus (such as Train controller) not effecting by Ultrawide fix is fixed.- Motibolism skill not giving HP for gaining BP has fixed.- Deagle damage is recuded from 15 to 10.- E1M3 Scorpius not spawning fixed.
    Read full article on Community Announcements (AldeBaran)
  • Patch NotesOfficial

    Update 8B: Camera changes and small fixes

    Update 8BCamera Changes:- Dynamic FOV for movement added. - Each weapon now has different distance and FOV in Aiming mode.- Camera sometimes getting glitched on "Force look" has fixed.- Force look on slow motion is fixed.- Camera jittering on some surfaces is fixed.Fixes & Improvements:- Motibolism not giving HP on finishers has fixed.- Grappling Hook on big enemies sometimes not triggers a Kick when Cenk collides with them, is now fixed.- Rim Light shading on Enemeis is improved for the distance viewing.- For the Gravis, added a limit for reflecting projectile.
    Read full article on Community Announcements (AldeBaran)
  • Patch NotesOfficial

    Update 8A: 2 New Levels, 2 New Enemies, 6 new Skill and More

    New hook skills for Deagle and Sickles:Hook Skills are certain skills that are only useable in the "hook window". While player throwing hook onto an enemy, there is a certain input window know as "hook window".These skills are obviously requirering players to have Grapling Hook beforehand.Sickles' Hook Skills:- Pull Request: Cenk will pull the enemy or himself in an instant.- Chain Target: Cenk will spawn spining Sickles around the target enemy.- Trinity Bomb: Cenk will trigger a massive Explosion at the targeted enemy.Deagle's Hook Skills:- UpperShot: Cenk will shoot a bullet storm at the target enemy, which will stuck on the enemy and deal continues damage.- Machine Kick: Cenk will continuesly shoot down the target enemy, and then if he's close enough to the enemy Cenk perform a kick melee attack to the enemy.- Ricochet: Cenk will shoot a bouncy bullet projectile, that will bounce between enemies and walls. More detailes are in the in-game descriptions.Similar skills will be added for Shogun in the feature.Enemies:- Gravis. A robot enemy with machine gun and ability to parry. Appears in E3M1 and E3M2.- Rocketman. A Robot enemy with rocket launcher and ability to rocket jump towards player. Appears only in E3M2 so far.New Levels:- E3M1: A snowy night level with ancient ruins and graves.- E3M2: A big city level.Small fixes and improvements.- E2M4, Yellow door interact message has changed.- In Turkish, a Dialogue in E2M3 hasn't translated before is now translated.- All Enemies are now more distancing themself with each other.- Lutum (the basic mutant enemy), now has longer attack animation.- Level End Screen is reworked. It now has more animations and retails.- Credits menu improved and also added in Extras menu. - While Cenk goes up or down on a slope the camera tilts acordingly.- Pick upable BP pack are added. The amount of BP player gained didn't changed some of the BP will come directly and some from BP packs.- Old warning screen is removed. A new more detailed w...
    Read full article on Community Announcements (AldeBaran)
  • Patch NotesOfficial

    Update 7B: Game size reduced and small changes.

    Update 7B changes:-Abnormal game size happened in the previous update is fixed. Game is now 1.7 GB instead of 3 GB.-E2M4 now connects to do E2M5.-Credits updated.-In Moti-Bolism skill, BP requirement to refill hp is increased from 300 to 600.
    Read full article on Community Announcements (AldeBaran)
  • Patch NotesOfficial

    Update 7A: New boss, Parry and combat improvments etc.

    Changes:E2M5:-Marmore Gina, now has a second phase called "Mors Gina", this one is flying and moves different than first phase.-Marmore Gina now has a proper "corpse".-New cutscene in E2M5 for phase transmission.-New Music added.-New skybox-Bug where loading checkpoint doesn't work fixed.Parry:-Parry checking frame increased from 5 to 15. The checking frames are different from the parry windows, they have their own timers.-Melee parries now displays flash flare.-Bug with deflector causing game to stop fixed.-E2M3 now has a new room.-E2M4 some textures has changed.-The bug where Finishers can push player out of bounds is now fixed.-New command has added, `load_cp \` is for loading specific checkpoints in the current level.-The command `load_scene \` is no longer case sensitive. -New finisher animation for the following enemies: Besti, Crustay and Snail.-In Sickles, changing direction for a charged attack now become easier.-Style rank requirments has changed. Higher ranks now require more points.-The bug where not being able to buy Boomrang for Sickle without Hook upgrade is fixed.Additional note:The previous update was long time ago and I wanna finish this update before end of the year. So some stuff can be look rushed.I'll make some small patches in the future. Especially for the Mors Gina boss difficulty balance, cutscenes and sounds.
    Read full article on Community Announcements (AldeBaran)

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