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Mr Figs

Screenshots

Mr Figs screenshot 1
Mr Figs Gameplay Trailer trailerWatch trailer on Steam ↗

Mr Figs

Joe Reynolds, TheGoodGameFactory · Published by TheGoodGameFactory · Official site ↗

Last updated 28 Sept 2026

Mr Figs is a challenging top-down action puzzler set in the ruins that created Mr Figs. Explore, collect, and bomb your way to your birthplace and bring it to ruin!

Free to PlayComing SoonDJCTQ 10

Free

View on Steam

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Adventure · More free games

Navigate the treacherous ruins of Mr Figs in this top-down adventure where every step could be your last. Collect items, solve puzzles, and blast your way back to the origin that shaped you.

About this game

Mr Figs is a challenging top-down action puzzler where you play as Mr Figs - an adorable squid-like humanoid.

Armed with as many bombs as you can carry, blast, manoeuvre and puzzle your way out of countless levels and areas, trying to reach the depths below.

Features

  • 120+ levels across 4 different areas to explore

  • Boss fights

  • Puzzles and "aha!" moments

  • Secret challenge rooms (shh don't tell anyone)

Puzzle yourself out of tricky situations

Blow up things

And get used to danger

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i3
  • Memory: 250 MB RAM
  • Graphics: Intel HD Graphics
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, German*, Simplified Chinese*, Russian*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Monthly #17 - Bosses

    Howdy howdy,A small list of changes this month but only because I've been pretty much hacking away at one thing.I've been working on some more dramatic areas of the game which I don't really want to spoil but basically it's a lot of work which once done, will be able to be reused across the game.At the moment I'm in the trenches of it but it's very very close. Here's some stuff I can share...Changes this month: Allow the player to "interrupt" figs movementNow, if we're moving right and we suddenly press left, we'll immediately go left instead of waiting to reach the tile we originally aimed at. This makes it feel a bit more responsive than it was previously. There's still some work to do in this area but it's a nice change Slow the movement down even moreEverything in the game has been slowed by another ~10%. After a period of not playing it and then coming back to it, it all felt very fast, I can only imagine what it felt like to a regular player Add two more levels to the first area Add some more second area ghost levels Optimise boss certain particles Performance improvements to bomb explosionsAnyway, that's all this month!I went on a few other side quests that weren't figs-related which took a bit of time but they're dying down now. See you next month!
    Read full article on Community Announcements (professorlamp)
  • AnnouncementsOfficial

    Monthly #16 - Frogs!

    Aloha!It's been a pretty productive month this time around. The main focus was content on the first and second areas. The result being that we have an extra 10/20 levels (I haven't counted) in the game, delicious.I've also added a few more mechanics into the game but I won't go too much into detail as I don't want to spoil things.You can have a small gif though
    Read full article on Community Announcements (professorlamp)
  • AnnouncementsOfficial

    Deactivating the demo... for now

    Hello!I am pulling the demo."But Joe, Why? I cannot contain myself when I play this" I hear you ask.Simply because it is not up to the standard that I can see the game becoming.There's a few roadblocks ahead before I'd be happy having people playing this and I don't want people to get a bad first impression.The main things I need to do before having this demo out back in the wild are:Refining the early gameI have a better introduction planned which starts with more F.U.N. (as Dwarf Fortress says) upfront Fixing the movementMr Figs' movement is a bit slippery. I've got some fixes for this but they need refinement Re-ordering and being brutal with later-demo contentI quite like the mid-game of the demo. After the tutorial-ish levels but before the end of the first area. The end of the first area still needs work though. They were some of the first levels I created when I believed that bigger is better and that we should punish the player. How wrong I was. Mr Figs is not that kind of game and I've realised I should stop trying to bend it into something it is not.Once I'm more confident in the demo and its feel, the demo will come back out. For now, it stays offline. If you'd like to still play the demo, you can just run the .exe itself but please do not judge the game on this demo, there's a reason I'm pulling it.I don't intend on not having a demo, it will come, but when, I am not sure.Anyways, this month's update is probably gonna be another biggie!Thanks again
    Read full article on Community Announcements (professorlamp)
  • AnnouncementsOfficial

    Monthly #15 - Physics and lights!

    Yoooo,Been a busy month and I seemed to have pulled a lot of good stuff out of the bag at the 11th hour.The two biggest ones being lighting and physics!Everything can now smash into pieces when you bomb 'em. Very juicy and very fun.Not only that, all of the levels are lit to give a better feel to them, this may play into mechanics later in the game, who knows?Other additions this month:- Shake the inventory HUD if we try and plant a bomb and have no bombs. Play a sound too- Add rewind to UI so you can tell when it's rewinding- Add some more rewind levels to first area- Improve glitch effect for things that are rewinding- Make wigglers trigger fists- Start on bomb chaser- Start on lasers and mirrors- Make more things rewindable, especially on the second area- Make wigglers rewindable- Make fists rewindable- Get rewind working on ice mostly- Make stage 1 spikes blow up bombs if a bomb is on them and they go up- Make areas display titles when you enter themFor now, I'll be focusing on the second area and occasionally dip into thefirst area to finesse the beginning of the game. I feel like the beginningfeels a bit slow so I'm keen to fix thatSee you next month!
    Read full article on Community Announcements (professorlamp)
  • Patch NotesOfficial

    Demo update - Realtime rewind and more levels!

    Hello!So much for my big break ey?It's been a gruelling 3 months of working on this feature in the evenings, mornings and weekends but I can happily say that the realtime rewind feature is finally complete! (or at least 90% of the way there)You can see it in action right here on this video update I've made:And of course, you can play it in the demo!Onwards and upwards, I'll now be focusing a bit more on the later areas and seeing where it takes us.Phew!
    Read full article on Community Announcements (professorlamp)

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